本文整理汇总了C++中TTeamMenuItem::Name方法的典型用法代码示例。如果您正苦于以下问题:C++ TTeamMenuItem::Name方法的具体用法?C++ TTeamMenuItem::Name怎么用?C++ TTeamMenuItem::Name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TTeamMenuItem
的用法示例。
在下文中一共展示了TTeamMenuItem::Name方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TTeamMenuItem
void
TExpandoMenuBar::AddTeam(BList* team, BBitmap* icon, char* name,
char* signature)
{
float itemWidth = fVertical ? fBarView->Bounds().Width()
: sMinimumWindowWidth;
float itemHeight = -1.0f;
desk_settings* settings = ((TBarApp*)be_app)->Settings();
TTeamMenuItem* item = new TTeamMenuItem(team, icon, name, signature,
itemWidth, itemHeight, fDrawLabel, fVertical);
if (settings->trackerAlwaysFirst && !strcmp(signature, kTrackerSignature)) {
AddItem(item, fFirstApp);
} else if (settings->sortRunningApps) {
TTeamMenuItem* teamItem
= dynamic_cast<TTeamMenuItem*>(ItemAt(fFirstApp));
int32 firstApp = fFirstApp;
// if Tracker should always be the first item, we need to skip it
// when sorting in the current item
if (settings->trackerAlwaysFirst && teamItem != NULL
&& !strcmp(teamItem->Signature(), kTrackerSignature)) {
firstApp++;
}
int32 count = CountItems(), i;
for (i = firstApp; i < count; i++) {
teamItem = dynamic_cast<TTeamMenuItem*>(ItemAt(i));
if (teamItem != NULL && strcasecmp(teamItem->Name(), name) > 0) {
AddItem(item, i);
break;
}
}
// was the item added to the list yet?
if (i == count)
AddItem(item);
} else
AddItem(item);
if (fVertical) {
if (item && fShowTeamExpander && fExpandNewTeams)
item->ToggleExpandState(false);
fBarView->SizeWindow(BScreen(Window()).Frame());
} else
CheckItemSizes(1);
Window()->UpdateIfNeeded();
}
示例2: TeamItemAtPoint
void
TExpandoMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage* message)
{
if (message == NULL) {
// force a cleanup
_FinishedDrag();
switch (code) {
case B_ENTERED_VIEW:
case B_INSIDE_VIEW:
{
TTeamMenuItem* item = TeamItemAtPoint(where);
if (item == NULL) {
// item is NULL, break out
fLastMousedOverItem = NULL;
break;
}
if (item->HasLabel()) {
// item has a visible label, set the item and break out
fLastMousedOverItem = item;
break;
}
if (item == fLastMousedOverItem) {
// already set the tooltip for this item, break out
break;
}
// new item, update the tooltip with the item name
SetToolTip(item->Name());
// save the current item for the next MouseMoved() call
fLastMousedOverItem = item;
break;
}
case B_OUTSIDE_VIEW:
case B_EXITED_VIEW:
fLastMousedOverItem = NULL;
break;
}
BMenuBar::MouseMoved(where, code, message);
return;
}
uint32 buttons;
if (Window()->CurrentMessage() == NULL
|| Window()->CurrentMessage()->FindInt32("buttons", (int32*)&buttons)
< B_OK) {
buttons = 0;
}
if (buttons == 0)
return;
switch (code) {
case B_ENTERED_VIEW:
// fPreviousDragTargetItem should always be NULL here anyways.
if (fPreviousDragTargetItem)
_FinishedDrag();
fBarView->CacheDragData(message);
fPreviousDragTargetItem = NULL;
break;
case B_OUTSIDE_VIEW:
// NOTE: Should not be here, but for the sake of defensive
// programming...
case B_EXITED_VIEW:
_FinishedDrag();
break;
case B_INSIDE_VIEW:
if (fBarView->Dragging()) {
TTeamMenuItem* item = NULL;
int32 itemCount = CountItems();
for (int32 i = 0; i < itemCount; i++) {
BMenuItem* _item = ItemAt(i);
if (_item->Frame().Contains(where)) {
item = dynamic_cast<TTeamMenuItem*>(_item);
break;
}
}
if (item == fPreviousDragTargetItem)
break;
if (fPreviousDragTargetItem != NULL)
fPreviousDragTargetItem->SetOverrideSelected(false);
if (item != NULL)
item->SetOverrideSelected(true);
fPreviousDragTargetItem = item;
}
break;
}
}