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C++ TCompiler::getSymbolTable方法代码示例

本文整理汇总了C++中TCompiler::getSymbolTable方法的典型用法代码示例。如果您正苦于以下问题:C++ TCompiler::getSymbolTable方法的具体用法?C++ TCompiler::getSymbolTable怎么用?C++ TCompiler::getSymbolTable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TCompiler的用法示例。


在下文中一共展示了TCompiler::getSymbolTable方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ShCompile

//
// Do an actual compile on the given strings.  The result is left 
// in the given compile object.
//
// Return:  The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
    const ShHandle handle,
    const char* const shaderStrings[],
    const int numStrings,
    const EShOptimizationLevel optLevel,
    int debugOptions
    )
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;
    
    GlobalPoolAllocator.push();
    TInfoSink& infoSink = compiler->getInfoSink();
    infoSink.info.erase();
    infoSink.debug.erase();
    infoSink.obj.erase();

    if (numStrings == 0)
        return 1;

    TIntermediate intermediate(infoSink);
    TSymbolTable& symbolTable = compiler->getSymbolTable();

    TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->getSpec(), infoSink);
    parseContext.initializeExtensionBehavior();
    GlobalParseContext = &parseContext;
 
    setInitialState();

    InitPreprocessor();
    //
    // Parse the application's shaders.  All the following symbol table
    // work will be throw-away, so push a new allocation scope that can
    // be thrown away, then push a scope for the current shader's globals.
    //
    bool success = true;

    symbolTable.push();
    if (!symbolTable.atGlobalLevel())
        parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");

    int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext);
    if (ret)
        success = false;

    if (success && parseContext.treeRoot) {
        if (optLevel == EShOptNoGeneration)
            parseContext.infoSink.info.message(EPrefixNone, "No errors.  No code generation was requested.");
        else {
            success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);

            if (success) {

                if (debugOptions & EDebugOpIntermediate)
                    intermediate.outputTree(parseContext.treeRoot);

                //
                // Call the machine dependent compiler
                //
                if (!compiler->compile(parseContext.treeRoot))
                    success = false;
            }
        }
    } else if (!success) {
        parseContext.infoSink.info.prefix(EPrefixError);
        parseContext.infoSink.info << parseContext.numErrors << " compilation errors.  No code generated.\n\n";
        success = false;
        if (debugOptions & EDebugOpIntermediate)
            intermediate.outputTree(parseContext.treeRoot);
    } else if (!parseContext.treeRoot) {
        parseContext.error(1, "Unexpected end of file.", "", "");
        parseContext.infoSink.info << parseContext.numErrors << " compilation errors.  No code generated.\n\n";
        success = false;
        if (debugOptions & EDebugOpIntermediate)
            intermediate.outputTree(parseContext.treeRoot);
    }

    intermediate.remove(parseContext.treeRoot);

    //
    // Ensure symbol table is returned to the built-in level,
    // throwing away all but the built-ins.
    //
    while (!symbolTable.atBuiltInLevel())
        symbolTable.pop();
//.........这里部分代码省略.........
开发者ID:achellies,项目名称:WinCEWebKit,代码行数:101,代码来源:ShaderLang.cpp

示例2: ShConstructCompiler

//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(EShLanguage language, EShSpec spec, const TBuiltInResource* resources)
{
    if (!InitThread())
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, spec));
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    // Generate built-in symbol table.
    if (!GenerateBuiltInSymbolTable(language, spec, *resources, compiler->getInfoSink(), compiler->getSymbolTable())) {
        ShDestruct(base);
        return 0;
    }

    return reinterpret_cast<void*>(base);
}
开发者ID:achellies,项目名称:WinCEWebKit,代码行数:21,代码来源:ShaderLang.cpp


注:本文中的TCompiler::getSymbolTable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。