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C++ ULevel::GetLevelScriptBlueprint方法代码示例

本文整理汇总了C++中ULevel::GetLevelScriptBlueprint方法的典型用法代码示例。如果您正苦于以下问题:C++ ULevel::GetLevelScriptBlueprint方法的具体用法?C++ ULevel::GetLevelScriptBlueprint怎么用?C++ ULevel::GetLevelScriptBlueprint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ULevel的用法示例。


在下文中一共展示了ULevel::GetLevelScriptBlueprint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateNewPlayMovieSceneNode

UK2Node_PlayMovieScene* FSequencerActorBindingManager::CreateNewPlayMovieSceneNode( UMovieScene* MovieScene ) const
{
	// Grab the world object for this editor
	check( MovieScene != NULL );
	
	ULevel* Level = ActorWorld->GetCurrentLevel();
	check( Level != NULL );
	
	// Here, we'll create a level script if one does not yet exist.
	const bool bDontCreate = false;
	ULevelScriptBlueprint* LSB = Level->GetLevelScriptBlueprint( bDontCreate );
	if( LSB != NULL )
	{
		UEdGraph* TargetGraph = NULL;
		if( LSB->UbergraphPages.Num() > 0 )
		{
			TargetGraph = LSB->UbergraphPages[0]; // Just use the first graph
		}
		
		if( ensure( TargetGraph != NULL ) )
		{
			// Figure out a decent place to stick the node
			const FVector2D NewNodePos = TargetGraph->GetGoodPlaceForNewNode();
			
			// Create a new node
			UK2Node_PlayMovieScene* TemplateNode = NewObject<UK2Node_PlayMovieScene>();
			TemplateNode->SetMovieScene( MovieScene );
			return FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node_PlayMovieScene>(TargetGraph, TemplateNode, NewNodePos);;
		}
	}
	
	return NULL;
}
开发者ID:didixp,项目名称:Ark-Dev-Kit,代码行数:33,代码来源:SequencerActorBindingManager.cpp

示例2: OpenKismet

void FLevelModel::OpenKismet()
{
	if (LevelCollectionModel.IsReadOnly())
	{
		return;
	}
	
	ULevel* Level = GetLevelObject();

	if (Level == NULL)
	{
		return;
	}
	
	ULevelScriptBlueprint* LevelScriptBlueprint = Level->GetLevelScriptBlueprint();
	if (LevelScriptBlueprint)
	{
		FAssetEditorManager::Get().OpenEditorForAsset(LevelScriptBlueprint);
	}
	else
	{
		FMessageDialog::Open(EAppMsgType::Ok, NSLOCTEXT("UnrealEd", "UnableToCreateLevelScript", "Unable to find or create a level blueprint for this level.") );
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:24,代码来源:LevelModel.cpp


注:本文中的ULevel::GetLevelScriptBlueprint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。