本文整理汇总了C++中Stone::setDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ Stone::setDistance方法的具体用法?C++ Stone::setDistance怎么用?C++ Stone::setDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stone
的用法示例。
在下文中一共展示了Stone::setDistance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: glMatrixMode
void
GameScene::initializeGL(int width, int height)
{
viewport_width = width;
viewport_height = height;
this->w = width;
this->h = height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0, w, h, 0, 0, 1);
if (h > w) {
glTranslatef(w/2, h/2, 0);
glRotatef(90, 0, 0, 1);
glTranslatef(-h/2, -w/2, 0);
std::swap(h, w);
}
masterScale = (float)h / 480. * 1.2;
width = w = (float)w / masterScale;
height = h = (float)h / masterScale;
glClearColor(0, 0, 0, 0);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Texture *mainTexture = Texture::l44();
glBindTexture(GL_TEXTURE_2D, mainTexture->getTextureName());
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
rabbit = new PhysicalRabbit(this, new RabbitSprite(mainTexture), new Sprite(TextureParts::makeCoin(mainTexture)), width, height);
rabbit->setPosition(width/2, height/2);
rabbit->getSprite()->setHidden(true);
rabbit->getSprite()->setDistance(1);
crosshairs = new Crosshairs(this, mainTexture, width, height);
crosshairs->setRabbit(rabbit);
crosshairs->setDistance(0);
landscape = new Landscape(mainTexture, width, height);
landscape->setRabbit(rabbit);
jiggleAnimation = new JiggleAnimation(landscape);
coin = new Sprite(TextureParts::makeCoin(mainTexture));
coin->setDistance(1);
timeDisplay = new TimeDisplay(mainTexture, timeManager);
timeDisplay->setPosition(width - timeDisplay->getWidth()-10, 10);
timeDisplay->setDistance(0);
for (int i=0; i<STONE_COUNT; i++) {
Stone *stone = new Stone(mainTexture, this, i);
stone->setDistance(0);
StoneAnimation *stoneAnimation = new StoneAnimation(stone);
stoneAnimation->restart();
stones.push_back(stoneAnimation);
landscape->addChildFront(stone);
}
gameOver = new GameOver(mainTexture);
gameOver->setPosition(width/2, height/2);
gameOver->reset();
landscape->addChildFront(gameOver);
menu = new Menu(mainTexture, width, height);
tapHelp = new Sprite(TextureParts::makeHelpTap(mainTexture));
tapHelp->setPosition(width/2, height/2);
tapHelp->setPosition(width/2, tapHelp->getHeight()/2 + 40);
tapHelp->setDistance(0);
tiltHelp = new Sprite(TextureParts::makeHelpTilt(mainTexture));
tiltHelp->setPosition(width/2, tiltHelp->getHeight()/2 + 40);
tiltHelp->setDistance(0);
restartGameThread();
}