本文整理汇总了C++中Stone::getColor方法的典型用法代码示例。如果您正苦于以下问题:C++ Stone::getColor方法的具体用法?C++ Stone::getColor怎么用?C++ Stone::getColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stone
的用法示例。
在下文中一共展示了Stone::getColor方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkNeighbour
Group* StoneHandler::checkNeighbour(int x, int y, StoneColor color, Group *group, Matrix *m) //SL added eb 8
{
// CHECK_PTR(group);
// CHECK_PTR(m); //added eb 8
bool visible = false ;
int size = boardHandler->board->getBoardSize(); //end add eb 8
Stone *tmp = stones->find(Matrix::coordsToKey(x, y));
// Okay, this is dirty and synthetic :
// Because we use this function where the matrix can be NULL, we need to check this
// Furthermore, since this has been added after the first code, we keep the 'stone->visible' test where one should only use the 'matrix' code
if (m != NULL && x-1 >= 0 && x-1 < size && y-1 >= 0 && y-1 < size) //SL added eb 8
visible = (m->at(x - 1, y - 1) != stoneNone); //SL added eb 9 We do this in order not to pass a null matrix to the matrix->at function (seen in handicap games)
// again we priviledge matrix over stone visibility (we might be browsing a game)
if (tmp != NULL && tmp->getColor() == color && (tmp->isVisible()|| visible)) //SL added eb 8
{
if (!group->contains(tmp))
{
group->append(tmp);
tmp->checked = true;
}
}
return group;
}
示例2: isAttachedTo
bool Group::isAttachedTo(Stone *s)
{
CHECK_PTR(s);
int stoneX = s->posX();
int stoneY = s->posY();
int x, y;
StoneColor col = s->getColor(), c;
Stone *tmp;
if (isEmpty())
return false;
for (unsigned int i=0; i<size(); i++)
{
tmp = at(i);
x = tmp->posX();
y = tmp->posY();
c = tmp->getColor();
if (((stoneX == x && (stoneY == y-1 || stoneY == y+1)) ||
(stoneY == y && (stoneX == x-1 || stoneX == x+1))) &&
c == col)
return true;
}
return false;
}
示例3: debug
void Group::debug()
{
qDebug(QString("Count: %1 - Liberties: %2").arg(count()).arg(liberties));
const_iterator i;
for (i = constBegin(); i != constEnd(); i++)
{
Stone *s = *i;
qDebug(" (%d, %d) %s", s->posX(), s->posY(),
s->getColor() == stoneBlack ? "B" : "W");
}
}
示例4: updateDeadMarks
void StoneHandler::updateDeadMarks(int &black, int &white)
{
Q3IntDictIterator<Stone> it(*stones);
Stone *s;
while (it.current())
{
s = it.current();
CHECK_PTR(s);
if (s->isDead())
{
if (s->getColor() == stoneBlack)
white ++;
else
black ++;
}
++it;
}
}
示例5: markSekiGroup
bool StoneHandler::markSekiGroup(int x, int y, int &caps, StoneColor &col, bool &seki)
{
if (hasStone(x, y) != 1)
return false;
Stone *s = getStoneAt(x, y);
CHECK_PTR(s);
col = s->getColor();
if (!s->isSeki())
seki = true;
Group *g = assembleGroup(s, NULL); //SL added eb 8
CHECK_PTR(g);
// Mark stones of this group as seki
QListIterator<Stone *> it(*g);
while (it.hasNext())
{
Stone *s = it.next();
CHECK_PTR(s);
if (seki && s->isDead())
caps ++;
s->setSeki(seki);
if (seki)
{
s->togglePixmap(boardHandler->board->getImageHandler()->getGhostPixmaps(),
false);
}
else
{
s->togglePixmap(boardHandler->board->getImageHandler()->getStonePixmaps(),
true);
}
}
delete g;
return true;
}
示例6: removeDeadGroup
bool StoneHandler::removeDeadGroup(int x, int y, int &caps, StoneColor &col, bool &dead)
{
if (hasStone(x, y) != 1)
return false;
Stone *s = getStoneAt(x, y);
CHECK_PTR(s);
col = s->getColor();
if (!s->isDead())
dead = true;
Group *g = assembleGroup(s, NULL); //SL added eb 8
CHECK_PTR(g);
caps = g->count();
// Mark stones of this group as dead or alive again
QListIterator<Stone *> it(*g);
while (it.hasNext())
{
Stone *s = it.next();
CHECK_PTR(s);
s->setDead(dead);
if (dead)
{
s->togglePixmap(boardHandler->board->getImageHandler()->getGhostPixmaps(),
false);
}
else
{
s->togglePixmap(boardHandler->board->getImageHandler()->getStonePixmaps(),
true);
}
}
delete g;
return true;
}
示例7: markSekiGroup
bool StoneHandler::markSekiGroup(int x, int y, int &caps, StoneColor &col, bool &seki)
{
if (hasStone(x, y) != 1)
return false;
Stone *s = getStoneAt(x, y);
CHECK_PTR(s);
col = s->getColor();
if (!s->isSeki())
seki = true;
Group *g = assembleGroup(s, NULL); //SL added eb 8
CHECK_PTR(g);
// Mark stones of this group as seki
QListIterator<Stone> it(*g);
for (; it.current(); ++it)
{
s = it.current();
CHECK_PTR(s);
if (seki && s->isDead())
caps ++;
s->setSeki(seki);
if (seki)
{
s->setSequence(boardHandler->board->getImageHandler()->getGhostPixmaps());
s->shadow->hide();
}
else
{
s->setSequence(boardHandler->board->getImageHandler()->getStonePixmaps());
s->shadow->show();
}
}
delete g;
return true;
}
示例8: removeDeadGroup
bool StoneHandler::removeDeadGroup(int x, int y, int &caps, StoneColor &col, bool &dead)
{
if (hasStone(x, y) != 1)
return false;
Stone *s = getStoneAt(x, y);
CHECK_PTR(s);
col = s->getColor();
if (!s->isDead())
dead = true;
Group *g = assembleGroup(s, NULL); //SL added eb 8
CHECK_PTR(g);
caps = g->count();
// Mark stones of this group as dead or alive again
QListIterator<Stone> it(*g);
for (; it.current(); ++it)
{
s = it.current();
CHECK_PTR(s);
s->setDead(dead);
if (dead)
{
s->setSequence(boardHandler->board->getImageHandler()->getGhostPixmaps());
s->shadow->hide();
}
else
{
s->setSequence(boardHandler->board->getImageHandler()->getStonePixmaps());
s->shadow->show();
}
}
delete g;
return true;
}
示例9: debug
void StoneHandler::debug()
{
qDebug("StoneHandler::debug()");
#if 0
Q3IntDictIterator<Stone> its(*stones);
Stone *s;
while (its.current())
{
s = its.current();
qDebug("%d -> %s", its.currentKey(), s->getColor() == stoneBlack ? "Black" : "White");
++its;
}
#endif
Q3PtrListIterator<Group> it(*groups);
for (; it.current(); ++it)
{
Group *g = it.current();
g->debug();
}
}
示例10: updateAll
bool StoneHandler::updateAll(Matrix *m, bool toDraw)
{
// qDebug("StoneHandler::updateAll(Matrix *m) - toDraw = %d", toDraw);
CHECK_PTR(m);
// m->debug();
Stone *stone;
bool modified = false, fake = false;
short data;
/*
* Synchronize the matrix with the stonehandler data and
* update the canvas.
* This is usually called when navigating through the tree.
*/
for (int y=1; y<=boardHandler->board->getBoardSize(); y++)
{
for (int x=1; x<=boardHandler->board->getBoardSize(); x++)
{
// Extract the data for the stone from the matrix
data = abs(m->at(x-1, y-1) % 10);
switch (data)
{
case stoneBlack:
if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL)
{
addStone(boardHandler->board->addStoneSprite(stoneBlack, x, y, fake), true, false);
modified = true;
break;
}
else if (!stone->isVisible())
{
stone->show();
modified = true;
}
if (stone->getColor() == stoneWhite)
{
stone->setColor(stoneBlack);
modified = true;
}
break;
case stoneWhite:
if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL)
{
addStone(boardHandler->board->addStoneSprite(stoneWhite, x, y, fake), true, false);
modified = true;
break;
}
else if (!stone->isVisible())
{
stone->show();
modified = true;
}
if (stone->getColor() == stoneBlack)
{
stone->setColor(stoneWhite);
modified = true;
}
break;
case stoneNone:
case stoneErase:
if ((stone = stones->find(Matrix::coordsToKey(x, y))) != NULL &&
stone->isVisible())
{
stone->hide();
modified = true;
}
break;
default:
qWarning("Bad matrix data <%d> at %d/%d in StoneHandler::updateAll(Matrix *m) !",
data, x, y);
}
// Skip mark drawing when reading sgf
if (!toDraw)
continue;
// Extract the mark data from the matrix
data = abs(m->at(x-1, y-1) / 10);
switch (data)
{
case markSquare:
modified = true;
boardHandler->board->setMark(x, y, markSquare, false);
break;
case markCircle:
modified = true;
boardHandler->board->setMark(x, y, markCircle, false);
break;
//.........这里部分代码省略.........