本文整理汇总了C++中UPackage::GetFolderName方法的典型用法代码示例。如果您正苦于以下问题:C++ UPackage::GetFolderName方法的具体用法?C++ UPackage::GetFolderName怎么用?C++ UPackage::GetFolderName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UPackage
的用法示例。
在下文中一共展示了UPackage::GetFolderName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FLinker
FLinkerSave::FLinkerSave(UPackage* InParent, FArchive *InSaver, bool bForceByteSwapping, bool bInSaveUnversioned)
: FLinker(ELinkerType::Save, InParent, TEXT("$$Memory$$"))
, Saver(nullptr)
{
if (FPlatformProperties::HasEditorOnlyData())
{
// Create file saver.
Saver = InSaver;
check(Saver);
#if WITH_EDITOR
ArDebugSerializationFlags = Saver->ArDebugSerializationFlags;
#endif
UPackage* Package = dynamic_cast<UPackage*>(LinkerRoot);
// Set main summary info.
Summary.Tag = PACKAGE_FILE_TAG;
Summary.SetFileVersions(GPackageFileUE4Version, GPackageFileLicenseeUE4Version, bInSaveUnversioned);
Summary.SavedByEngineVersion = FEngineVersion::Current();
Summary.CompatibleWithEngineVersion = FEngineVersion::CompatibleWith();
Summary.PackageFlags = Package ? (Package->GetPackageFlags() & ~PKG_NewlyCreated) : 0;
if (Package)
{
Summary.FolderName = Package->GetFolderName().ToString();
Summary.ChunkIDs = Package->GetChunkIDs();
}
// Set status info.
ArIsSaving = 1;
ArIsPersistent = 1;
ArForceByteSwapping = bForceByteSwapping;
#if USE_STABLE_LOCALIZATION_KEYS
if (GIsEditor)
{
SetLocalizationNamespace(TextNamespaceUtil::GetPackageNamespace(LinkerRoot));
}
#endif // USE_STABLE_LOCALIZATION_KEYS
}
}
示例2: TEXT
FLinkerSave::FLinkerSave(UPackage* InParent, const TCHAR* InFilename, bool bForceByteSwapping, bool bInSaveUnversioned)
: FLinker(ELinkerType::Save, InParent, InFilename )
, Saver(nullptr)
{
if (FPlatformProperties::HasEditorOnlyData())
{
// Create file saver.
Saver = IFileManager::Get().CreateFileWriter( InFilename, 0 );
if( !Saver )
{
UE_LOG(LogLinker, Fatal, TEXT("%s"), *FString::Printf( TEXT("Error opening file '%s'."), InFilename ) );
}
UPackage* Package = dynamic_cast<UPackage*>(LinkerRoot);
// Set main summary info.
Summary.Tag = PACKAGE_FILE_TAG;
Summary.SetFileVersions( GPackageFileUE4Version, GPackageFileLicenseeUE4Version, bInSaveUnversioned );
Summary.SavedByEngineVersion = FEngineVersion::Current();
Summary.CompatibleWithEngineVersion = FEngineVersion::CompatibleWith();
Summary.PackageFlags = Package ? (Package->GetPackageFlags() & ~PKG_NewlyCreated) : 0;
if (Package)
{
Summary.FolderName = Package->GetFolderName().ToString();
Summary.ChunkIDs = Package->GetChunkIDs();
}
// Set status info.
ArIsSaving = 1;
ArIsPersistent = 1;
ArForceByteSwapping = bForceByteSwapping;
#if USE_STABLE_LOCALIZATION_KEYS
if (GIsEditor)
{
SetLocalizationNamespace(TextNamespaceUtil::GetPackageNamespace(LinkerRoot));
}
#endif // USE_STABLE_LOCALIZATION_KEYS
}
}