本文整理汇总了C++中TEXTE_MODULE::GetText方法的典型用法代码示例。如果您正苦于以下问题:C++ TEXTE_MODULE::GetText方法的具体用法?C++ TEXTE_MODULE::GetText怎么用?C++ TEXTE_MODULE::GetText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TEXTE_MODULE
的用法示例。
在下文中一共展示了TEXTE_MODULE::GetText方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateTextModule
/* Add a new graphical text to the active module (footprint)
* Note there always are 2 mandatory texts: reference and value.
* New texts have the member TEXTE_MODULE.GetType() set to TEXT_is_DIVERS
*/
TEXTE_MODULE* FOOTPRINT_EDIT_FRAME::CreateTextModule( MODULE* aModule, wxDC* aDC )
{
TEXTE_MODULE* text = new TEXTE_MODULE( aModule );
text->SetFlags( IS_NEW );
if( LSET::AllTechMask().test( GetActiveLayer() ) ) // i.e. a possible layer for a text
text->SetLayer( GetActiveLayer() );
InstallTextOptionsFrame( text, NULL );
if( text->GetText().IsEmpty() )
{
delete text;
return NULL;
}
// Add the new text object to the beginning of the footprint draw list.
if( aModule )
aModule->GraphicalItemsList().PushFront( text );
text->ClearFlags();
if( aDC )
text->Draw( m_canvas, aDC, GR_OR );
SetMsgPanel( text );
return text;
}
示例2: CreateTextModule
/* Add a new graphical text to the active module (footprint)
* Note there always are 2 mandatory texts: reference and value.
* New texts have the member TEXTE_MODULE.GetType() set to TEXT_is_DIVERS
*/
TEXTE_MODULE* FOOTPRINT_EDIT_FRAME::CreateTextModule( MODULE* aModule, wxDC* aDC )
{
TEXTE_MODULE* text = new TEXTE_MODULE( aModule );
text->SetFlags( IS_NEW );
GetDesignSettings().m_ModuleTextWidth = Clamp_Text_PenSize( GetDesignSettings().m_ModuleTextWidth,
std::min( GetDesignSettings().m_ModuleTextSize.x, GetDesignSettings().m_ModuleTextSize.y ), true );
text->SetTextSize( GetDesignSettings().m_ModuleTextSize );
text->SetThickness( GetDesignSettings().m_ModuleTextWidth );
text->SetPosition( GetCrossHairPosition() );
if( LSET::AllTechMask().test( GetActiveLayer() ) ) // i.e. a possible layer for a text
text->SetLayer( GetActiveLayer() );
InstallTextModOptionsFrame( text, NULL );
m_canvas->MoveCursorToCrossHair();
if( text->GetText().IsEmpty() )
{
delete text;
return NULL;
}
// Add the new text object to the beginning of the footprint draw list.
if( aModule )
aModule->GraphicalItems().PushFront( text );
text->ClearFlags();
if( aDC )
text->Draw( m_canvas, aDC, GR_OR );
SetMsgPanel( text );
return text;
}
示例3: Inspect
/**
* Function Inspect
* is the examining function within the INSPECTOR which is passed to the
* Iterate function. Searches and collects all the objects that the old
* function PcbGeneralLocateAndDisplay() would find, except that it keeps all
* that it finds and does not do any displaying.
*
* @param testItem An EDA_ITEM to examine.
* @param testData The const void* testData, not used here.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
*/
SEARCH_RESULT GENERAL_COLLECTOR::Inspect( EDA_ITEM* testItem, const void* testData )
{
BOARD_ITEM* item = (BOARD_ITEM*) testItem;
MODULE* module = NULL;
D_PAD* pad = NULL;
bool pad_through = false;
SEGVIA* via = NULL;
MARKER_PCB* marker = NULL;
#if 0 // debugging
static int breakhere = 0;
switch( item->Type() )
{
case PCB_PAD_T:
{
MODULE* m = (MODULE*) item->GetParent();
if( m->GetReference() == wxT( "Y2" ) )
{
breakhere++;
}
}
break;
case PCB_VIA_T:
breakhere++;
break;
case PCB_TRACE_T:
breakhere++;
break;
case PCB_ZONE_T:
breakhere++;
break;
case PCB_TEXT_T:
breakhere++;
break;
case PCB_LINE_T:
breakhere++;
break;
case PCB_DIMENSION_T:
breakhere++;
break;
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* tm = (TEXTE_MODULE*) item;
if( tm->GetText() == wxT( "10uH" ) )
{
breakhere++;
}
}
break;
case PCB_MODULE_T:
{
MODULE* m = (MODULE*) item;
if( m->GetReference() == wxT( "C98" ) )
{
breakhere++;
}
}
break;
case PCB_MARKER_T:
breakhere++;
break;
default:
breakhere++;
break;
}
#endif
switch( item->Type() )
{
case PCB_PAD_T:
// there are pad specific visibility controls.
// Criterias to select a pad is:
//.........这里部分代码省略.........
示例4: initDlg
void DialogEditModuleText::initDlg( )
{
SetFocus();
wxString msg;
if( m_module )
{
wxString format = m_ModuleInfoText->GetLabel();
msg.Printf( format,
GetChars( m_module->GetReference() ),
GetChars( m_module->GetValue() ),
m_module->GetOrientation() / 10.0 );
}
else
{
msg.Empty();
}
m_ModuleInfoText->SetLabel( msg );
switch( m_currentText->GetType() )
{
case TEXTE_MODULE::TEXT_is_VALUE:
m_TextDataTitle->SetLabel( _( "Value:" ) );
break;
case TEXTE_MODULE::TEXT_is_DIVERS:
m_TextDataTitle->SetLabel( _( "Text:" ) );
break;
default:
m_TextDataTitle->SetLabel( _( "Reference:" ) );
break;
}
m_Name->SetValue( m_currentText->GetText() );
m_Style->SetSelection( m_currentText->IsItalic() ? 1 : 0 );
AddUnitSymbol( *m_SizeXTitle );
PutValueInLocalUnits( *m_TxtSizeCtrlX, m_currentText->GetSize().x );
AddUnitSymbol( *m_SizeYTitle );
PutValueInLocalUnits( *m_TxtSizeCtrlY, m_currentText->GetSize().y );
AddUnitSymbol( *m_PosXTitle );
PutValueInLocalUnits( *m_TxtPosCtrlX, m_currentText->GetPos0().x );
AddUnitSymbol( *m_PosYTitle );
PutValueInLocalUnits( *m_TxtPosCtrlY, m_currentText->GetPos0().y );
AddUnitSymbol( *m_WidthTitle );
PutValueInLocalUnits( *m_TxtWidthCtlr, m_currentText->GetThickness() );
double text_orient = m_currentText->GetOrientation();
NORMALIZE_ANGLE_90( text_orient );
if( (text_orient != 0) )
m_Orient->SetSelection( 1 );
if( !m_currentText->IsVisible() )
m_Show->SetSelection( 1 );;
}
示例5: placeTextModule
int DRAWING_TOOL::placeTextModule()
{
TEXTE_MODULE* text = new TEXTE_MODULE( NULL );
const BOARD_DESIGN_SETTINGS& dsnSettings = m_frame->GetDesignSettings();
assert( m_editModules );
// Add a VIEW_GROUP that serves as a preview for the new item
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
// do not capture or auto-pan until we start placing some text
Activate();
m_frame->SetToolID( ID_MODEDIT_TEXT_TOOL, wxCURSOR_PENCIL, _( "Add text" ) );
bool placing = false;
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = m_controls->GetCursorPosition();
if( evt->IsCancel() || evt->IsActivate() )
{
preview.Clear();
preview.ViewUpdate();
m_controls->SetAutoPan( false );
m_controls->CaptureCursor( false );
m_controls->ShowCursor( true );
if( !placing || evt->IsActivate() )
{
delete text;
break;
}
else
{
placing = false; // start from the beginning
}
}
else if( text && evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
text->Rotate( text->GetPosition(), m_frame->GetRotationAngle() );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
text->Flip( text->GetPosition() );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !placing )
{
text->SetSize( dsnSettings.m_ModuleTextSize );
text->SetThickness( dsnSettings.m_ModuleTextWidth );
text->SetTextPosition( wxPoint( cursorPos.x, cursorPos.y ) );
DialogEditModuleText textDialog( m_frame, text, NULL );
placing = textDialog.ShowModal() && ( text->GetText().Length() > 0 );
if( !placing )
continue;
m_controls->CaptureCursor( true );
m_controls->SetAutoPan( true );
m_controls->ShowCursor( false );
text->SetParent( m_board->m_Modules ); // it has to set after the settings dialog
// otherwise the dialog stores it in undo buffer
preview.Add( text );
}
else
{
assert( text->GetText().Length() > 0 );
assert( text->GetSize().x > 0 && text->GetSize().y > 0 );
text->SetLocalCoord();
text->ClearFlags();
// Module has to be saved before any modification is made
m_frame->SaveCopyInUndoList( m_board->m_Modules, UR_MODEDIT );
m_board->m_Modules->SetLastEditTime();
m_board->m_Modules->GraphicalItems().PushFront( text );
m_view->Add( text );
text->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_frame->OnModify();
preview.Remove( text );
m_controls->CaptureCursor( false );
m_controls->SetAutoPan( false );
//.........这里部分代码省略.........
示例6: CreateComponentsSection
/* Creates the section $COMPONENTS (Footprints placement)
* Bottom side components are difficult to handle: shapes must be mirrored or
* flipped, silk layers need to be handled correctly and so on. Also it seems
* that *noone* follows the specs...
*/
static void CreateComponentsSection( FILE* aFile, BOARD* aPcb )
{
fputs( "$COMPONENTS\n", aFile );
int cu_count = aPcb->GetCopperLayerCount();
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
{
const char* mirror;
const char* flip;
double fp_orient = module->GetOrientation();
if( module->GetFlag() )
{
mirror = "0";
flip = "FLIP";
NEGATE_AND_NORMALIZE_ANGLE_POS( fp_orient );
}
else
{
mirror = "0";
flip = "0";
}
fprintf( aFile, "\nCOMPONENT %s\n",
TO_UTF8( module->GetReference() ) );
fprintf( aFile, "DEVICE %s_%s\n",
TO_UTF8( module->GetReference() ),
TO_UTF8( module->GetValue() ) );
fprintf( aFile, "PLACE %g %g\n",
MapXTo( module->GetPosition().x ),
MapYTo( module->GetPosition().y ) );
fprintf( aFile, "LAYER %s\n",
(module->GetFlag()) ? "BOTTOM" : "TOP" );
fprintf( aFile, "ROTATION %g\n",
fp_orient / 10.0 );
fprintf( aFile, "SHAPE %s %s %s\n",
TO_UTF8( module->GetReference() ),
mirror, flip );
// Text on silk layer: RefDes and value (are they actually useful?)
TEXTE_MODULE *textmod = &module->Reference();
for( int ii = 0; ii < 2; ii++ )
{
double txt_orient = textmod->GetOrientation();
std::string layer = GenCADLayerName( cu_count, module->GetFlag() ? B_SilkS : F_SilkS );
fprintf( aFile, "TEXT %g %g %g %g %s %s \"%s\"",
textmod->GetPos0().x / SCALE_FACTOR,
-textmod->GetPos0().y / SCALE_FACTOR,
textmod->GetSize().x / SCALE_FACTOR,
txt_orient / 10.0,
mirror,
layer.c_str(),
TO_UTF8( textmod->GetText() ) );
// Please note, the width is approx
fprintf( aFile, " 0 0 %g %g\n",
( textmod->GetSize().x * textmod->GetLength() ) / SCALE_FACTOR,
textmod->GetSize().y / SCALE_FACTOR );
textmod = &module->Value(); // Dirty trick for the second iteration
}
// The SHEET is a 'generic description' for referencing the component
fprintf( aFile, "SHEET \"RefDes: %s, Value: %s\"\n",
TO_UTF8( module->GetReference() ),
TO_UTF8( module->GetValue() ) );
}
fputs( "$ENDCOMPONENTS\n\n", aFile );
}
示例7: PlaceText
int DRAWING_TOOL::PlaceText( const TOOL_EVENT& aEvent )
{
BOARD_ITEM* text = NULL;
const BOARD_DESIGN_SETTINGS& dsnSettings = m_frame->GetDesignSettings();
BOARD_COMMIT commit( m_frame );
// Add a VIEW_GROUP that serves as a preview for the new item
SELECTION preview( m_view );
m_view->Add( &preview );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
// do not capture or auto-pan until we start placing some text
SCOPED_DRAW_MODE scopedDrawMode( m_mode, MODE::TEXT );
Activate();
m_frame->SetToolID( m_editModules ? ID_MODEDIT_TEXT_TOOL : ID_PCB_ADD_TEXT_BUTT,
wxCURSOR_PENCIL, _( "Add text" ) );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = m_controls->GetCursorPosition();
if( evt->IsCancel() || evt->IsActivate() )
{
if( text )
{
// Delete the old text and have another try
delete text;
text = NULL;
preview.Clear();
m_controls->SetAutoPan( false );
m_controls->CaptureCursor( false );
m_controls->ShowCursor( true );
}
else
break;
if( evt->IsActivate() ) // now finish unconditionally
break;
}
else if( text && evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
text->Rotate( text->GetPosition(), m_frame->GetRotationAngle() );
m_view->Update( &preview );
}
// TODO rotate CCW
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
text->Flip( text->GetPosition() );
m_view->Update( &preview );
}
}
else if ( evt->IsClick( BUT_RIGHT ) )
{
showContextMenu();
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !text )
{
// Init the new item attributes
if( m_editModules )
{
TEXTE_MODULE* textMod = new TEXTE_MODULE( (MODULE*) m_frame->GetModel() );
textMod->SetLayer( m_frame->GetActiveLayer() );
textMod->SetSize( dsnSettings.m_ModuleTextSize );
textMod->SetThickness( dsnSettings.m_ModuleTextWidth );
textMod->SetTextPosition( wxPoint( cursorPos.x, cursorPos.y ) );
DialogEditModuleText textDialog( m_frame, textMod, NULL );
bool placing;
RunMainStack( [&]() {
placing = textDialog.ShowModal() && ( textMod->GetText().Length() > 0 );
} );
if( placing )
text = textMod;
else
delete textMod;
}
else
{
TEXTE_PCB* textPcb = new TEXTE_PCB( m_frame->GetModel() );
// TODO we have to set IS_NEW, otherwise InstallTextPCB.. creates an undo entry :| LEGACY_CLEANUP
textPcb->SetFlags( IS_NEW );
LAYER_ID layer = m_frame->GetActiveLayer();
//.........这里部分代码省略.........