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C++ TSharedRef::CreatePropertyValueWidget方法代码示例

本文整理汇总了C++中TSharedRef::CreatePropertyValueWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ TSharedRef::CreatePropertyValueWidget方法的具体用法?C++ TSharedRef::CreatePropertyValueWidget怎么用?C++ TSharedRef::CreatePropertyValueWidget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TSharedRef的用法示例。


在下文中一共展示了TSharedRef::CreatePropertyValueWidget方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GenerateAdditionalTextureWidget

void FSpriteDetailsCustomization::GenerateAdditionalTextureWidget(TSharedRef<IPropertyHandle> PropertyHandle, int32 ArrayIndex, IDetailChildrenBuilder& ChildrenBuilder)
{
	IDetailPropertyRow& TextureRow = ChildrenBuilder.AddChildProperty(PropertyHandle);

	FText ExtraText;
	if (FText* pExtraText = AdditionalTextureLabels.Find(ArrayIndex))
	{
		ExtraText = *pExtraText;
	}

	FNumberFormattingOptions NoCommas;
	NoCommas.UseGrouping = false;
	const FText SlotDesc = FText::Format(LOCTEXT("AdditionalTextureSlotIndex", "Slot #{0}"), FText::AsNumber(ArrayIndex, &NoCommas));

	TextureRow.DisplayName(SlotDesc);

	TextureRow.ShowPropertyButtons(false);

	TextureRow.CustomWidget(false)
		.NameContent()
		[
			CreateTextureNameWidget(PropertyHandle, ExtraText)
		]
		.ValueContent()
		.MaxDesiredWidth(TOptional<float>())
		[
			PropertyHandle->CreatePropertyValueWidget()
		];
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:29,代码来源:SpriteDetailsCustomization.cpp

示例2: GenerateHeaderRowContent

void FReplaceVectorWithLinearColorBuilder::GenerateHeaderRowContent(FDetailWidgetRow& NodeRow)
{
	// Only generate a header row if the handle has a valid UProperty.
	// Note that it's possible for the Property to be NULL if the property node is an FObjectPropertyNode - however we still want to create children in this case.
	if (PropertyHandle->GetProperty() != nullptr)
	{
		NodeRow.NameContent()
			[
				PropertyHandle->CreatePropertyNameWidget()
			];

		if (bIsVectorProperty)
		{
			// Customization - make FVector look like an FLinearColor
			NodeRow.ValueContent()
				.MinDesiredWidth(250.0f)
				.MaxDesiredWidth(250.0f)
				[
					CreateColorWidget(PropertyHandle)
				];
		}
		else
		{
			// Otherwise, use the default property widget
			NodeRow.ValueContent()
				.MinDesiredWidth(1)
				.MaxDesiredWidth(4096)
				[
					PropertyHandle->CreatePropertyValueWidget()
				];
		}
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:33,代码来源:RawDistributionVectorStructCustomization.cpp

示例3: CustomizeHeader

void FVehicleTransmissionDataCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
	HeaderRow.
	NameContent()
	[
		StructPropertyHandle->CreatePropertyNameWidget()
	]
	.ValueContent()
		[
			StructPropertyHandle->CreatePropertyValueWidget()
		];
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:12,代码来源:VehicleTransmissionDataCustomization.cpp

示例4: CustomizeHeader

void FRawDistributionVectorStructCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
	const bool bDisplayResetToDefault = false;
	const FText DisplayNameOverride = FText::GetEmpty();
	const FText DisplayToolTipOverride = FText::GetEmpty();

	HeaderRow
	.NameContent()
	[
		StructPropertyHandle->CreatePropertyNameWidget(DisplayNameOverride, DisplayToolTipOverride, bDisplayResetToDefault)
	]
	.ValueContent()
	.MinDesiredWidth(1)
	.MaxDesiredWidth(4096)
	[
		StructPropertyHandle->CreatePropertyValueWidget()
	];
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:18,代码来源:RawDistributionVectorStructCustomization.cpp

示例5: CreateGearUIHelper

//Helper function so we can make neutral and reverse look the same as forward gears
void FVehicleTransmissionDataCustomization::CreateGearUIHelper(FDetailWidgetRow & GearsSetup, FText Label, TSharedRef<IPropertyHandle> GearHandle, EGearType GearType)
{
	uint32 NumChildren = 0;
	GearHandle->GetNumChildren(NumChildren);	//we use num of children to determine if we are dealing with a full gear that has ratio, down, up - or just a single value

	TSharedRef<SWidget> RatioWidget = (NumChildren > 1 ? GearHandle->GetChildHandle("Ratio")->CreatePropertyValueWidget() : GearHandle->CreatePropertyValueWidget());
	TSharedRef<SWidget> DownRatioWidget = (NumChildren > 1 ? GearHandle->GetChildHandle("DownRatio")->CreatePropertyValueWidget() : GearHandle->CreatePropertyValueWidget());
	TSharedRef<SWidget> UpRatioWidget = (NumChildren > 1 ? GearHandle->GetChildHandle("UpRatio")->CreatePropertyValueWidget() : GearHandle->CreatePropertyValueWidget());
	
	RatioWidget->SetEnabled(GearType != NeutralGear);
	switch (GearType)
	{
	case ForwardGear:
		{
			DownRatioWidget->SetEnabled(TAttribute<bool>(this, &FVehicleTransmissionDataCustomization::IsAutomaticEnabled));
			UpRatioWidget->SetEnabled(TAttribute<bool>(this, &FVehicleTransmissionDataCustomization::IsAutomaticEnabled));
			break;
		}
	case ReverseGear:
		{
			DownRatioWidget->SetEnabled(false);
			UpRatioWidget->SetEnabled(false);
			break;
		}
	case NeutralGear:
		{
			DownRatioWidget->SetEnabled(false);
			UpRatioWidget->SetEnabled(TAttribute<bool>(this, &FVehicleTransmissionDataCustomization::IsAutomaticEnabled));
			break;
		}
	}

	TSharedRef<SWidget> RemoveWidget = PropertyCustomizationHelpers::MakeDeleteButton(FSimpleDelegate::CreateSP(this, &FVehicleTransmissionDataCustomization::RemoveGear, GearHandle), LOCTEXT("RemoveGearToolTip", "Removes gear"));
	RemoveWidget->SetEnabled(NumChildren > 1);
	
	GearsSetup
	.NameContent()
	[
		SNew(STextBlock)
		.Text(Label)
		.Font(IDetailLayoutBuilder::GetDetailFont())
	]
	.ValueContent()
		.MaxDesiredWidth(GearColumnsWidth)
		.MinDesiredWidth(GearColumnsWidth)
		[
			SNew(SHorizontalBox)
			+ SHorizontalBox::Slot()
			.FillWidth(0.3333f)
			[
				RatioWidget
			]
			+ SHorizontalBox::Slot()
			.FillWidth(0.3333f)
			.Padding(4.f)
			[
				DownRatioWidget
			]

			+ SHorizontalBox::Slot()
			.FillWidth(0.3333f)
			.Padding(4.f)
			[
				UpRatioWidget
			]

			+ SHorizontalBox::Slot()
			.Padding(4.f)
			.AutoWidth()
			[
				RemoveWidget
			]
		];
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:75,代码来源:VehicleTransmissionDataCustomization.cpp


注:本文中的TSharedRef::CreatePropertyValueWidget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。