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C++ TEXTE_MODULE::SetLayer方法代码示例

本文整理汇总了C++中TEXTE_MODULE::SetLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ TEXTE_MODULE::SetLayer方法的具体用法?C++ TEXTE_MODULE::SetLayer怎么用?C++ TEXTE_MODULE::SetLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TEXTE_MODULE的用法示例。


在下文中一共展示了TEXTE_MODULE::SetLayer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateTextModule

/* Add a new graphical text to the active module (footprint)
 *  Note there always are 2 mandatory texts: reference and value.
 *  New texts have the member TEXTE_MODULE.GetType() set to TEXT_is_DIVERS
 */
TEXTE_MODULE* FOOTPRINT_EDIT_FRAME::CreateTextModule( MODULE* aModule, wxDC* aDC )
{
    TEXTE_MODULE* text = new TEXTE_MODULE( aModule );

    text->SetFlags( IS_NEW );

    if( LSET::AllTechMask().test( GetActiveLayer() ) )    // i.e. a possible layer for a text
        text->SetLayer( GetActiveLayer() );

    InstallTextOptionsFrame( text, NULL );

    if( text->GetText().IsEmpty() )
    {
        delete text;
        return NULL;
    }

    // Add the new text object to the beginning of the footprint draw list.
    if( aModule )
        aModule->GraphicalItemsList().PushFront( text );

    text->ClearFlags();

    if( aDC )
        text->Draw( m_canvas, aDC, GR_OR );

    SetMsgPanel( text );

    return text;
}
开发者ID:johnbeard,项目名称:kicad,代码行数:34,代码来源:edtxtmod.cpp

示例2: CreateTextModule

/* Add a new graphical text to the active module (footprint)
 *  Note there always are 2 mandatory texts: reference and value.
 *  New texts have the member TEXTE_MODULE.GetType() set to TEXT_is_DIVERS
 */
TEXTE_MODULE* FOOTPRINT_EDIT_FRAME::CreateTextModule( MODULE* aModule, wxDC* aDC )
{
    TEXTE_MODULE* text = new TEXTE_MODULE( aModule );

    text->SetFlags( IS_NEW );

    GetDesignSettings().m_ModuleTextWidth = Clamp_Text_PenSize( GetDesignSettings().m_ModuleTextWidth,
            std::min( GetDesignSettings().m_ModuleTextSize.x, GetDesignSettings().m_ModuleTextSize.y ), true );
    text->SetTextSize( GetDesignSettings().m_ModuleTextSize );
    text->SetThickness( GetDesignSettings().m_ModuleTextWidth );
    text->SetPosition( GetCrossHairPosition() );

    if( LSET::AllTechMask().test( GetActiveLayer() ) )    // i.e. a possible layer for a text
        text->SetLayer( GetActiveLayer() );

    InstallTextModOptionsFrame( text, NULL );

    m_canvas->MoveCursorToCrossHair();

    if( text->GetText().IsEmpty() )
    {
        delete text;
        return NULL;
    }

    // Add the new text object to the beginning of the footprint draw list.
    if( aModule )
        aModule->GraphicalItems().PushFront( text );

    text->ClearFlags();

    if( aDC )
        text->Draw( m_canvas, aDC, GR_OR );

    SetMsgPanel( text );

    return text;
}
开发者ID:AlexanderBrevig,项目名称:kicad-source-mirror,代码行数:42,代码来源:edtxtmod.cpp

示例3: Flip

void MODULE::Flip( const wxPoint& aCentre )
{
    TEXTE_MODULE* text;

    // Move module to its final position:
    wxPoint finalPos = m_Pos;

    finalPos.y  = aCentre.y - ( finalPos.y - aCentre.y );     /// Mirror the Y position

    SetPosition( finalPos );

    // Flip layer
    SetLayer( FlipLayer( GetLayer() ) );

    // Reverse mirror orientation.
    NEGATE( m_Orient );
    NORMALIZE_ANGLE_POS( m_Orient );

    // Mirror pads to other side of board about the x axis, i.e. vertically.
    for( D_PAD* pad = m_Pads; pad; pad = pad->Next() )
        pad->Flip( m_Pos );

    // Mirror reference.
    text = m_Reference;
    text->m_Pos.y -= m_Pos.y;
    NEGATE( text->m_Pos.y );
    text->m_Pos.y += m_Pos.y;
    NEGATE(text->m_Pos0.y);
    NEGATE_AND_NORMALIZE_ANGLE_POS( text->m_Orient );
    text->SetLayer( FlipLayer( text->GetLayer() ) );
    text->m_Mirror = IsBackLayer( GetLayer() );

    // Mirror value.
    text = m_Value;
    text->m_Pos.y -= m_Pos.y;
    NEGATE( text->m_Pos.y );
    text->m_Pos.y += m_Pos.y;
    NEGATE( text->m_Pos0.y );
    NEGATE_AND_NORMALIZE_ANGLE_POS( text->m_Orient );
    text->SetLayer( FlipLayer( text->GetLayer() ) );
    text->m_Mirror = IsBackLayer( GetLayer() );

    // Reverse mirror module graphics and texts.
    for( EDA_ITEM* item = m_Drawings; item; item = item->Next() )
    {
        switch( item->Type() )
        {
        case PCB_MODULE_EDGE_T:
            {
                EDGE_MODULE* em = (EDGE_MODULE*) item;

                wxPoint s = em->GetStart();
                s.y -= m_Pos.y;
                s.y  = -s.y;
                s.y += m_Pos.y;
                em->SetStart( s );

                wxPoint e = em->GetEnd();
                e.y -= m_Pos.y;
                e.y  = -e.y;
                e.y += m_Pos.y;
                em->SetEnd( e );

                NEGATE( em->m_Start0.y );
                NEGATE( em->m_End0.y );

                if( em->GetShape() == S_ARC )
                {
                    em->SetAngle( -em->GetAngle() );
                }

                em->SetLayer( FlipLayer( em->GetLayer() ) );
            }
            break;

        case PCB_MODULE_TEXT_T:
            text = (TEXTE_MODULE*) item;
            text->m_Pos.y -= m_Pos.y;
            NEGATE( text->m_Pos.y );
            text->m_Pos.y += m_Pos.y;
            NEGATE( text->m_Pos0.y );
            NEGATE_AND_NORMALIZE_ANGLE_POS( text->m_Orient );
            text->SetLayer( FlipLayer( text->GetLayer() ) );
            text->m_Mirror = IsBackLayer( GetLayer() );
            break;

        default:
            wxMessageBox( wxT( "MODULE::Flip() error: Unknown Draw Type" ) );
            break;
        }
    }

    CalculateBoundingBox();
}
开发者ID:ianohara,项目名称:kicad-source-mirror,代码行数:94,代码来源:class_module.cpp

示例4: PlaceText

int DRAWING_TOOL::PlaceText( const TOOL_EVENT& aEvent )
{
    BOARD_ITEM* text = NULL;
    const BOARD_DESIGN_SETTINGS& dsnSettings = m_frame->GetDesignSettings();
    BOARD_COMMIT commit( m_frame );

    // Add a VIEW_GROUP that serves as a preview for the new item
    SELECTION preview( m_view );
    m_view->Add( &preview );

    m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
    m_controls->ShowCursor( true );
    m_controls->SetSnapping( true );
    // do not capture or auto-pan until we start placing some text

    SCOPED_DRAW_MODE scopedDrawMode( m_mode, MODE::TEXT );

    Activate();
    m_frame->SetToolID( m_editModules ? ID_MODEDIT_TEXT_TOOL : ID_PCB_ADD_TEXT_BUTT,
                        wxCURSOR_PENCIL, _( "Add text" ) );

    // Main loop: keep receiving events
    while( OPT_TOOL_EVENT evt = Wait() )
    {
        VECTOR2I cursorPos = m_controls->GetCursorPosition();

        if( evt->IsCancel() || evt->IsActivate() )
        {
            if( text )
            {
                // Delete the old text and have another try
                delete text;
                text = NULL;

                preview.Clear();

                m_controls->SetAutoPan( false );
                m_controls->CaptureCursor( false );
                m_controls->ShowCursor( true );
            }
            else
                break;

            if( evt->IsActivate() )  // now finish unconditionally
                break;
        }

        else if( text && evt->Category() == TC_COMMAND )
        {
            if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
            {
                text->Rotate( text->GetPosition(), m_frame->GetRotationAngle() );
                m_view->Update( &preview );
            }
            // TODO rotate CCW
            else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
            {
                text->Flip( text->GetPosition() );
                m_view->Update( &preview );
            }
        }

        else if ( evt->IsClick( BUT_RIGHT ) )
        {
            showContextMenu();
        }

        else if( evt->IsClick( BUT_LEFT ) )
        {
            if( !text )
            {
                // Init the new item attributes
                if( m_editModules )
                {
                    TEXTE_MODULE* textMod = new TEXTE_MODULE( (MODULE*) m_frame->GetModel() );

                    textMod->SetLayer( m_frame->GetActiveLayer() );
                    textMod->SetSize( dsnSettings.m_ModuleTextSize );
                    textMod->SetThickness( dsnSettings.m_ModuleTextWidth );
                    textMod->SetTextPosition( wxPoint( cursorPos.x, cursorPos.y ) );

                    DialogEditModuleText textDialog( m_frame, textMod, NULL );
                    bool placing;

                    RunMainStack( [&]() {
                        placing = textDialog.ShowModal() && ( textMod->GetText().Length() > 0 );
                    } );

                    if( placing )
                        text = textMod;
                    else
                        delete textMod;
                }
                else
                {
                    TEXTE_PCB* textPcb = new TEXTE_PCB( m_frame->GetModel() );
                    // TODO we have to set IS_NEW, otherwise InstallTextPCB.. creates an undo entry :| LEGACY_CLEANUP
                    textPcb->SetFlags( IS_NEW );

                    LAYER_ID layer = m_frame->GetActiveLayer();
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


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