本文整理汇总了C++中UIControl::SetName方法的典型用法代码示例。如果您正苦于以下问题:C++ UIControl::SetName方法的具体用法?C++ UIControl::SetName怎么用?C++ UIControl::SetName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIControl
的用法示例。
在下文中一共展示了UIControl::SetName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UIHierarchyCell
UIHierarchyCell * GraphBase::CellForNode(UIHierarchy *forHierarchy, void *node)
{
UIHierarchyCell *c= forHierarchy->GetReusableCell("Graph cell"); //try to get cell from the reusable cells store
if(!c)
{
//if cell of requested type isn't find in the store create new cell
int32 leftSideWidth = EditorSettings::Instance()->GetLeftPanelWidth();
c = new UIHierarchyCell(Rect(0, 0, leftSideWidth, ControlsFactory::CELL_HEIGHT), "Graph cell");
UIControl *icon = new UIControl(Rect(0, 0, ControlsFactory::CELL_HEIGHT, ControlsFactory::CELL_HEIGHT));
icon->SetName("_Icon_");
icon->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_PROPORTIONAL);
c->text->AddControl(icon);
UIControl *marker = new UIControl(Rect(0, 0, ControlsFactory::CELL_HEIGHT, ControlsFactory::CELL_HEIGHT));
marker->SetName("_Marker_");
marker->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_PROPORTIONAL);
c->text->AddControl(marker);
UIStaticText *text = new UIStaticText(Rect(ControlsFactory::CELL_HEIGHT, 0, leftSideWidth - ControlsFactory::CELL_HEIGHT, ControlsFactory::CELL_HEIGHT));
Font *font = ControlsFactory::GetFont12();
text->SetFont(font);
text->SetAlign(ALIGN_LEFT|ALIGN_VCENTER);
text->SetName("_Text_");
text->SetTextColor(ControlsFactory::GetColorDark());
c->text->AddControl(text);
}
FillCell(c, node);
ControlsFactory::CustomizeExpandButton(c->openButton);
ControlsFactory::CustomizeSceneGraphCell(c);
return c;
}
示例2: AddBorder
void ControlsFactory::AddBorder(DAVA::UIControl *c)
{
Rect fullRect = c->GetRect();
Color lineColor(1.f, 1.f, 1.f, 0.5f);
UIControl *leftLine = c->FindByName("LeftLine", false);
if(!leftLine)
{
leftLine = ControlsFactory::CreateLine(Rect(0, 1, 1, fullRect.dy - 2), lineColor);
leftLine->SetName("LeftLine");
c->AddControl(leftLine);
SafeRelease(leftLine);
}
UIControl *rightLine = c->FindByName("RightLine", false);
if(!rightLine)
{
rightLine = ControlsFactory::CreateLine(Rect(fullRect.dx - 1, 1, 1, fullRect.dy - 2), lineColor);
rightLine->SetName("RightLine");
c->AddControl(rightLine);
SafeRelease(rightLine);
}
UIControl *topLine = c->FindByName("TopLine", false);
if(!topLine)
{
topLine = ControlsFactory::CreateLine(Rect(0, 0, fullRect.dx, 1), lineColor);
topLine->SetName("TopLine");
c->AddControl(topLine);
SafeRelease(topLine);
}
UIControl *bottomtLine = c->FindByName("BottomLine", false);
if(!bottomtLine)
{
bottomtLine = ControlsFactory::CreateLine(Rect(0, fullRect.dy-1, fullRect.dx, 1), lineColor);
bottomtLine->SetName("BottomLine");
c->AddControl(bottomtLine);
SafeRelease(bottomtLine);
}
}
示例3: InitializeControl
void UIAggregatorMetadata::InitializeControl(const String& controlName, const Vector2& position)
{
int paramsCount = this->GetParamsCount();
for (BaseMetadataParams::METADATAPARAMID i = 0; i < paramsCount; i ++)
{
UIControl* control = this->treeNodeParams[i].GetUIControl();
control->SetName(controlName);
control->SetPosition(position);
control->GetBackground()->SetDrawType(UIControlBackground::DRAW_ALIGNED);
}
}
示例4: InitializeControl
// Initialize the control(s) attached.
void BaseMetadata::InitializeControl(const String& controlName, const Vector2& position)
{
int paramsCount = this->GetParamsCount();
for (BaseMetadataParams::METADATAPARAMID i = 0; i < paramsCount; i ++)
{
UIControl* control = this->treeNodeParams[i].GetUIControl();
control->SetName(controlName);
control->SetSize(INITIAL_CONTROL_SIZE);
control->SetPosition(position);
control->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
}
}
示例5: LoadResources
void UIScrollViewTest::LoadResources()
{
Font *font = FTFont::Create("~res:/Fonts/korinna.ttf");
DVASSERT(font);
font->SetSize(14);
font->SetColor(Color::White());
UIYamlLoader::Load( this, "~res:/UI/Test/ScrollScreen.yaml" );
scrollView = DynamicTypeCheck<UIScrollView *>( FindByName( "Scrollview" ) );
UIControl* innerControl = FindByName("UIControl1");
if (innerControl)
{
innerControl->SetSprite("~res:/Gfx/UI/HorizontalScroll", 0);
innerControl->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_TO_RECT);
}
UIControl *control = FindByName("HorizontalScrollbar");
if( control )
{
UIScrollBar *horizontalScrollbar = DynamicTypeCheck<UIScrollBar *>( control );
horizontalScrollbar->GetSlider()->SetSprite("~res:/Gfx/UI/HorizontalScroll", 0);
horizontalScrollbar->GetSlider()->GetBackground()->SetDrawType(UIControlBackground::DRAW_STRETCH_HORIZONTAL);
horizontalScrollbar->GetSlider()->GetBackground()->SetLeftRightStretchCap(10);
horizontalScrollbar->SetOrientation( UIScrollBar::ORIENTATION_HORIZONTAL );
horizontalScrollbar->SetDelegate(scrollView);
}
control = FindByName("VerticalScrollbar");
if( control )
{
UIScrollBar *verticalScrollbar = DynamicTypeCheck<UIScrollBar *>( control );
verticalScrollbar->GetSlider()->SetSprite("~res:/Gfx/UI/VerticalScroll", 0);
verticalScrollbar->GetSlider()->GetBackground()->SetDrawType(UIControlBackground::DRAW_STRETCH_VERTICAL);
verticalScrollbar->GetSlider()->GetBackground()->SetTopBottomStretchCap(10);
verticalScrollbar->SetOrientation( UIScrollBar::ORIENTATION_VERTICAL );
verticalScrollbar->SetDelegate(scrollView);
}
UIControl *testControl4 = new UIControl(Rect(1200, 1400, 250, 250));
testControl4->SetDebugDraw(true);
testControl4->GetBackground()->SetColor(Color(0.3333, 0.3333, 0.5555, 1.0000));
testControl4->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
testControl4->SetName("CONTROL_4");
testControl4->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
scrollView->AddControlToContainer(testControl4);
UIControl *testControlChild = new UIControl(Rect(100, 100, 150, 150));
testControlChild->SetDebugDraw(true);
testControlChild->GetBackground()->SetColor(Color(0.3333, 0.3333, 0.5555, 1.0000));
testControlChild->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
testControlChild->SetName("CONTROL_3");
testControlChild->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
UIControl *testControl = new UIControl(Rect(50, 0, 150, 150));
testControl->SetDebugDraw(true);
testControl->GetBackground()->SetColor(Color(0.3333, 0.6667, 0.4980, 1.0000));
testControl->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
testControl->SetName("CONTROL_2");
testControl->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
testControl->AddControl(testControlChild);
UIButton *testButton = new UIButton(Rect(10, 50, 250, 100));
testButton->SetDebugDraw(true);
testButton->SetStateFont(STATE_NORMAL, font);
testButton->SetStateText(STATE_NORMAL, L"First button");
testButton->GetBackground()->SetColor(Color(0.6667, 0.6667, 0.4980, 1.0000));
testButton->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
testButton->SetName("CONTROL_1");
testButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
testButton->AddControl(testControl);
scrollView->AddControlToContainer(testButton);
testMessageText = new UIStaticText(Rect(10, 10, 300, 30));
testMessageText->SetFont(font);
testMessageText->SetTextColor(Color(0.0, 1.0, 0.0, 1.0));
testMessageText->GetBackground()->SetColor(Color(0.5, 0.0, 0.25, 1.0));
testMessageText->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL);
AddControl(testMessageText);
finishTestBtn = new UIButton(Rect(10, 310, 300, 30));
finishTestBtn->SetStateFont(0xFF, font);
finishTestBtn->SetStateFontColor(0xFF, Color(1.0, 0.0, 0.0, 0.75));
finishTestBtn->SetStateText(0xFF, L"Finish test");
finishTestBtn->SetDebugDraw(true);
finishTestBtn->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &UIScrollViewTest::ButtonPressed));
AddControl(finishTestBtn);
}
示例6: UIListCell
UIListCell *MaterialEditor::CellAtIndex(UIList *forList, int32 index)
{
UIListCell *c = forList->GetReusableCell("Material name cell");
if (!c)
{
c = new UIListCell(Rect(0, 0, forList->GetRect().dx, 20), "Material name cell");
float32 boxSize = 16;
float32 y = (CellHeight(forList, index) - boxSize) / 2;
float32 x = forList->GetRect().dx - boxSize;
//Temporary fix for loading of UI Interface to avoid reloading of texrures to different formates.
// 1. Reset default format before loading of UI
// 2. Restore default format after loading of UI from stored settings.
Texture::SetDefaultFileFormat(NOT_FILE);
Rect r = Rect(x, y, boxSize, boxSize);
UIControl *sceneFlagBox = new UIControl(r);
sceneFlagBox->SetName("flagBox");
sceneFlagBox->GetBackground()->SetDrawType(UIControlBackground::DRAW_SCALE_TO_RECT);
sceneFlagBox->SetSprite("~res:/Gfx/UI/marker", 1);
sceneFlagBox->SetInputEnabled(false);
c->AddControl(sceneFlagBox);
SafeRelease(sceneFlagBox);
Texture::SetDefaultFileFormat((ImageFileFormat)EditorSettings::Instance()->GetTextureViewFileFormat());
}
Material *mat = GetMaterial(index);
bool found = false;
if(EDM_ALL == displayMode)
{
for (int32 i = 0; i < (int32)workingNodeMaterials.size(); ++i)
{
if(workingNodeMaterials[i] == mat)
{
found = true;
break;
}
}
}
else
{
found = true;
}
ControlsFactory::CustomizeListCell(c, StringToWString(mat->GetName()), false);
UIControl *sceneFlagBox = c->FindByName("flagBox");
sceneFlagBox->SetVisible(found, false);
if (index == selectedMaterial)
{
c->SetSelected(true, false);
lastSelection = c;
}
else
{
c->SetSelected(false, false);
}
return c;
}