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C++ UPackage::MarkPendingKill方法代码示例

本文整理汇总了C++中UPackage::MarkPendingKill方法的典型用法代码示例。如果您正苦于以下问题:C++ UPackage::MarkPendingKill方法的具体用法?C++ UPackage::MarkPendingKill怎么用?C++ UPackage::MarkPendingKill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UPackage的用法示例。


在下文中一共展示了UPackage::MarkPendingKill方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GenerateCppCode

//------------------------------------------------------------------------------
void FBlueprintNativeCodeGenUtils::GenerateCppCode(UObject* Obj, TSharedPtr<FString> OutHeaderSource, TSharedPtr<FString> OutCppSource)
{
	auto UDEnum = Cast<UUserDefinedEnum>(Obj);
	auto UDStruct = Cast<UUserDefinedStruct>(Obj);
	auto BPGC = Cast<UClass>(Obj);
	auto InBlueprintObj = BPGC ? Cast<UBlueprint>(BPGC->ClassGeneratedBy) : Cast<UBlueprint>(Obj);

	OutHeaderSource->Empty();
	OutCppSource->Empty();

	if (InBlueprintObj)
	{
		if (EBlueprintStatus::BS_Error == InBlueprintObj->Status)
		{
			UE_LOG(LogBlueprintCodeGen, Error, TEXT("Cannot convert \"%s\". It has errors."), *InBlueprintObj->GetPathName());
			return;
		}

		check(InBlueprintObj->GetOutermost() != GetTransientPackage());
		if (!ensureMsgf(InBlueprintObj->GeneratedClass, TEXT("Invalid generated class for %s"), *InBlueprintObj->GetName()))
		{
			return;
		}
		check(OutHeaderSource.IsValid());
		check(OutCppSource.IsValid());

		FDisableGatheringDataOnScope DisableFib;

		const FString TempPackageName = FString::Printf(TEXT("/Temp/__TEMP_BP__/%s"), *InBlueprintObj->GetName());
		UPackage* TempPackage = CreatePackage(nullptr, *TempPackageName);
		check(TempPackage);
		ON_SCOPE_EXIT
		{
			TempPackage->RemoveFromRoot();
			TempPackage->MarkPendingKill();
		};

		UBlueprint* DuplicateBP = nullptr;
		{
			FBlueprintDuplicationScopeFlags BPDuplicationFlags(
				FBlueprintDuplicationScopeFlags::NoExtraCompilation | FBlueprintDuplicationScopeFlags::TheSameTimelineGuid);
			DuplicateBP = DuplicateObject<UBlueprint>(InBlueprintObj, TempPackage, *InBlueprintObj->GetName());
		}
		ensure((nullptr != DuplicateBP->GeneratedClass) && (InBlueprintObj->GeneratedClass != DuplicateBP->GeneratedClass));
		ON_SCOPE_EXIT
		{
			DuplicateBP->RemoveFromRoot();
			DuplicateBP->MarkPendingKill();
		};

		IBlueprintCompilerCppBackendModule& CodeGenBackend = (IBlueprintCompilerCppBackendModule&)IBlueprintCompilerCppBackendModule::Get();
		CodeGenBackend.GetOriginalClassMap().Add(*DuplicateBP->GeneratedClass, *InBlueprintObj->GeneratedClass);

		{
			TSharedPtr<FBlueprintCompileReinstancer> Reinstancer = FBlueprintCompileReinstancer::Create(DuplicateBP->GeneratedClass);
			IKismetCompilerInterface& Compiler = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>(KISMET_COMPILER_MODULENAME);
			TGuardValue<bool> GuardTemplateNameFlag(GCompilingBlueprint, true);
			FCompilerResultsLog Results;

			FKismetCompilerOptions CompileOptions;
			CompileOptions.CompileType = EKismetCompileType::Cpp;
			CompileOptions.OutCppSourceCode = OutCppSource;
			CompileOptions.OutHeaderSourceCode = OutHeaderSource;

			Compiler.CompileBlueprint(DuplicateBP, CompileOptions, Results);

			Compiler.RemoveBlueprintGeneratedClasses(DuplicateBP);
		}

		if (EBlueprintType::BPTYPE_Interface == DuplicateBP->BlueprintType && OutCppSource.IsValid())
		{
			OutCppSource->Empty(); // ugly temp hack
		}
	}
	else if ((UDEnum || UDStruct) && OutHeaderSource.IsValid())
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:76,代码来源:BlueprintNativeCodeGenUtils.cpp


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