本文整理汇总了C++中ULevel::GetWorldSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ ULevel::GetWorldSettings方法的具体用法?C++ ULevel::GetWorldSettings怎么用?C++ ULevel::GetWorldSettings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ULevel
的用法示例。
在下文中一共展示了ULevel::GetWorldSettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetLevel
void FEdModeLevel::SetLevel( ULevelStreaming* LevelStream )
{
if( SelectedLevel != NULL && SelectedLevel != LevelStream )
{
// Changed level need to apply PostEditMove to the actors we moved in the last level
ApplyPostEditMove();
}
SelectedLevel = LevelStream;
bIsDirty = false;
if( SelectedLevel )
{
LevelTransform = SelectedLevel->LevelTransform;
ULevel* Level = SelectedLevel->GetLoadedLevel();
// Calculate the Level bounds box
LevelBounds = FBox(0);
if( Level )
{
for( int32 ActorIndex=0; ActorIndex< Level->Actors.Num(); ActorIndex++ )
{
AActor* Actor = Level->Actors[ActorIndex];
// Don't include the builder brush or the world settings as they can artificially make the level bounds bigger
if( Actor && FActorEditorUtils::IsABuilderBrush(Actor) == false && Level->GetWorldSettings() != Actor )
{
LevelBounds += Actor->GetComponentsBoundingBox();
}
}
}
}
GEditor->RedrawAllViewports();
}