本文整理汇总了C++中TVector3::y方法的典型用法代码示例。如果您正苦于以下问题:C++ TVector3::y方法的具体用法?C++ TVector3::y怎么用?C++ TVector3::y使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TVector3
的用法示例。
在下文中一共展示了TVector3::y方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetPosition
void Mpdshape::SetPosition(TVector3 vec) {
ostringstream o;
o.precision(6);
o.setf(ios::showpoint);
o.setf(ios::fixed);
o << vec.x() << " " << vec.y() << " " << vec.z();
fPosition.append(o.str().c_str());
}
示例2: TFile
void tv3Read2() {
//second read example illustrating how to read one branch only
TVector3 *v = 0;
TFile *f = new TFile("v3.root");
TTree *T = (TTree*)f->Get("T");
T->SetBranchAddress("v3",&v);
TBranch *by = T->GetBranch("fY");
TH1F *h2 = new TH1F("y","y component of TVector3",100,-5,20);
Int_t nentries = Int_t(T->GetEntries());
for (Int_t i=0;i<nentries;i++) {
by->GetEntry(i);
h2->Fill(v->y());
}
h2->Draw();
}
示例3:
void qaP3(TString pre, TVector3 v, RhoTuple *n, bool skip=false){
if (n==0) return;
if(!skip){
n->Column(pre+"decayvx", (Float_t) v.x(), 0.0f);
n->Column(pre+"decayvy", (Float_t) v.y(), 0.0f);
n->Column(pre+"decayvz", (Float_t) v.z(), 0.0f);
}
else{
n->Column(pre+"decayvx", (Float_t) -999, 0.0f);
n->Column(pre+"decayvy", (Float_t) -999, 0.0f);
n->Column(pre+"decayvz", (Float_t) -999, 0.0f);
}
}
示例4: distance2
double distance2(double px,double py,double pz, double *p) {
TVector3 xp(px,py,pz);
TVector3 x0(p[0], p[1], p[2]);
TVector3 u (TMath::Sin(p[3])*TMath::Cos(p[4]), TMath::Sin(p[3])*TMath::Sin(p[4]), TMath::Cos(p[3]));
double coeff = u*(xp-x0);
TVector3 n = xp - x0 - coeff * u;
double dx = n.x();
double dy = n.y();
double dz = n.z();
double d2_x = TMath::Power(dx/weight[0], 2);
double d2_y = TMath::Power(dy/weight[1], 2);
double d2_z = TMath::Power(dz/weight[2], 2);
double d2 = d2_x + d2_y + d2_z;
return d2;
}
示例5: PropagateParticle
void KVGeoNavigator::PropagateParticle(KVNucleus* part, TVector3* TheOrigin)
{
// Propagate a particle through the geometry in the direction of its momentum,
// until we reach the boundary of the geometry, or until fStopPropagation is set to kFALSE.
// Propagation will also stop if we encounter a volume whose name begins with "DEADZONE"
// Define point of origin of particles
if (TheOrigin) fGeometry->SetCurrentPoint(TheOrigin->X(), TheOrigin->Y(), TheOrigin->Z());
else fGeometry->SetCurrentPoint(0., 0., 0.);
// unit vector in direction of particle's momentum
TVector3 v = part->GetMomentum().Unit();
// use particle's momentum direction
fGeometry->SetCurrentDirection(v.x(), v.y(), v.z());
fGeometry->FindNode();
fCurrentVolume = fGeometry->GetCurrentVolume();
fCurrentNode = fGeometry->GetCurrentNode();
fMotherNode = fGeometry->GetMother();
fCurrentMatrix = *(fGeometry->GetCurrentMatrix());
fCurrentPath = fGeometry->GetPath();
// move along trajectory until we hit a new volume
fGeometry->FindNextBoundaryAndStep();
fStepSize = fGeometry->GetStep();
TGeoVolume* newVol = fGeometry->GetCurrentVolume();
TGeoNode* newNod = fGeometry->GetCurrentNode();
TGeoNode* newMom = fGeometry->GetMother();
TGeoHMatrix* newMatx = fGeometry->GetCurrentMatrix();
TString newPath = fGeometry->GetPath();
Double_t XX, YY, ZZ;
XX = YY = ZZ = 0.;
// reset user flag for stopping propagation of particle
SetStopPropagation(kFALSE);
// Info("PropagateParticle","Beginning: i am in %s on node %s with path %s, and matrix:",
// fCurrentVolume->GetName(),fCurrentNode->GetName(),fCurrentPath.Data());
// fCurrentMatrix.Print();
// track particle until we leave the geometry or until fStopPropagation
// becomes kTRUE
while (!fGeometry->IsOutside()) {
const Double_t* posi = fGeometry->GetCurrentPoint();
fEntryPoint.SetXYZ(XX, YY, ZZ);
XX = posi[0];
YY = posi[1];
ZZ = posi[2];
fExitPoint.SetXYZ(XX, YY, ZZ);
TString vn = GetCurrentVolume()->GetName();
if (vn.BeginsWith("DEADZONE")) {
part->GetParameters()->SetValue("DEADZONE", Form("%s/%s", GetCurrentVolume()->GetName(), GetCurrentNode()->GetName()));
break;
}
// Info("PropagateParticle","just before ParticleEntersNewVolume\nnow i am in %s on node %s with path %s and matrix:",
// fCurrentVolume->GetName(),fCurrentNode->GetName(),fCurrentPath.Data());
// fCurrentMatrix.Print();
ParticleEntersNewVolume(part);
if (StopPropagation()) break;
fCurrentVolume = newVol;
fCurrentNode = newNod;
fMotherNode = newMom;
fCurrentMatrix = *newMatx;
fCurrentPath = newPath;
// Info("PropagateParticle","after ParticleEntersNewVolume\nnow i am in %s on node %s with path %s and matrix:",
// fCurrentVolume->GetName(),fCurrentNode->GetName(),fCurrentPath.Data());
// fCurrentMatrix.Print();
// move on to next volume crossed by trajectory
fGeometry->FindNextBoundaryAndStep();
fStepSize = fGeometry->GetStep();
newVol = fGeometry->GetCurrentVolume();
newNod = fGeometry->GetCurrentNode();
newMom = fGeometry->GetMother();
newMatx = fGeometry->GetCurrentMatrix();
newPath = fGeometry->GetPath();
}
}
示例6: rotate_3vector
void rotate_3vector(void){
PI = TMath::Pi();
TVector3 beam = TVector3(0.,0.,1.);
TVector3 scat = TVector3(0.2,0.4,1.);
std::cout << "beam x : " << beam.x() << std::endl;
std::cout << "beam y : " << beam.y() << std::endl;
std::cout << "beam z : " << beam.z() << std::endl;
std::cout << "scat x : " << scat.x() << std::endl;
std::cout << "scat y : " << scat.y() << std::endl;
std::cout << "scat z : " << scat.z() << std::endl;
double bx=beam.x();
double by=beam.y();
double bz=beam.z();
double sx=scat.x();
double sy=scat.y();
double sz=scat.z();
double theta = acos((bx*sx + by*sy + bz*sz)/sqrt(bx*bx + by*by + bz*bz)/sqrt(sx*sx + sy*sy + sz*sz));
double theta_ = acos(sz/sqrt(sx*sx+sy*sy+sz*sz));
std::cout << "theta : " << theta << std::endl;
std::cout << "theta_ : " << theta_ << std::endl;
TVector3 beam2 = TVector3(0, 1, 0);
double bx2=beam2.x();
double by2=beam2.y();
double bz2=beam2.z();
std::cout << "beam2 x (nom) : " << beam2.x()/sqrt(bx2*bx2+by2*by2+bz2*bz2) << std::endl;
std::cout << "beam2 y (nom) : " << beam2.y()/sqrt(bx2*bx2+by2*by2+bz2*bz2) << std::endl;
std::cout << "beam2 z (nom) : " << beam2.z()/sqrt(bx2*bx2+by2*by2+bz2*bz2) << std::endl;
double theta_tmp = - atan(by2/sqrt(bx2*bx2 + bz2*bz2));
double phi_tmp = atan2(bx2, bz2);
std::cout << "theta_tmp : " << theta_tmp << std::endl;
std::cout << "phi_tmp : " << phi_tmp << std::endl;
beam.RotateX(theta_tmp);
beam.RotateY(phi_tmp);
scat.RotateX(theta_tmp);
scat.RotateY(phi_tmp);
bx=beam.x();
by=beam.y();
bz=beam.z();
sx=scat.x();
sy=scat.y();
sz=scat.z();
std::cout << "roteta beam x : " << bx << std::endl;
std::cout << "roteta beam y : " << by << std::endl;
std::cout << "roteta beam z : " << bz << std::endl;
std::cout << "roteta scat x : " << sx << std::endl;
std::cout << "roteta scat y : " << sy << std::endl;
std::cout << "roteta scat z : " << sz << std::endl;
double theta_rotate = acos((bx*sx + by*sy + bz*sz)/sqrt(bx*bx + by*by + bz*bz)/sqrt(sx*sx + sy*sy + sz*sz));
std::cout << "===========================" << std::endl;
std::cout << "theta : " << theta << std::endl;
std::cout << "theta_rotate : " << theta_rotate << std::endl;
}