当前位置: 首页>>代码示例>>C++>>正文


C++ UILabel::setText方法代码示例

本文整理汇总了C++中UILabel::setText方法的典型用法代码示例。如果您正苦于以下问题:C++ UILabel::setText方法的具体用法?C++ UILabel::setText怎么用?C++ UILabel::setText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UILabel的用法示例。


在下文中一共展示了UILabel::setText方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool UILabelTest::init()
{
    if (UIScene::init())
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        
        UILabel *alert = UILabel::create();
        alert->setText("Label");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
//        alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the label
        UILabel* label = UILabel::create();
        label->setText("Label");
        label->setFontName("AmericanTypewriter");
        label->setFontSize(30);
//        label->setPosition(ccp(screenSize.width / 2, screenSize.height / 2 + label->getRect().size.height / 4));
        m_pUiLayer->addWidget(label);
        
        return true;
    }
    return false;
}
开发者ID:nutty898,项目名称:Cocos2d-x-For-CocoStudio,代码行数:26,代码来源:UILabelTest.cpp

示例2: init

bool ChallengeLayer::init()
{
	if (!CCLayer::init())
		return false;

	//窗口大小
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	//当前层的位置
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	CCLayerColor* layercolor = CCLayerColor::create(ccc4(0,0,0,150),800,480) ;
	addChild(layercolor);

	ui = TouchGroup::create();
	ui->addWidget(GUIReader::shareReader()->widgetFromJsonFile("UI/GameMainMenu_1/challengeLayer.ExportJson"));

	ui->setScale(0.8);
	addChild(ui, 2);

	registerTouchEvent(ui, "resume_challenge", this, ChallengeLayer::buttonClicked) ;
	registerTouchEvent(ui, "backtomain", this, ChallengeLayer::buttonClicked) ;
	registerTouchEvent(ui, "reagain", this, ChallengeLayer::buttonClicked) ;

	//playSound("music/win.ogg");
	::playUIBackgroundMusic();

	UIImageView* pImageNewRecord= imageObj_name(ui, "new_record");
	pImageNewRecord -> setVisible(false);
	Achievement& achi = RunningData::getInstance()->getAchievement();
	int mostTopTimes = achi.getMostTopTimes();
	if(mostTopTimes < repeatTimes)
	{
		achi.setMostTopTimes(repeatTimes);
		achi.save();

		CCActionInterval*  action1 =CCShake::create(0.1,8);
		pImageNewRecord->runAction(action1);
		pImageNewRecord -> setVisible(true);
	}

	UILabel* times = labelObj_name(ui, "challenge_num_1");
	UILabel* top = labelObj_name(ui, "challenge_num_2");
	UILabel* gold = labelObj_name(ui, "challenge_num_3");

	char tem[10];

	sprintf(tem, "%i", repeatTimes);
	times->setText(tem);

	sprintf(tem, "%i", achi.getMostTopTimes());
	top->setText(tem);

	sprintf(tem, "%i", totolGold);
	gold->setText(tem);
	
	return true;
}
开发者ID:joyfish,项目名称:Zombie,代码行数:57,代码来源:ChallengeLayer.cpp

示例3: itemBtnCallBack

void Scene_GameItem::itemBtnCallBack(cocos2d::CCObject *object)
{
    UIButton* btn = (UIButton*)object;
    UIImageView* img;
    
    //通过游戏的道具信息获取道具价钱.
    sItemData* itemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, btn->getTag());

    UILabel* itemInfo = dynamic_cast<UILabel*>(ul->getWidgetByName("Label_591"));
    
    
    switch (btn->getTag()) {
        case Btn_1:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_1"));
            break;
        case Btn_2:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_2"));
            break;
        case Btn_3:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_3"));
            break;
        case Btn_4:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_4"));
            break;
        default:
            break;
    }
    
    if (img->isVisible()) {
        
        img->setVisible(false);

        if (itemData) {
            CCString infoStr;
            infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
            itemInfo->setText(infoStr.getCString());
            needGold -= itemData->CurrencyValue;
        }
    }else{
        img->setVisible(true);
        if (itemData) {
            CCString infoStr;
            infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
            itemInfo->setText(infoStr.getCString());
            needGold += itemData->CurrencyValue;
            if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney < needGold) {
                GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
                needGold -= itemData->CurrencyValue;
                alertUl->setText(GET_STRING_CSV(1010000021));
                this->addChild(alertUl,1);
                img->setVisible(false);
            }
        }
        
    }
    this->setItemByTag(btn->getTag());
}
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:57,代码来源:Scene_GameItem.cpp

示例4: Show

void KHeroLevUpResultPanel::Show(const KHeroDef& oldHero,const KHeroDef& newHero)
{
    m_bPlay = true;
    if(!m_Panel->getParent()) m_layer->addWidget(m_Panel);
    m_oldHero = oldHero;
    m_newHero = newHero;
    m_elapsed = 0.0f;
    CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(KHeroLevUpResultPanel::DoClose),this,6,0,0.0f,false);

    char sz[64];
    UILabel* labelOldStrong = (UILabel*)m_Panel->getChildByName("old_strong_val");
    sprintf(sz,"%d",oldHero.GetStrong());
    labelOldStrong->setText(sz);
    UIWidget* strongTo = m_Panel->getChildByName("strong_to");
    UILabel* labelNewStrong = (UILabel*)m_Panel->getChildByName("new_strong_val");
    strongTo->setVisible(false);
    labelNewStrong->setVisible(false);
    sprintf(sz,"%d",newHero.GetStrong());
    labelNewStrong->setText(sz);


    UILabel* labelOldLucky = (UILabel*)m_Panel->getChildByName("old_lucky_val");
    sprintf(sz,"%d",oldHero.GetLucky());
    labelOldLucky->setText(sz);
    UIWidget* luckyTo = m_Panel->getChildByName("lucky_to");
    UILabel* labelNewLucky = (UILabel*)m_Panel->getChildByName("new_lucky_val");
    sprintf(sz,"%d",newHero.GetLucky());
    labelNewLucky->setText(sz);
    luckyTo->setVisible(false);
    labelNewLucky->setVisible(false);

    m_pNewSkill = NULL;
    for(int i=0; i<MAX_HERO_SKILL_NUM; i++) {
        if(newHero._skill[i]._id>0 &&
                oldHero._skill[i]._id==0) {
            m_pNewSkill = &newHero._skill[i];
            break;
        }
    }
    UILabel* lableSkill = (UILabel*)m_Panel->getChildByName("skill_name");
    lableSkill->setVisible(false);
    if(m_pNewSkill) {
        lableSkill->setText(m_pNewSkill->GetName());
    }

    for(int i=0; i<MAX_HERO_LEV_NUM; i++) {
        UIWidget* widgetStar = KUIAssist::GetIndexWidget(m_Panel,"star",i);
        widgetStar->setVisible(false);
    }
}
开发者ID:joyfish,项目名称:zgc,代码行数:50,代码来源:KHeroLevUpResultPanel.cpp

示例5: addChild

bool UIImageViewTest_Scale9::init()
{
    if (UIScene::init())
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        
        UILabel *alert = UILabel::create();
        alert->setText("ImageView scale9 render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
//        alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the ui layer
        UILayer *ul = UILayer::create();
        ul->scheduleUpdate();
        addChild(ul);
        
        // Create the imageview
        UIImageView *imageView = UIImageView::create();
        imageView->setScale9Enabled(true);
        imageView->loadTexture("cocosgui/buttonHighlighted.png");
//        imageView->setScale9Size(CCSizeMake(200, 85));
//        imageView->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f + imageView->getRect().size.height / 4.0f));
        ul->addWidget(imageView);
        
        return true;
    }
    return false;
}
开发者ID:nutty898,项目名称:Cocos2d-x-For-CocoStudio,代码行数:31,代码来源:UIImageViewTest.cpp

示例6: init

bool UITextAreaTest::init()
{
    if (UIScene::init())
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        
        UILabel *alert = UILabel::create();
        alert->setText("TextArea");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
        m_pUiLayer->addWidget(alert);        
        
        // Create the text area
        UITextArea* textArea = UITextArea::create();
        textArea->setTextAreaSize(CCSizeMake(280, 150));
        textArea->setTextHorizontalAlignment(kCCTextAlignmentCenter);
        textArea->setText("TextArea widget can line wrap");
        textArea->setFontName("AmericanTypewriter");
        textArea->setFontSize(32);
        textArea->setPosition(ccp(screenSize.width / 2, screenSize.height / 2 - textArea->getRect().size.height / 8));
        m_pUiLayer->addWidget(textArea);
        
        return true;
    }
    return false;
}
开发者ID:chenxu111,项目名称:Cocos2d-x-For-CocoStudio,代码行数:28,代码来源:UITextAreaTest.cpp

示例7: scheduleUpdate

bool UILoadingBarTest_Left_Scale9::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("LoadingBar left scale9 render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(20);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.7));
        m_pUiLayer->addWidget(alert);
        
        // Create the loading bar
        UILoadingBar* loadingBar = UILoadingBar::create();
        loadingBar->setName("LoadingBar");
        loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(CCRectMake(0, 0, 0, 0));
        /*===*/
        loadingBar->setSize(CCSizeMake(300, loadingBar->getContentSize().height));
        /*=*/
        loadingBar->setPercent(0);
        
        loadingBar->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        m_pUiLayer->addWidget(loadingBar);
        
        return true;
    }
    return false;
}
开发者ID:aboduo,项目名称:cocos2dx-classical,代码行数:35,代码来源:UILoadingBarTest.cpp

示例8: init

bool UILoadingBarTest::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("LoadingBar");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
//        alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the loading bar
        UILoadingBar* loadingBar = UILoadingBar::create();
        loadingBar->setName("LoadingBar");
        loadingBar->loadTexture("cocosgui/sliderProgress.png");
//        loadingBar->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f + loadingBar->getRect().size.height / 4.0f));
        m_pUiLayer->addWidget(loadingBar);
        
        return true;
    }
    return false;
}
开发者ID:nutty898,项目名称:Cocos2d-x-For-CocoStudio,代码行数:28,代码来源:UILoadingBarTest.cpp

示例9: init

bool UIWidgetAddNodeTest::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("Widget Add Node");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the ui node container
        UIWidget* widget = UIWidget::create();
        widget->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        m_pUiLayer->addWidget(widget);
        
        CCSprite* sprite = CCSprite::create("cocosui/ccicon.png");
        sprite->setPosition(ccp(0, sprite->boundingBox().size.height / 4));
        widget->addNode(sprite);
        
        return true;
    }
    return false;
}
开发者ID:aboduo,项目名称:cocos2dx-classical,代码行数:28,代码来源:UIWidgetAddNodeTest.cpp

示例10: init

bool UILoadingBarTest_Left::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("LoadingBar left");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the loading bar
        UILoadingBar* loadingBar = UILoadingBar::create();
        loadingBar->setName("LoadingBar");
        loadingBar->loadTexture("cocosui/sliderProgress.png");        
        loadingBar->setPercent(0);
        
        loadingBar->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        m_pUiLayer->addWidget(loadingBar);
        
        return true;
    }
    return false;
}
开发者ID:aboduo,项目名称:cocos2dx-classical,代码行数:30,代码来源:UILoadingBarTest.cpp

示例11: onEnter

void CocosGUIExamplesPageScene::onEnter()
{
    CCScene::onEnter();
    
    m_pUILayer = UILayer::create();
    m_pUILayer->scheduleUpdate();
    addChild(m_pUILayer);
    
    PageInit();
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    UILabel* label = UILabel::create();
    label->setText("Move by horizontal direction");
    label->setFontName("Marker Felt");
    label->setFontSize(32);
    label->setAnchorPoint(ccp(0.5f, -1));
    label->setPosition(ccp(winSize.width / 2.0f, winSize.height / 2.0f + label->getContentSize().height * 1.5));
    m_pUILayer->addWidget(label);
    
    // left button
    UIButton* left_button = UIButton::create();
    left_button->setTouchEnable(true);
    left_button->loadTextures("cocosgui/UITest/b1.png", "cocosgui/UITest/b2.png", "");
    float left_button_width = left_button->getContentSize().width;
    left_button->setPosition(ccp(left_button_width - left_button_width / 2, m_pUILayer->getContentSize().height / 2));
    left_button->addReleaseEvent(this, coco_releaseselector(CocosGUIExamplesPageScene::toCocosGUIExamplesMapScene));
    m_pUILayer->addWidget(left_button);
}
开发者ID:2uemg8sq98r3,项目名称:cocos2d-x,代码行数:29,代码来源:CocosGUIExamplesPageScene.cpp

示例12: addLabel

UILabel* UI::addLabel(int id, int x, int y, int width, int height, const char* text)
{
    UILabel* label = new UILabel(mRootNode);
    label->nodeID = id;
    label->setPos(x, y);
    label->setText(text);
    label->setSize(width, height);
    nodeList.push_back(label);
    return label;
}
开发者ID:cdaniel8937,项目名称:cashew,代码行数:10,代码来源:UI.cpp

示例13: init

/*===*/
bool UISliderTest::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add a label in which the slider alert will be displayed
        m_pDisplayValueLabel = UILabel::create();
        m_pDisplayValueLabel->setText("Move the slider thumb");
        m_pDisplayValueLabel->setFontName("Marker Felt");
        m_pDisplayValueLabel->setFontSize(32);
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
        m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        m_pUiLayer->addWidget(m_pDisplayValueLabel);
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("Slider");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the slider
        UISlider* slider = UISlider::create();
        slider->setTouchEnabled(true);
        slider->loadBarTexture("cocosgui/sliderTrack.png");
        slider->loadSlidBallTextures("cocosgui/sliderThumb.png", "cocosgui/sliderThumb.png", "");
        slider->loadProgressBarTexture("cocosgui/sliderProgress.png");
        slider->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
//        slider->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + slider->getSize().height * 2));
        slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest::sliderEvent));
        m_pUiLayer->addWidget(slider);

        /*
        // Create the slider that set allow min progress and allow max progress
        UISlider* sliderAllow = UISlider::create();
        //===//
//        sliderAllow->setMinAllowPercent(20);
//        sliderAllow->setMaxAllowPercent(80);
        //
        sliderAllow->setTouchEnabled(true);
        sliderAllow->loadBarTexture("cocosgui/sliderTrack.png");
        sliderAllow->loadSlidBallTextures("cocosgui/sliderThumb.png", "cocosgui/sliderThumb.png", "");
        sliderAllow->loadProgressBarTexture("cocosgui/sliderProgress.png");
        sliderAllow->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - sliderAllow->getSize().height * 2));
        sliderAllow->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest::sliderEvent));
        m_pUiLayer->addWidget(sliderAllow);
         */
        
        return true;
    }
    return false;
}
开发者ID:1901,项目名称:cocos2d-x,代码行数:56,代码来源:UISliderTest.cpp

示例14: init

bool UIScrollViewTest_Both::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();;
        
        // Add a label in which the dragpanel events will be displayed
        m_pDisplayValueLabel = UILabel::create();
        m_pDisplayValueLabel->setText("Move by any direction");
        m_pDisplayValueLabel->setFontName("Marker Felt");
        m_pDisplayValueLabel->setFontSize(32);
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
        m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + m_pDisplayValueLabel->getSize().height * 1.5));
        m_pUiLayer->addWidget(m_pDisplayValueLabel);
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("ScrollView both");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.075));
        m_pUiLayer->addWidget(alert);
        
        Layout *background = dynamic_cast<Layout*>(m_pUiLayer->getWidgetByName("background_Panel"));
        
        // Create the dragpanel
        UIScrollView* scrollView = UIScrollView::create();
        scrollView->setDirection(SCROLLVIEW_DIR_BOTH);
        scrollView->setTouchEnabled(true);
        scrollView->setBounceEnabled(true);
        scrollView->setBackGroundImageScale9Enabled(true);
        scrollView->setBackGroundImage("cocosgui/green_edit.png");
        scrollView->setSize(CCSizeMake(210, 122.5));
        CCSize backgroundSize = background->getContentSize();
        scrollView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                                    (backgroundSize.width - scrollView->getSize().width) / 2,
                                    (widgetSize.height - backgroundSize.height) / 2 +
                                    (backgroundSize.height - scrollView->getSize().height) / 2));
        UIImageView* imageView = UIImageView::create();
        imageView->setTouchEnabled(true);
        imageView->loadTexture("cocosgui/b11.png");
        scrollView->addChild(imageView);
        
        scrollView->setInnerContainerSize(imageView->getContentSize());
        CCSize innerSize = scrollView->getInnerContainerSize();
        imageView->setPosition(ccp(innerSize.width / 2, innerSize.height / 2));
        
        m_pUiLayer->addWidget(scrollView);
        
        return true;
    }
    
    return false;
}
开发者ID:a494008974,项目名称:cocos2d-x,代码行数:55,代码来源:UIScrollViewTest.cpp

示例15: init

bool UILayoutTest_Color::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add the alert
        UILabel* alert = UILabel::create();
        alert->setText("Layout color render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.075));
        m_pUiLayer->addWidget(alert);
        
        UILayout *background = dynamic_cast<UILayout*>(m_pUiLayer->getWidgetByName("background_Panel"));
        
        // Create the layout with color render
        UILayout* layout = UILayout::create();
        layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        layout->setBackGroundColor(ccc3(128, 128, 128));
        layout->setSize(CCSizeMake(280, 150));
        CCSize backgroundSize = background->getContentSize();
        layout->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                                (backgroundSize.width - layout->getSize().width) / 2,
                                (widgetSize.height - backgroundSize.height) / 2 +
                                (backgroundSize.height - layout->getSize().height) / 2));
        m_pUiLayer->addWidget(layout);
        
        UIButton* button = UIButton::create();
        button->setTouchEnabled(true);
        button->loadTextures("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png", "");
        button->setPosition(ccp(button->getSize().width / 2, layout->getSize().height - button->getSize().height / 2));
        layout->addChild(button);
        
        UIButton* titleButton = UIButton::create();
        titleButton->setTouchEnabled(true);
        titleButton->loadTextures("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png", "");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2));
        layout->addChild(titleButton);
        
        UIButton* button_scale9 = UIButton::create();
        button_scale9->setTouchEnabled(true);
        button_scale9->loadTextures("cocosui/button.png", "cocosui/buttonHighlighted.png", "");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(CCSizeMake(100, button_scale9->getContentSize().height));
        button_scale9->setPosition(ccp(layout->getSize().width - button_scale9->getSize().width / 2, button_scale9->getSize().height / 2));
        layout->addChild(button_scale9);        
        
        return true;
    }
    return false;
}
开发者ID:aboduo,项目名称:cocos2dx-classical,代码行数:54,代码来源:UILayoutTest.cpp


注:本文中的UILabel::setText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。