当前位置: 首页>>代码示例>>C++>>正文


C++ UIElement::setDisappearCondition方法代码示例

本文整理汇总了C++中UIElement::setDisappearCondition方法的典型用法代码示例。如果您正苦于以下问题:C++ UIElement::setDisappearCondition方法的具体用法?C++ UIElement::setDisappearCondition怎么用?C++ UIElement::setDisappearCondition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIElement的用法示例。


在下文中一共展示了UIElement::setDisappearCondition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createUIElements

void GameWinScene::createUIElements()
{
	UIElement* element = new UIElement(UI_TYPE::BUTTON, GameConstants::WINDOW_CENTRE, Vector2D(50, 50), ">You Win!\nPress A to return to \n Main Menu<", "exit2");

	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);
}
开发者ID:gdxn96,项目名称:swarm-wars,代码行数:12,代码来源:GameWinScene.cpp

示例2: createUIElements

void PauseScene::createUIElements()
{
	UIElement* element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x, 150), Vector2D(50, 50), ">RESUME<", "exit2");
	element->setFunctionality([&](){ m_resume(); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);

	

	element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x - 170, 320), Vector2D(50, 50), ">RESET<", "options2");
	element->setFunctionality([&](){
		SceneManager::getInstance()->switchTo(Scenes::MAINMENU); SceneManager::getInstance()->switchTo(Scenes::GAME); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);

	element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x, 490), Vector2D(50, 50), ">EXIT<", "help2");
	element->setFunctionality([element](){ SceneManager::getInstance()->switchTo(Scenes::MAINMENU); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);
	m_menu.setEnd();
}
开发者ID:gdxn96,项目名称:swarm-wars,代码行数:36,代码来源:PauseScene.cpp


注:本文中的UIElement::setDisappearCondition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。