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C++ TSharedRef::GetEntryIterator方法代码示例

本文整理汇总了C++中TSharedRef::GetEntryIterator方法的典型用法代码示例。如果您正苦于以下问题:C++ TSharedRef::GetEntryIterator方法的具体用法?C++ TSharedRef::GetEntryIterator怎么用?C++ TSharedRef::GetEntryIterator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TSharedRef的用法示例。


在下文中一共展示了TSharedRef::GetEntryIterator方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AppendArchiveData

void UGenerateGatherArchiveCommandlet::AppendArchiveData( TSharedRef< const FInternationalizationArchive > InArchiveToAppend, TSharedRef< FInternationalizationArchive > ArchiveCombined )
{
    for(TArchiveEntryContainer::TConstIterator It( InArchiveToAppend->GetEntryIterator() ); It; ++It)
    {
        const TSharedRef<FArchiveEntry> EntryToAppend = It.Value();
        ArchiveCombined->AddEntry( EntryToAppend );
    }
}
开发者ID:kidaa,项目名称:UnrealEngineVR,代码行数:8,代码来源:GenerateGatherArchiveCommandlet.cpp

示例2: GenerateStructuredData

void FJsonInternationalizationArchiveSerializer::GenerateStructuredData( TSharedRef< const FInternationalizationArchive > InInternationalizationArchive, TSharedPtr<FStructuredArchiveEntry> RootElement )
{
	//Loop through all the unstructured archive entries and build up our structured hierarchy
	for(TArchiveEntryContainer::TConstIterator It( InInternationalizationArchive->GetEntryIterator() ); It; ++It)
	{
		const TSharedRef< FArchiveEntry > UnstructuredArchiveEntry = It.Value();

		TArray< FString > NamespaceTokens;

		// Tokenize the namespace by using '.' as a delimiter
		int32 NamespaceTokenCount = UnstructuredArchiveEntry->Namespace.ParseIntoArray( NamespaceTokens, *NAMESPACE_DELIMITER, true );

		TSharedPtr< FStructuredArchiveEntry > StructuredArchiveEntry = RootElement;
		//Loop through all the namespace tokens and find the appropriate structured entry, if it does not exist add it.  At the end StructuredArchiveEntry
		//  will point to the correct hierarchy entry for a given namespace
		for( int32 TokenIndex = 0; TokenIndex < NamespaceTokenCount; ++TokenIndex )
		{
			TSharedPtr<FStructuredArchiveEntry> FoundNamespaceEntry;
			for( int SubNamespaceIndex = 0; SubNamespaceIndex < StructuredArchiveEntry->SubNamespaces.Num(); SubNamespaceIndex++ )
			{
				if(  StructuredArchiveEntry->SubNamespaces[SubNamespaceIndex]->Namespace == NamespaceTokens[TokenIndex] )
				{
					FoundNamespaceEntry = StructuredArchiveEntry->SubNamespaces[SubNamespaceIndex];
					break;
				}
			}

			if( !FoundNamespaceEntry.IsValid() )
			{
				int32 index = StructuredArchiveEntry->SubNamespaces.Add( MakeShareable( new FStructuredArchiveEntry( NamespaceTokens[TokenIndex] ) ) );
				FoundNamespaceEntry = StructuredArchiveEntry->SubNamespaces[index];
			}
			StructuredArchiveEntry = FoundNamespaceEntry;
		}

		// We add the unstructured Archive entry to the hierarchy
		StructuredArchiveEntry->ArchiveEntries.AddUnique( UnstructuredArchiveEntry );
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:39,代码来源:JsonInternationalizationArchiveSerializer.cpp


注:本文中的TSharedRef::GetEntryIterator方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。