本文整理汇总了C++中UPackage::GetOuter方法的典型用法代码示例。如果您正苦于以下问题:C++ UPackage::GetOuter方法的具体用法?C++ UPackage::GetOuter怎么用?C++ UPackage::GetOuter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UPackage
的用法示例。
在下文中一共展示了UPackage::GetOuter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ErrorText
//
// Find or create the linker for a package.
//
FLinkerLoad* GetPackageLinker
(
UPackage* InOuter,
const TCHAR* InLongPackageName,
uint32 LoadFlags,
UPackageMap* Sandbox,
FGuid* CompatibleGuid
)
{
// See if there is already a linker for this package.
auto Result = FLinkerLoad::FindExistingLinkerForPackage(InOuter);
// Try to load the linker.
// See if the linker is already loaded.
if (Result)
{
return Result;
}
FString NewFilename;
if( !InLongPackageName )
{
// Resolve filename from package name.
if( !InOuter )
{
// try to recover from this instead of throwing, it seems recoverable just by doing this
FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name"));
LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags);
return nullptr;
}
// Allow delegates to resolve this package
FString PackageName = InOuter->GetName();
// Do not resolve packages that are in memory
if (!InOuter->HasAnyPackageFlags(PKG_InMemoryOnly))
{
PackageName = FPackageName::GetDelegateResolvedPackagePath(InOuter->GetName());
}
// Verify that the file exists.
const bool DoesPackageExist = DoesPackageExistForGetPackageLinker(PackageName, CompatibleGuid, NewFilename);
if ( !DoesPackageExist )
{
// In memory-only packages have no linker and this is ok.
if (!(LoadFlags & LOAD_AllowDll) && !InOuter->HasAnyPackageFlags(PKG_InMemoryOnly) && !FLinkerLoad::IsKnownMissingPackage(InOuter->GetFName()))
{
FUObjectThreadContext& ThreadContext = FUObjectThreadContext::Get();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("AssetName"), FText::FromString(PackageName));
Arguments.Add(TEXT("PackageName"), FText::FromString(ThreadContext.SerializedPackageLinker ? *(ThreadContext.SerializedPackageLinker->Filename) : TEXT("NULL")));
LogGetPackageLinkerError(Result, ThreadContext.SerializedPackageLinker ? *ThreadContext.SerializedPackageLinker->Filename : nullptr,
FText::Format(LOCTEXT("PackageNotFound", "Can't find file for asset '{AssetName}' while loading {PackageName}."), Arguments),
LOCTEXT("PackageNotFoundShort", "Can't find file for asset."),
InOuter,
LoadFlags);
}
return nullptr;
}
}
else
{
FString PackageName = InLongPackageName;
if (!FPackageName::TryConvertFilenameToLongPackageName(InLongPackageName, PackageName))
{
// try to recover from this instead of throwing, it seems recoverable just by doing this
FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name"));
LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags);
return nullptr;
}
// Allow delegates to resolve this path
PackageName = FPackageName::GetDelegateResolvedPackagePath(PackageName);
UPackage* ExistingPackage = FindObject<UPackage>(nullptr, *PackageName);
if (ExistingPackage)
{
if (!ExistingPackage->GetOuter() && ExistingPackage->HasAnyPackageFlags(PKG_InMemoryOnly))
{
// This is a memory-only in package and so it has no linker and this is ok.
return nullptr;
}
}
// Verify that the file exists.
const bool DoesPackageExist = DoesPackageExistForGetPackageLinker(PackageName, CompatibleGuid, NewFilename);
if( !DoesPackageExist )
{
if (!FLinkerLoad::IsKnownMissingPackage(InLongPackageName))
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("Filename"), FText::FromString(InLongPackageName));
// try to recover from this instead of throwing, it seems recoverable just by doing this
LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("FileNotFound", "Can't find file '{Filename}'"), Arguments), LOCTEXT("FileNotFoundShort", "Can't find file"), InOuter, LoadFlags);
}
//.........这里部分代码省略.........