本文整理汇总了C++中UILabel类的典型用法代码示例。如果您正苦于以下问题:C++ UILabel类的具体用法?C++ UILabel怎么用?C++ UILabel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了UILabel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addChild
bool UIImageViewTest_Scale9::init()
{
if (UIScene::init())
{
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
UILabel *alert = UILabel::create();
alert->setText("ImageView scale9 render");
alert->setFontName("Marker Felt");
alert->setFontSize(30);
alert->setColor(ccc3(159, 168, 176));
// alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
m_pUiLayer->addWidget(alert);
// Create the ui layer
UILayer *ul = UILayer::create();
ul->scheduleUpdate();
addChild(ul);
// Create the imageview
UIImageView *imageView = UIImageView::create();
imageView->setScale9Enabled(true);
imageView->loadTexture("cocosgui/buttonHighlighted.png");
// imageView->setScale9Size(CCSizeMake(200, 85));
// imageView->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f + imageView->getRect().size.height / 4.0f));
ul->addWidget(imageView);
return true;
}
return false;
}
示例2: scheduleUpdate
bool UILoadingBarTest::init()
{
if (UIScene::init())
{
scheduleUpdate();
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
// Add the alert
UILabel *alert = UILabel::create();
alert->setText("LoadingBar");
alert->setFontName("Marker Felt");
alert->setFontSize(30);
alert->setColor(ccc3(159, 168, 176));
// alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
m_pUiLayer->addWidget(alert);
// Create the loading bar
UILoadingBar* loadingBar = UILoadingBar::create();
loadingBar->setName("LoadingBar");
loadingBar->loadTexture("cocosgui/sliderProgress.png");
// loadingBar->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f + loadingBar->getRect().size.height / 4.0f));
m_pUiLayer->addWidget(loadingBar);
return true;
}
return false;
}
示例3: UIElement
PolycodeProjectBrowser::PolycodeProjectBrowser(PolycodeProject *project) : UIElement() {
this->project = project;
headerBg = new UIRect(10,10);
addChild(headerBg);
headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
UILabel *label = new UILabel("PROJECT BROWSER", 18, "section", Label::ANTIALIAS_FULL);
label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
addChild(label);
label->setPosition(10, 3);
treeContainer = new UITreeContainer("boxIcon.png", project->getProjectName(), 200, 555);
treeContainer->getRootNode()->toggleCollapsed();
treeContainer->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
treeContainer->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
treeContainer->setPosition(0, 30);
BrowserUserData *data = new BrowserUserData();
data->type = 0;
data->parentProject = project;
treeContainer->getRootNode()->setUserData((void*) data) ;
addChild(treeContainer);
selectedData = NULL;
parseFolderIntoNode(treeContainer->getRootNode(), project->getRootFolder());
}
示例4: itemBtnCallBack
void Scene_GameItem::itemBtnCallBack(cocos2d::CCObject *object)
{
UIButton* btn = (UIButton*)object;
UIImageView* img;
//通过游戏的道具信息获取道具价钱.
sItemData* itemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, btn->getTag());
UILabel* itemInfo = dynamic_cast<UILabel*>(ul->getWidgetByName("Label_591"));
switch (btn->getTag()) {
case Btn_1:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_1"));
break;
case Btn_2:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_2"));
break;
case Btn_3:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_3"));
break;
case Btn_4:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_4"));
break;
default:
break;
}
if (img->isVisible()) {
img->setVisible(false);
if (itemData) {
CCString infoStr;
infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
itemInfo->setText(infoStr.getCString());
needGold -= itemData->CurrencyValue;
}
}else{
img->setVisible(true);
if (itemData) {
CCString infoStr;
infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
itemInfo->setText(infoStr.getCString());
needGold += itemData->CurrencyValue;
if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney < needGold) {
GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
needGold -= itemData->CurrencyValue;
alertUl->setText(GET_STRING_CSV(1010000021));
this->addChild(alertUl,1);
img->setVisible(false);
}
}
}
this->setItemByTag(btn->getTag());
}
示例5: UILabel
UILabel* UI::addLabel(int id, int x, int y, int width, int height, const char* text)
{
UILabel* label = new UILabel(mRootNode);
label->nodeID = id;
label->setPos(x, y);
label->setText(text);
label->setSize(width, height);
nodeList.push_back(label);
return label;
}
示例6: UILabel
UILabel* UILabel::create()
{
UILabel* widget = new UILabel();
if (widget && widget->init())
{
return widget;
}
CC_SAFE_DELETE(widget);
return NULL;
}
示例7: init
bool UILabelTest::init()
{
if (UIScene::init())
{
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
UILabel *alert = UILabel::create();
alert->setText("Label");
alert->setFontName("Marker Felt");
alert->setFontSize(30);
alert->setColor(ccc3(159, 168, 176));
// alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
m_pUiLayer->addWidget(alert);
// Create the label
UILabel* label = UILabel::create();
label->setText("Label");
label->setFontName("AmericanTypewriter");
label->setFontSize(30);
// label->setPosition(ccp(screenSize.width / 2, screenSize.height / 2 + label->getRect().size.height / 4));
m_pUiLayer->addWidget(label);
return true;
}
return false;
}
示例8: showSecondNextLevelAttributionLabel
void EquipmentUpgradeUILayer::showSecondNextLevelAttributionLabel(const char* text)
{
if(m_equipmentLayout)
{
UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel2");
if(label)
{
label->setString(text);
}
}
}
示例9: showCurrentAttributeLabel
void EquipmentUpgradeUILayer::showCurrentAttributeLabel(const char* text)
{
if(m_equipmentLayout)
{
UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddSkill");
if(label)
{
label->setString(text);
}
}
}
示例10: UILabel
UILabel* UILabel::create()
{
UILabel *node = new UILabel();
if (node)
{
node->autorelease();
return node;
}
CC_SAFE_DELETE(node);
return NULL;
}
示例11: copySpecialProperties
void UILabel::copySpecialProperties(UIWidget *widget)
{
UILabel* label = dynamic_cast<UILabel*>(widget);
if (label)
{
setFontName(label->_fontName.c_str());
setFontSize(label->_labelRenderer->getFontSize());
setText(label->getStringValue());
setTouchScaleChangeEnabled(label->_touchScaleChangeEnabled);
}
}
示例12: UILabel
UILabel* UILabel::create()
{
UILabel* widget = new UILabel();
if (widget && widget->init())
{
widget->autorelease();
return widget;
}
CC_SAFE_DELETE(widget);
return nullptr;
}
示例13: showCurrentName
void EquipmentUpgradeUILayer::showCurrentName(const char* name,const ccColor3B& color)
{
if(m_equipmentLayout)
{
UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedName");
if(label)
{
label->setString(name);
label->setColor(color);
}
}
}
示例14: setInfoNum
void GameLayer_Menu::setInfoNum()
{
UIImageView* img = dynamic_cast<UIImageView*>(gameMenu->getWidgetByName("Email_RemindImg"));
if (CPlayerInfoMan::sharedInstance().getPlayerInfo().sysInfoNum <= 0) {
img->setVisible(false);
}else{
img->setVisible(true);
UILabel* label = dynamic_cast<UILabel*>(gameMenu->getWidgetByName("InfoLabel"));
CCString str;
str.initWithFormat("%d",CPlayerInfoMan::sharedInstance().getPlayerInfo().sysInfoNum);
label->setText(str.getCString());
}
}
示例15: Widget
void UICanvas::showMessageBox(const String& message)
{
Widget* modalBackground = new Widget();
UIWindow* surface = addSurface("modal");
surface->attach(modalBackground);
modalBackground->setRect(surface->getRect());
UILabel* label = new UILabel(message);
label->setSize(700,50);
//label->setCenter(modalBackground->getMiddlePosition());
modalBackground->attach(label);
};