本文整理汇总了C++中Steps::WasLoadedFromProfile方法的典型用法代码示例。如果您正苦于以下问题:C++ Steps::WasLoadedFromProfile方法的具体用法?C++ Steps::WasLoadedFromProfile怎么用?C++ Steps::WasLoadedFromProfile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Steps
的用法示例。
在下文中一共展示了Steps::WasLoadedFromProfile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleScreenMessage
void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_RefreshSelector )
{
m_Selector.RefreshAll();
RefreshNumStepsLoadedFromProfile();
}
else if( SM == SM_Success && m_Selector.GetSelectedAction() == EditMenuAction_Delete )
{
LOG->Trace( "Delete successful; deleting steps from memory" );
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
FOREACH_PlayerNumber(pn)
{
GAMESTATE->m_pCurSteps[pn].Set(NULL);
}
bool bSaveSong = !pStepsToDelete->WasLoadedFromProfile();
pSong->DeleteSteps( pStepsToDelete );
SONGMAN->Invalidate( pSong );
/* Only save to the main .SM file if the steps we're deleting
* were loaded from it. */
if( bSaveSong )
{
pSong->Save();
SCREENMAN->ZeroNextUpdate();
}
SCREENMAN->SendMessageToTopScreen( SM_RefreshSelector );
}