本文整理汇总了C++中UIControl::InsertChildAbove方法的典型用法代码示例。如果您正苦于以下问题:C++ UIControl::InsertChildAbove方法的具体用法?C++ UIControl::InsertChildAbove怎么用?C++ UIControl::InsertChildAbove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIControl
的用法示例。
在下文中一共展示了UIControl::InsertChildAbove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetParent
void HierarchyTreeControlNode::SetParent(HierarchyTreeNode* node, HierarchyTreeNode* insertAfter)
{
if (this == insertAfter)
return;
if (parent)
parent->RemoveTreeNode(this, false, false);
HierarchyTreeControlNode* newParentControl = dynamic_cast<HierarchyTreeControlNode* >(node);
HierarchyTreeScreenNode* newParentScreen = dynamic_cast<HierarchyTreeScreenNode* >(node);
DVASSERT(newParentControl || newParentScreen);
if (!newParentControl && !newParentScreen)
return;
UIControl* afterControl = NULL;
HierarchyTreeControlNode* insertAfterControl = dynamic_cast<HierarchyTreeControlNode* >(insertAfter);
if (insertAfterControl)
afterControl = insertAfterControl->GetUIObject();
UIControl* newParentUI = NULL;
if (newParentControl)
newParentUI = newParentControl->GetUIObject();
else if (newParentScreen)
newParentUI = newParentScreen->GetScreen();
node->AddTreeNode(this, insertAfter);
if (newParentUI && uiObject)
{
if (insertAfter != node)
{
newParentUI->InsertChildAbove(uiObject, afterControl);
}
else
{
UIControl* belowControl = NULL;
const List<UIControl*> & controls = newParentUI->GetChildren();
if (controls.size())
{
belowControl = *controls.begin();
}
newParentUI->InsertChildBelow(uiObject, belowControl);
}
}
parent = node;
}
示例2: SetParent
void HierarchyTreeControlNode::SetParent(HierarchyTreeNode* node, HierarchyTreeNode* insertAfter)
{
if (this == insertAfter)
return;
if (parent)
parent->RemoveTreeNode(this, false, false);
HierarchyTreeControlNode* newParentControl = dynamic_cast<HierarchyTreeControlNode* >(node);
HierarchyTreeScreenNode* newParentScreen = dynamic_cast<HierarchyTreeScreenNode* >(node);
DVASSERT(newParentControl || newParentScreen);
if (!newParentControl && !newParentScreen)
return;
UIControl* afterControl = NULL;
HierarchyTreeControlNode* insertAfterControl = dynamic_cast<HierarchyTreeControlNode* >(insertAfter);
if (insertAfterControl)
afterControl = insertAfterControl->GetUIObject();
UIControl* newParentUI = NULL;
if (newParentControl)
newParentUI = newParentControl->GetUIObject();
else if (newParentScreen)
newParentUI = newParentScreen->GetScreen();
node->AddTreeNode(this, insertAfter);
if (newParentUI && uiObject)
{
Rect controlAbsoluteRect = uiObject->GetRect(true);
Rect parentAbsoluteRect = newParentUI->GetRect(true);
if (insertAfter != node)
{
newParentUI->InsertChildAbove(uiObject, afterControl);
}
else
{
UIControl* belowControl = NULL;
const List<UIControl*> & controls = newParentUI->GetChildren();
if (controls.size())
{
belowControl = *controls.begin();
}
newParentUI->InsertChildBelow(uiObject, belowControl);
}
// Recalculate the relative coords of the moved object to don't change its position.
Vector2 newControlOffset = controlAbsoluteRect.GetPosition() - parentAbsoluteRect.GetPosition();
uiObject->SetRect(Rect(newControlOffset, uiObject->GetRect().GetSize()));
// Fix
// DF-2395 - Recalculate scrollContainer content each time we add controls to it
UIScrollViewContainer *container = dynamic_cast<UIScrollViewContainer*>(newParentUI);
if (container)
{
UIScrollView *scroll = dynamic_cast<UIScrollView*>(container->GetParent());
if (scroll)
{
scroll->RecalculateContentSize();
}
}
}
parent = node;
}