当前位置: 首页>>代码示例>>C++>>正文


C++ TSharedRef::GetActiveViewport方法代码示例

本文整理汇总了C++中TSharedRef::GetActiveViewport方法的典型用法代码示例。如果您正苦于以下问题:C++ TSharedRef::GetActiveViewport方法的具体用法?C++ TSharedRef::GetActiveViewport怎么用?C++ TSharedRef::GetActiveViewport使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TSharedRef的用法示例。


在下文中一共展示了TSharedRef::GetActiveViewport方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SummonMenu

void FLevelEditorContextMenu::SummonMenu( const TSharedRef< SLevelEditor >& LevelEditor, LevelEditorMenuContext ContextType )
{
	struct Local
	{
		static void ExtendMenu( FMenuBuilder& MenuBuilder )
		{
			// one extra entry when summoning the menu this way
			MenuBuilder.BeginSection("ActorPreview", LOCTEXT("PreviewHeading", "Preview") );
			{
				// Note: not using a command for play from here since it requires a mouse click
				FUIAction PlayFromHereAction( 
					FExecuteAction::CreateStatic( &FPlayWorldCommandCallbacks::StartPlayFromHere ) );

				const FText PlayFromHereLabel = GEditor->OnlyLoadEditorVisibleLevelsInPIE() ? LOCTEXT("PlayFromHereVisible", "Play From Here (visible levels)") : LOCTEXT("PlayFromHere", "Play From Here");
				MenuBuilder.AddMenuEntry( PlayFromHereLabel, LOCTEXT("PlayFromHere_ToolTip", "Starts a game preview from the clicked location"),FSlateIcon(), PlayFromHereAction );
			}
			MenuBuilder.EndSection();
		}
	};
	
	TSharedRef<FExtender> Extender = MakeShareable(new FExtender);
	Extender->AddMenuExtension("LevelViewportAttach", EExtensionHook::After, TSharedPtr< FUICommandList >(), FMenuExtensionDelegate::CreateStatic(&Local::ExtendMenu));

	// Create the context menu!
	TSharedPtr<SWidget> MenuWidget = BuildMenuWidget( LevelEditor, ContextType, Extender );
	if ( MenuWidget.IsValid() )
	{
		// @todo: Should actually use the location from a click event instead!
		const FVector2D MouseCursorLocation = FSlateApplication::Get().GetCursorPos();
	
		TWeakPtr< SWindow > ContextMenuWindow = FSlateApplication::Get().PushMenu(
			LevelEditor->GetActiveViewport().ToSharedRef(), MenuWidget.ToSharedRef(), MouseCursorLocation, FPopupTransitionEffect( FPopupTransitionEffect::ContextMenu ) );
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:34,代码来源:LevelEditorContextMenu.cpp


注:本文中的TSharedRef::GetActiveViewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。