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C++ Trackball::setMode方法代码示例

本文整理汇总了C++中Trackball::setMode方法的典型用法代码示例。如果您正苦于以下问题:C++ Trackball::setMode方法的具体用法?C++ Trackball::setMode怎么用?C++ Trackball::setMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Trackball的用法示例。


在下文中一共展示了Trackball::setMode方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;

    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);

    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = makeTorus( .5, 2, 16, 16 );
    }

    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
//  root->dump();

    // Camera

    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();

    // Foreground
    GrabForegroundPtr fgnd = GrabForeground::create();

    image = Image::create();
    beginEditCP(image);
    image->set(Image::OSG_RGB_PF, 1);
    endEditCP(image);

    fgnd->setImage(image);

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->editMFForegrounds()->push_back( fgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action

    ract = DrawAction::create();

    // tball

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // run...

    glutMainLoop();

    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testWindowGLUTGF.cpp

示例2: main


//.........这里部分代码省略.........
    cam->setFar( 100 );

    // Background
#if 1 // doesn't work right now
    SkyBackgroundPtr sbkgnd = SkyBackground::create();


    sbkgnd->editMFSkyColor()->push_back(Color4f(1, 0, 0,0.5));
    sbkgnd->editMFSkyAngle()->push_back(Pi / 2);
    sbkgnd->editMFSkyColor()->push_back(Color4f(0, 1, 0,0.5));
    sbkgnd->editMFSkyAngle()->push_back(Pi);
    sbkgnd->editMFSkyColor()->push_back(Color4f(0, 0, 1,0.5));

#else
    SolidBackgroundPtr sbkgnd = SolidBackground::create();
    sbkgnd->setColor( Color3f(.5, .5, 1) );
#endif

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    // Viewports & Decorators

    vp = new ViewportPtr [ nhviewports * nvviewports ];
    deco = new TileCameraDecoratorPtr [ nhviewports * nvviewports ];

    for ( int i = 0; i < nhviewports; i++ )
    {
        for ( int j = 0; j < nvviewports; j++ )
        {
            int ind = i * nvviewports + j;
            vp[ind] = Viewport::create();
            vp[ind]->setBackground( sbkgnd );
            vp[ind]->setRoot( root );
            vp[ind]->setSize(   1./nhviewports * i,1./nvviewports * j,
                                1./nhviewports * (i+1),1./nvviewports * (j+1) );

            deco[ind] = TileCameraDecorator::create();
            deco[ind]->setDecoratee( cam );
            deco[ind]->setSize( 1./nhviewports * i,1./nvviewports * j,
                                1./nhviewports * (i+1),1./nvviewports * (j+1) );

            deco[ind]->setFullSize( 800, 800 );

            vp[ind]->setCamera( deco[ind] );
            // for debugging: vp[ind]->setCamera( cam );

            win->addPort( vp[ind] );
        }
    }

    win->init();

#if 0
    // Test write, to check generic access

    ofstream outFileStream( "test.osg" );
    if( !outFileStream )
    {
        std::cerr << "Can not open output stream to file" << std::endl;
        return -1;
    }

    OSGWriter writer( outFileStream, 4 );
    writer.write( win );


#endif

    // Action

    ract = DrawAction::create();
    ract->setFrustumCulling( false );

    // tball

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // run...

    glutMainLoop();

    return 0;
}
开发者ID:,项目名称:,代码行数:101,代码来源:

示例3: main


//.........这里部分代码省略.........
    endEditCP(sroot);

    // the billboard
 
    NodePtr bnode = Node::create();
    bill = Billboard::create();
    beginEditCP(bnode);
    bnode->setCore( bill );
    endEditCP(bnode);

    beginEditCP(tnode);
    tnode->addChild(bnode);
    endEditCP(tnode);
  
    // a geometry to billboard
    NodePtr geo = makeTorus( .2, 1, 16, 3);

    beginEditCP(bnode);
    bnode->addChild( geo );
    endEditCP(bnode);
 
    // a geometry to lead the render action somewhere else
    geo = makePlane( 2, 2, 2, 2 );

    beginEditCP(sroot);
    sroot->addChild( geo );
    endEditCP(sroot);

    dlight->updateVolume();
        
    Vec3f min,max;
    dlight->getVolume().getBounds( min, max );
	
    std::cout << "Volume: from " << min << " to " << max << std::endl;

    //std::cerr << "Tree: " << std::endl;
    //root->dump();

	// Camera
	PerspectiveCameraPtr cam = PerspectiveCamera::create();

	cam->setBeacon( b1n );
	cam->setFov( deg2rad( 60 ) );
	cam->setNear( .1 );
	cam->setFar( 20. );

	// Background
	GradientBackgroundPtr bkgnd = GradientBackground::create();
	
	bkgnd->addLine( Color3f( 0,0,0 ), 0 );
	bkgnd->addLine( Color3f( .5,.5,0 ), 0.5 );
	bkgnd->addLine( Color3f( .7,.7,1 ), 0.5 );
	bkgnd->addLine( Color3f( 0,0,1 ), 1 );

	// Viewport

	ViewportPtr vp = Viewport::create();
	vp->setCamera( cam );
	vp->setBackground( bkgnd );
	vp->setRoot( root );
	vp->setSize( 0,0, 1,1 );

	// Window
	std::cout << "GLUT winid: " << winid << std::endl;

	GLUTWindowPtr gwin;

	GLint glvp[4];
	glGetIntegerv( GL_VIEWPORT, glvp );

	gwin = GLUTWindow::create();
	gwin->setId(winid);
	gwin->setSize( glvp[2], glvp[3] );

	win = gwin;

	win->addPort( vp );

	// Actions
	
	dact = DrawAction::create();
	ract = RenderAction::create();

	// tball

	Vec3f pos(0,
              0,
              max[2] + 1.5 * (max[2] - min[2]));

	tball.setMode( Trackball::OSGObject );
	tball.setStartPosition( pos, true );
	tball.setSum( true );
	tball.setTranslationMode( Trackball::OSGFree );
    tball.setTranslationScale(10.);
	// run...
	
	glutMainLoop();
	
    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testBillboardRender.cpp

示例4: main


//.........这里部分代码省略.........
    NodePtr     medDetailNode = makeSphere( 1, 1 );
    GeometryPtr medSphereCore = GeometryPtr::dcast(medDetailNode->getCore());
    SimpleMaterialPtr medDetailMat = SimpleMaterial::create();
    medDetailMat->setDiffuse( Color3f( 0,1,0 ) );
    medDetailMat->setAmbient( Color3f( 0,1,0 ) );
    medSphereCore->setMaterial( medDetailMat );
    
    NodePtr highDetailNode = makeSphere( 2, 1 );
    GeometryPtr highSphereCore = GeometryPtr::dcast(highDetailNode->getCore());
    SimpleMaterialPtr highDetailMat = SimpleMaterial::create();
    highDetailMat->setDiffuse( Color3f( 0,0,1 ) );
    highDetailMat->setAmbient( Color3f( 0,0,1 ) );
    highDetailMat->setSpecular( Color3f(1, 1, 1) );
    highDetailMat->setShininess( 10 );
    highSphereCore->setMaterial( highDetailMat );
    
    NodePtr lodNode = Node::create();
    DistanceLODPtr lodNodeCore = DistanceLOD::create();
    beginEditCP(lodNode);
    lodNode->setCore(lodNodeCore);
    lodNode->addChild( highDetailNode );
    lodNode->addChild( medDetailNode );
    lodNode->addChild( lowDetailNode );
    endEditCP(lodNode);
    
    beginEditCP(lodNodeCore);
    lodNodeCore->editSFCenter()->setValue( Pnt3f(0, 0, 2) );
    lodNodeCore->editMFRange()->push_back( 4.0 );
    lodNodeCore->editMFRange()->push_back( 8.0 );
    lodNodeCore->editMFRange()->push_back( 11.0 );
    endEditCP(lodNodeCore);
    
        
    //TRANSFORM LOD
    NodePtr transLODNode = Node::create();
    TransformPtr transLODCore = Transform::create();
    transMat.setTranslate( 1, -1, -1 );
    beginEditCP(transLODCore);
    transLODCore->editSFMatrix()->setValue( transMat );
    endEditCP(transLODCore);
    beginEditCP( transLODNode );
    transLODNode->setCore( transLODCore );
    transLODNode->addChild( lodNode );
    endEditCP( transLODNode );
    
    
        
    //ROOT
    root = Node::create();
    GroupPtr rootCore = Group::create();
    beginEditCP(root);
    root->setCore(rootCore);
    root->addChild(transNode);
    root->addChild(transLODNode);
    endEditCP(root);
    
    
    
    camera = PerspectiveCamera::create();
    beginEditCP(camera);
    camera->setBeacon( beaconNode );
    camera->setFov( deg2rad(90) );
    camera->setNear( 0.1 );
    camera->setFar( 10000 );
    endEditCP(camera);
    
    SolidBackgroundPtr background = SolidBackground::create();
    
    viewp = Viewport::create();
    beginEditCP(viewp);
    viewp->setCamera( camera );
    viewp->setBackground( background );
    viewp->setRoot( root );
    viewp->setSize( 0,0, 1,1 );
    endEditCP(viewp);
    
    GLint glVP[4];
    glGetIntegerv( GL_VIEWPORT, glVP );
    
    GLUTWindowPtr gwin = GLUTWindow::create();
    gwin->setId(winID);
    gwin->setSize(glVP[2], glVP[3]);
    
    window = gwin;
    beginEditCP(window);
    window->addPort( viewp );
    window->init();
    endEditCP(window);
    
    drAct = DrawAction::create();
    
    Vec3f pos( 0, 0, 3 );
    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    glutMainLoop();
    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testDistanceLOD.cpp

示例5: main


//.........这里部分代码省略.........
    root->addChild(dlight);
    endEditCP(root);

    // Load the file
    NodePtr     fileRoot = Node::create();

    //  OSGActivateColMatPtr colMat = OSGActivateColMat::create();
    GroupPtr    gr = Group::create();

    beginEditCP(fileRoot);

    //  fileRoot->setCore(colMat);
    fileRoot->setCore(gr);
    endEditCP(fileRoot);

    beginEditCP(dlight);
    dlight->addChild(fileRoot);
    endEditCP(dlight);

    //   for(UInt32 numFiles = 1; numFiles < argc; numFiles++)
    //    {
    //       file = SceneFileHandler::the().read(argv[1]);
    file = loader.getRootNode();
    beginEditCP(fileRoot);
    fileRoot->addChild(file);
    fileRoot->invalidateVolume();
    endEditCP(fileRoot);

    //    }
    dlight->updateVolume();

    Vec3f   min, max;
    dlight->getVolume().getBounds(min, max);

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    //std::cerr << "Tree: " << std::endl;
    //root->dump();
    // Camera
    PerspectiveCameraPtr    cam = PerspectiveCamera::create();

    cam->setBeacon(b1n);
    cam->setFov(deg2rad(60));
    cam->setNear(1.);
    cam->setFar(100000.);

    // Background
    GradientBackgroundPtr   bkgnd = GradientBackground::create();

    bkgnd->addLine(Color3f(0, 0, 0), 0);
    bkgnd->addLine(Color3f(.5, .5, 0), 0.5);
    bkgnd->addLine(Color3f(.7, .7, 1), 0.5);
    bkgnd->addLine(Color3f(0, 0, 1), 1);

    // Viewport
    ViewportPtr vp = Viewport::create();
    vp->setCamera(cam);
    vp->setBackground(bkgnd);
    vp->setRoot(root);
    vp->setSize(0, 0, 1, 1);

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr   gwin;

    GLint           glvp[4];
    glGetIntegerv(GL_VIEWPORT, glvp);

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize(glvp[2], glvp[3]);

    win = gwin;

    win->addPort(vp);

    // Actions
    dact = DrawAction::create();
    ract = RenderAction::create();

    // tball
    /*
	Vec3f pos(min[0] + 0.5 * (max[0] - min[0]),
              min[1] + 0.5 * (max[1] - min[1]),
              max[2] + 1.5 * (max[2] - min[2]));
*/
    Vec3f   pos(0, 0, max[2] + 1.5 * (max[2] - min[2]));

    tball.setMode(Trackball::OSGObject);
    tball.setStartPosition(pos, true);
    tball.setSum(true);
    tball.setTranslationMode(Trackball::OSGFree);
    tball.setTranslationScale(10000.);

    // run...
    glutMainLoop();

    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testBINLoader.cpp

示例6: main


//.........这里部分代码省略.........
        650.0f, 
        0.0f, 
        1.0f );

    fprintf(stderr, "ds::init %d\n", rc);

    const BbqDataSourceInformation &bbqInfo = 
        outOfCoreDataSource_->getInformation();
   

    fprintf(stderr, "%d %d\n",
            bbqInfo.levelCount,
            bbqInfo.nodeCount);

    fprintf(stderr, "%d %d %d\n",
            bbqInfo.heightTileSize,
            bbqInfo.heightSampleCount[0],
            bbqInfo.heightSampleCount[1]);

    fprintf(stderr, "%f %f %f\n",
            bbqInfo.heightScale,
            bbqInfo.heightOffset,
            bbqInfo.sampleSpacing);

    

    const int maxResidentNodeCount = 5000;

    terrain_ = new BbqTerrainEngine();

    rc = terrain_->initialize(outOfCoreDataSource_, maxResidentNodeCount);

    fprintf(stderr, "t::init %d\n", rc);

    terrainRenderOptions_.showSkirts           = false;
    terrainRenderOptions_.showSwitchDistance   = true;
#endif


    // tball
    Vec3f pos;

    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), 
                  min[1] + ((max[1] - min[1]) * 0.5), 
                  max[2] + ( max[2] - min[2] ) * 1.5 );
    
    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                  min[1] + (max[1] - min[1]) / 2,
                  min[2] + (max[2] - min[2]) / 2);

    fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]);

    tball.setMode            (Trackball::OSGObject);
    tball.setStartPosition   (pos, true           );
    tball.setSum             (true                );
    tball.setTranslationMode (Trackball::OSGFree  );
    tball.setTranslationScale(scale * 400         );
    tball.setRotationCenter  (tCenter             );

    tScale = scale * 400;

    fprintf(stderr, "tscale %f\n", tScale);

//    pos.setValues(0, 400, 0);

    projectPnt(pos, -42.5, 172.5, 10);

    tCenter.setValues(min[0] + (max[0] - min[0]) / 2,
                      min[1] + (max[1] - min[1]) / 2,
                      min[2] + (max[2] - min[2]) / 2);
    
    fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]);

    tcamball.setMode            (Trackball::OSGObject);
    tcamball.setStartPosition   (pos, true           );
    tcamball.setSum             (true                );
    tcamball.setTranslationMode (Trackball::OSGFree  );
    tcamball.setTranslationScale(100                 );
    tcamball.setRotationCenter  (tCenter             );

    m1c.setIdentity();

    m1c[3][1] = 5000;

    m4c.setIdentity();

    m4c[3][1] = 5000;


    pActiveTBall = &tball;

    commitChanges();

    // run...
    glutMainLoop();
    
    return 0;
}
开发者ID:jieah,项目名称:OSGAddOnsGV,代码行数:101,代码来源:testBbqGeoRefRender.cpp

示例7: key

void key(unsigned char key, int x, int y)
{
    switch(key)
    {
        case 27:    
            win = NULL;
            rentravact  = NULL;
            root        = NULL;
            file        = NULL;
            cam         = NULL;
            vp          = NULL;
            win         = NULL;
            cam_trans   = NULL;
            scene_trans = NULL;
            osgExit(); 
            exit(0);
        case 'a':   
            glDisable( GL_LIGHTING );
            std::cerr << "Lighting disabled." << std::endl;
            break;
        case 's':   
            glEnable( GL_LIGHTING );
            std::cerr << "Lighting enabled." << std::endl;
            break;
        case 'r':   
        {
            std::cerr << "Sending ray through " << x << "," << y << std::endl;
            Line l;
            cam->calcViewRay( l, x, y, *vp );
            std::cerr << "From " << l.getPosition() << ", dir " 
                      << l.getDirection()
                      << std::endl;
        }
        break;
        case 'w':
            bWireframe = !bWireframe;
            break;

        case ' ':
        {
            Matrix     m;
            Quaternion q;
            Vec3f      v;

            q = oldq;
            v = oldv;

            oldq = tball.getRotation();
            oldv = tball.getPosition();

            move_obj = ! move_obj;
            if ( move_obj )
            {
                puts("moving object");
                tball.setMode( OSG::Trackball::OSGCamera );

            }
            else
            {
                puts("moving camera");
                tball.setMode( OSG::Trackball::OSGObject );
            }
            
            tball.setStartPosition(v, true);
            tball.setStartRotation(q, true);
        }
        break;
    }
}
开发者ID:whztt07,项目名称:OSGAddOnsGV,代码行数:69,代码来源:testMiniTerrainLoad.cpp

示例8: doMain


//.........这里部分代码省略.........
    cols = 32;
    rows = 24;

    // approximate value of one arc-second in meters
    static float arcsec[3];

    // resampling output parameters
    static float outparams[5];

    std::string szTilePath;
    std::string szLandSatPath;

    if(argc > 1)
    {
        fprintf(stderr, "loading from %s\n", argv[1]);

        szTilePath   .assign(argv[1]);
        szLandSatPath.assign(argv[1]);

        szTilePath    += "/data/HawaiiTileset/tiles";
        szLandSatPath += "/data/HawaiiTileset/landsat";

        abasepath1 = szTilePath   .c_str();
        abasepath2 = szLandSatPath.c_str();
    }


    // load resampled tiles
    terrain->load(cols,rows, // number of columns and rows

                  abasepath1,
                  abasepath2,
                  NULL, // directories for tiles and textures (and no fogmaps)

                  -viewx,-viewy, // horizontal offset in arc-seconds
                  0.0f, // no vertical offset
                  1.0f,1.0f,1.0f, // no horizontal stretching
                  exaggeration,tscale, // vertical exaggeration and global scale
                  0.0f,0.0f, // no fog parameters required
                  0.0f, // choose default minimum resolution
                  0.0f, // disable base offset safety
                  outparams, // geometric output parameters
                  arcsec); // one arcsec in meters
#endif

#if 1
    fprintf(stderr, "%f %f %f\n",
            terrain->getminitile()->getcenterx(),
            terrain->getminitile()->getcentery(),
            terrain->getminitile()->getcenterz());

    fprintf(stderr, "%f %f \n",
            terrain->getminitile()->getsizex(),
            terrain->getminitile()->getsizez());
#endif            

    max[0] = terrain->getminitile()->getcenterx();
    max[1] = terrain->getminitile()->getcentery();
    max[2] = terrain->getminitile()->getcenterz();

    min[0] = 
        terrain->getminitile()->getcenterx() -
        (terrain->getminitile()->getsizex() / 2.f);

    min[1] = terrain->getminitile()->getcentery();

    min[2] = 
        terrain->getminitile()->getcenterz() -
        (terrain->getminitile()->getsizez() / 2.f);

    // tball
    Vec3f pos;

    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), 
                  min[1] + ((max[1] - min[1]) * 0.5), 
                  max[2] + ( max[2] - min[2] ) * 1.5 );
    
    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    //scale = 100;

    Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                  min[1] + (max[1] - min[1]) / 2,
                  min[2] + (max[2] - min[2]) / 2);


    fprintf(stderr, "Startpos : %f %f %f\n", 
            pos[0], pos[1], pos[2]);
    fprintf(stderr, "tcenter  : %f %f %f\n", 
            tCenter[0], tCenter[1], tCenter[2]);

    tball.setMode            (Trackball::OSGObject);
    tball.setStartPosition   (pos, true           );
    tball.setSum             (true                );
    tball.setTranslationMode (Trackball::OSGFree  );
    tball.setTranslationScale(scale               );
    tball.setRotationCenter  (tCenter             );

    return 0;
}
开发者ID:whztt07,项目名称:OSGAddOnsGV,代码行数:101,代码来源:testMiniTerrainLoad.cpp

示例9: main


//.........这里部分代码省略.........

    std::cerr << "Tree: " << std::endl;
    root->dump();

    // Camera
    PerspectiveCameraPtr cam = PerspectiveCamera::create();

    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 60 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    GradientBackgroundPtr bkgnd = GradientBackground::create();
    bkgnd->addLine( Color3f( 0,0,0 ), 0 );
    bkgnd->addLine( Color3f( 0,0,1 ), 0 );

    
    // Action
    

    // QT init

    QApplication::setColorSpec( QApplication::CustomColor );
    a = new QApplication( argc, argv );

    if ( !QGLFormat::hasOpenGL() )
    {
        qWarning( "This system has no OpenGL support. Exiting." );
        return -1;
    }

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );
    
    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // Create Windows

    QGLFormat::setDefaultFormat(QGLFormat(QGL::DirectRendering | 
                                          QGL::DoubleBuffer    |  
                                          QGL::DepthBuffer     |
                                          QGL::Rgba            ));
    
    for ( i = 0; i < NUM_THREADS; i++ )
    {   
        glWidget[i] = new MyOSGQGLWidget();

        // Viewport

        vp = Viewport::create();
        vp->setCamera( cam );
        vp->setBackground( bkgnd );
        vp->setRoot( root );
        vp->setSize( 0,0, 1,1 );

        glWidget[i]->_osgWin = QTWindow::create();
        glWidget[i]->_osgWin->setGlWidget( glWidget[i] );
        glWidget[i]->_osgWin->addPort( vp );
        glWidget[i]->_osgWin->init();
        
        if ( i == 0 )
        {         
            a->setMainWidget( glWidget[0] );
        }

        glWidget[i]->show();
    }
    
    for (i = 0; i < NUM_THREADS; i++)
    {     
        drawThread[i] = 
            dynamic_cast<Thread *>(gThreadManager->getThread(NULL));

        if ( drawThread[i] != NULL )
        {      
            drawThreadID[i] = i;
            drawThread[i]->runFunction( drawThreadProc, 0, (void *) &(drawThreadID[i]) );
        }
    }

    drawBarrier = gThreadManager->getBarrier( "drawBarrier" );

//    glWidget[0]->paintGL();
    
    retVal = a->exec();    // execute QT main loop
    
    // stop th ethreads
    for ( i=0; i<NUM_THREADS; i++ )
        glWidget[i]->_stop = true;

    drawBarrier->enter( NUM_THREADS + 1 );

    for ( i=0; i<NUM_THREADS; i++ )
        Thread::join( drawThread[i] );

    return (retVal);
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testWindowMTQT_qt.cpp

示例10: main


//.........这里部分代码省略.........
        {
            fprintf(stderr, "FCPtr NULL\n");
        }
    }
    else
    {
        fprintf(stderr, "Binder NULL\n");
    }
    */

    file = aVRMLToOSG.getRoot();

    if(file == NullFC)
        return 0;
 
    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );
    
    cout << "Volume: from " << min << " to " << max << endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    cerr << "Tree: " << endl;
//  root->dump();

    // Camera
    
    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    cout << "GLUT winid: " << winid << endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action
    
    ract = DrawAction::create();

    // tball

    Vec3f pos(min[0] + ((max[0] - min[0]) * 0.5), 
              min[1] + ((max[1] - min[1]) * 0.5), 
              max[2] + ( max[2] - min[2] ) * 1.5 );

    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                  min[1] + (max[1] - min[1]) / 2,
                  min[2] + (max[2] - min[2]) / 2);

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );
    tball.setTranslationScale(scale);
    tball.setRotationCenter(tCenter);
    // run...

#ifdef PAR_SCHEDULER
    Thread::getCurrent()->getChangeList()->applyTo(1);

    VSC::VSCScheduler::the()->run();
#endif
    
    glutMainLoop();
    
    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testVRMLView.cpp

示例11: key

void key(unsigned char key, int x, int y)
{
    switch ( key )
    {
    case 27:
        osgExit();
        exit(0);
    case 'a':
        glDisable( GL_LIGHTING );
        std::cerr << "Lighting disabled." << std::endl;
        break;
    case 's':
        glEnable( GL_LIGHTING );
        std::cerr << "Lighting enabled." << std::endl;
        break;
    case 'z':
        glPolygonMode( GL_FRONT_AND_BACK, GL_POINT);
        std::cerr << "PolygonMode: Point." << std::endl;
        break;
    case 'x':
        glPolygonMode( GL_FRONT_AND_BACK, GL_LINE);
        std::cerr << "PolygonMode: Line." << std::endl;
        break;
    case 'c':
        glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
        std::cerr << "PolygonMode: Fill." << std::endl;
        break;
    case 'r':
    {
        std::cerr << "Sending ray through " << x << "," << y << std::endl;
        Line l;
        cam->calcViewRay( l, x, y, *vp );
        std::cerr << "From " << l.getPosition() << ", dir "
                  << l.getDirection()
                  << std::endl;
    }
    break;

    case ' ':
    {
        Matrix     m;
        Quaternion q;
        Vec3f      v;

        q = oldq;
        v = oldv;

        oldq = tball.getRotation();
        oldv = tball.getPosition();

        move_obj = ! move_obj;
        if ( move_obj )
        {
            puts("moving object");
//                m = scene_trans->getSFMatrix()->getValue();
            tball.setMode( OSG::Trackball::OSGCamera );

        }
        else
        {
            puts("moving camera");
//                m = cam_trans->getSFMatrix()->getValue();
            tball.setMode( OSG::Trackball::OSGObject );
        }

//            q.setValue(m);
        tball.setStartPosition( v, true );
        tball.setStartRotation( q, true );

//            std::cout << q << std::endl;
//            std::cout << v << std::endl;

//            std::cout << " " << m[3][0] << " " << m[3][1] << " " << m[3][2] << std::endl;

    }
    break;
    }
}
开发者ID:,项目名称:,代码行数:78,代码来源:

示例12: main


//.........这里部分代码省略.........
  obj3Pnts->addValue( Pnt3f(4, 0,0) );
  endEditCP( obj3Pnts );
  
  beginEditCP( obj3Types );
  //obj3Types->addValue( GL_TRIANGLES );
  //obj3Types->addValue( GL_QUADS );
  //obj3Types->addValue( GL_TRIANGLES );
  obj3Types->addValue( GL_POLYGON );
  endEditCP( obj3Types );
  
  beginEditCP( obj3Lengths );
  //obj3Lengths->addValue( 3 );
  //obj3Lengths->addValue( 4 );
  //obj3Lengths->addValue( 3 );
  
  obj3Lengths->addValue( 6 );
  endEditCP( obj3Lengths );
   
  beginEditCP( obj3Colors );
  for( UInt32 i=0; i<obj3Pnts->getSize(); ++i )
  {
      obj3Colors->addValue( Color3f(.7,.7,.7) );
  }
  endEditCP( obj3Colors );
  
  beginEditCP( obj3Index );
  //for( UInt32 i=0; i<obj3Pnts->getSize(); ++i )
  //{
  // obj3Index->addValue( i );
  //}
  obj3Index->addValue( 0 );
  obj3Index->addValue( 1 );
  obj3Index->addValue( 5 );
  obj3Index->addValue( 9 );
  obj3Index->addValue( 6 );
  obj3Index->addValue( 2 );
  endEditCP( obj3Index );
  
  beginEditCP( obj3Core );
  obj3Core->setIndices( obj3Index );
  obj3Core->setPositions( obj3Pnts );
  obj3Core->setTypes( obj3Types );
  obj3Core->setLengths( obj3Lengths );
  obj3Core->setColors( obj3Colors );
  endEditCP( obj3Core );
  
  beginEditCP( objects[3] );
  objects[3]->setCore( obj3Core );
  endEditCP( objects[3] );
  calcFaceNormals( GeometryPtr::dcast(objects[3]->getCore()) );
  normals[3] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[3]->getCore()), 0.5 );
    
  //ROOT
  root = Node::create();
  GroupPtr rootCore = Group::create();
  beginEditCP(root);
  root->setCore(rootCore);
  root->addChild(transNode);
  root->addChild(objects[0]);
  root->addChild(normals[0]);
  activeObj = root->findChild( objects[0] );
  activeNorm = root->findChild( normals[0] );
  endEditCP(root);
  
  camera = PerspectiveCamera::create();
  camera->setBeacon( beaconNode );
  camera->setFov( 90 );
  camera->setNear( 0.1 );
  camera->setFar( 10000 );
  
  SolidBackgroundPtr background = SolidBackground::create();
  
  viewp = Viewport::create();
  viewp->setCamera( camera );
  viewp->setBackground( background );
  viewp->setRoot( root );
  viewp->setSize( 0,0, 1,1 );
  
  GLint glVP[4];
  glGetIntegerv( GL_VIEWPORT, glVP );
  
  GLUTWindowPtr gwin = GLUTWindow::create();
  gwin->setId(winID);
  gwin->setSize(glVP[2], glVP[3]);
  
  window = gwin;
  window->addPort( viewp );
  window->init();
  
  drAct = DrawAction::create();
  
  Vec3f pos( 0, 0, 3 );
  tball.setMode( Trackball::OSGObject );
  tball.setStartPosition( pos, true );
  tball.setSum( true );
  tball.setTranslationMode( Trackball::OSGFree );
  
  glutMainLoop();
  return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testCalcFaceNormals.cpp


注:本文中的Trackball::setMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。