当前位置: 首页>>代码示例>>C++>>正文


C++ Steps::SetDifficulty方法代码示例

本文整理汇总了C++中Steps::SetDifficulty方法的典型用法代码示例。如果您正苦于以下问题:C++ Steps::SetDifficulty方法的具体用法?C++ Steps::SetDifficulty怎么用?C++ Steps::SetDifficulty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Steps的用法示例。


在下文中一共展示了Steps::SetDifficulty方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadFromTokens

void SMLoader::LoadFromTokens( 
			     RString sStepsType, 
			     RString sDescription,
			     RString sDifficulty,
			     RString sMeter,
			     RString sRadarValues,
			     RString sNoteData,
			     Steps &out
			     )
{
	// we're loading from disk, so this is by definition already saved:
	out.SetSavedToDisk( true );

	Trim( sStepsType );
	Trim( sDescription );
	Trim( sDifficulty );
	Trim( sNoteData );

	//	LOG->Trace( "Steps::LoadFromTokens()" );

	// backwards compatibility hacks:
	// HACK: We eliminated "ez2-single-hard", but we should still handle it.
	if( sStepsType == "ez2-single-hard" )
		sStepsType = "ez2-single";

	// HACK: "para-single" used to be called just "para"
	if( sStepsType == "para" )
		sStepsType = "para-single";

	out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType );
	out.SetDescription( sDescription );
	out.SetCredit( sDescription ); // this is often used for both.
	out.SetChartName(sDescription); // yeah, one more for good measure.
	out.SetDifficulty( OldStyleStringToDifficulty(sDifficulty) );

	// Handle hacks that originated back when StepMania didn't have
	// Difficulty_Challenge. (At least v1.64, possibly v3.0 final...)
	if( out.GetDifficulty() == Difficulty_Hard )
	{
		// HACK: SMANIAC used to be Difficulty_Hard with a special description.
		if( sDescription.CompareNoCase("smaniac") == 0 ) 
			out.SetDifficulty( Difficulty_Challenge );

		// HACK: CHALLENGE used to be Difficulty_Hard with a special description.
		if( sDescription.CompareNoCase("challenge") == 0 ) 
			out.SetDifficulty( Difficulty_Challenge );
	}

	if( sMeter.empty() )
	{
		// some simfiles (e.g. X-SPECIALs from Zenius-I-Vanisher) don't
		// have a meter on certain steps. Make the meter 1 in these instances.
		sMeter = "1";
	}
	out.SetMeter( StringToInt(sMeter) );

	out.SetSMNoteData( sNoteData );

	out.TidyUpData();
}
开发者ID:SamDecrock,项目名称:stepmania5-http-post-scores,代码行数:60,代码来源:NotesLoaderSM.cpp

示例2: LoadFromSMTokens

void SMLoader::LoadFromSMTokens( 
	CString sStepsType, 
	CString sDescription,
	CString sDifficulty,
	CString sMeter,
	CString sRadarValues,
	CString sNoteData,
	CString sAttackData,
	Steps &out
)
{
	TrimLeft(sStepsType); 
	TrimRight(sStepsType); 
	TrimLeft(sDescription); 
	TrimRight(sDescription); 
	TrimLeft(sDifficulty); 
	TrimRight(sDifficulty); 


//	LOG->Trace( "Steps::LoadFromSMTokens()" );

	out.m_StepsType = GameManager::StringToStepsType(sStepsType);
	out.SetDescription(sDescription);
	out.SetDifficulty(StringToDifficulty( sDifficulty ));

	// HACK:  We used to store SMANIAC as DIFFICULTY_HARD with special description.
	// Now, it has its own DIFFICULTY_CHALLENGE
	if( sDescription.CompareNoCase("smaniac") == 0 ) 
		out.SetDifficulty( DIFFICULTY_CHALLENGE );
	// HACK:  We used to store CHALLENGE as DIFFICULTY_HARD with special description.
	// Now, it has its own DIFFICULTY_CHALLENGE
	if( sDescription.CompareNoCase("challenge") == 0 ) 
		out.SetDifficulty( DIFFICULTY_CHALLENGE );

	out.SetMeter(atoi(sMeter));
	CStringArray saValues;
	split( sRadarValues, ",", saValues, true );
	if( saValues.size() == NUM_RADAR_CATEGORIES )
	{
		RadarValues v;
		FOREACH_RadarCategory(rc)
			v[rc] = strtof( saValues[rc], NULL );
		out.SetRadarValues( v ); 
	}
    
	out.SetSMNoteData(sNoteData, sAttackData);

	out.TidyUpData();
}
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:49,代码来源:NotesLoaderSM.cpp

示例3: min

		FOREACH_ENUM( Difficulty, dc )
		{
			if( dc == Difficulty_Edit )
				continue;

			vector<Steps*> vSteps;
			SongUtil::GetSteps( &p, vSteps, st, dc );

			StepsUtil::SortNotesArrayByDifficulty( vSteps );
			for( unsigned k=1; k<vSteps.size(); k++ )
			{
				Steps* pSteps = vSteps[k];

				Difficulty dc2 = min( (Difficulty)(dc+1), Difficulty_Challenge );
				pSteps->SetDifficulty( dc2 );
			}
		}
开发者ID:cybik,项目名称:stepmania,代码行数:17,代码来源:NotesLoaderBMS.cpp

示例4: LoadFromKSFFile


//.........这里部分代码省略.........
	}

	if( iTickCount == -1 )
	{
		iTickCount = 4;
		LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount );
	}

	// Prepare BPM stuff already if the file uses KSF syntax.
	if( bKIUCompliant )
	{
		if( BPM2 > 0 && BPMPos2 > 0 )
		{
			HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 );
		}

		if( BPM3 > 0 && BPMPos3 > 0 )
		{
			HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 );
		}
	}

	NoteData notedata;	// read it into here

	{
		std::string sDir, sFName, sExt;
		splitpath( sPath, sDir, sFName, sExt );
		sFName = Rage::make_lower(sFName);

		out.SetDescription(sFName);
		// Check another before anything else... is this okay? -DaisuMaster
		if( sFName.find("another") != string::npos )
		{
			out.SetDifficulty( Difficulty_Edit );
			if( !out.GetMeter() ) out.SetMeter( 25 );
		}
		else if(sFName.find("wild") != string::npos ||
			sFName.find("wd") != string::npos ||
			sFName.find("crazy+") != string::npos ||
			sFName.find("cz+") != string::npos ||
			sFName.find("hardcore") != string::npos )
		{
			out.SetDifficulty( Difficulty_Challenge );
			if( !out.GetMeter() ) out.SetMeter( 20 );
		}
		else if(sFName.find("crazy") != string::npos ||
			sFName.find("cz") != string::npos ||
			sFName.find("nightmare") != string::npos ||
			sFName.find("nm") != string::npos ||
			sFName.find("crazydouble") != string::npos )
		{
			out.SetDifficulty( Difficulty_Hard );
			if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR.
		}
		else if(sFName.find("hard") != string::npos ||
			sFName.find("hd") != string::npos ||
			sFName.find("freestyle") != string::npos ||
			sFName.find("fs") != string::npos ||
			sFName.find("double") != string::npos )
		{
			out.SetDifficulty( Difficulty_Medium );
			if( !out.GetMeter() ) out.SetMeter( 8 );
		}
		else if(sFName.find("easy") != string::npos ||
			sFName.find("ez") != string::npos ||
			sFName.find("normal") != string::npos )
开发者ID:jberney,项目名称:stepmania,代码行数:67,代码来源:NotesLoaderKSF.cpp

示例5: LoadFromKSFFile

bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &song )
{
    LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );

    MsdFile msd;
    if( !msd.ReadFile( sPath ) )
        RageException::Throw( "Error opening file '%s'.", sPath.c_str() );

    int iTickCount = -1;	// this is the value we read for TICKCOUNT
    CStringArray asRows;

    for( unsigned i=0; i<msd.GetNumValues(); i++ )
    {
        const MsdFile::value_t &sParams = msd.GetValue(i);
        CString sValueName = sParams[0];

        // handle the data
        if( 0==stricmp(sValueName,"TICKCOUNT") )
            iTickCount = atoi(sParams[1]);

        else if( 0==stricmp(sValueName,"STEP") )
        {
            CString step = sParams[1];
            TrimLeft(step);
            split( step, "\n", asRows, true );
        }
        else if( 0==stricmp(sValueName,"DIFFICULTY") )
            out.SetMeter(atoi(sParams[1]));
    }

    if( iTickCount == -1 )
    {
        iTickCount = 2;
        LOG->Warn( "\"%s\": TICKCOUNT not found; defaulting to %i", sPath.c_str(), iTickCount );
    }

    NoteData notedata;	// read it into here

    {
        CString sDir, sFName, sExt;
        splitpath( sPath, sDir, sFName, sExt );
        sFName.MakeLower();

        out.SetDescription(sFName);
        if( sFName.Find("crazy")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_HARD);
            if(!out.GetMeter()) out.SetMeter(8);
        }
        else if( sFName.Find("hard")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_MEDIUM);
            if(!out.GetMeter()) out.SetMeter(5);
        }
        else if( sFName.Find("easy")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_EASY);
            if(!out.GetMeter()) out.SetMeter(2);
        }
        else
        {
            out.SetDifficulty(DIFFICULTY_MEDIUM);
            if(!out.GetMeter()) out.SetMeter(5);
        }

        notedata.SetNumTracks( 5 );
        out.m_StepsType = STEPS_TYPE_PUMP_SINGLE;

        /* Check for "halfdouble" before "double". */
        if( sFName.Find("halfdouble") != -1 || sFName.Find("h_double") != -1 )
        {
            notedata.SetNumTracks( 6 );
            out.m_StepsType = STEPS_TYPE_PUMP_HALFDOUBLE;
        }
        else if( sFName.Find("double") != -1 )
        {
            notedata.SetNumTracks( 10 );
            out.m_StepsType = STEPS_TYPE_PUMP_DOUBLE;
        }
        else if( sFName.Find("_2") != -1 )
        {
            notedata.SetNumTracks( 10 );
            out.m_StepsType = STEPS_TYPE_PUMP_COUPLE;
        }
    }

    int iHoldStartRow[13];
    int t;
    for( t=0; t<13; t++ )
        iHoldStartRow[t] = -1;

    for( unsigned r=0; r<asRows.size(); r++ )
    {
        CString& sRowString = asRows[r];
        StripCrnl( sRowString );

        if( sRowString == "" )
            continue;	// skip

        /* All 2s indicates the end of the song. */
//.........这里部分代码省略.........
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:101,代码来源:NotesLoaderKSF.cpp

示例6: LoadEdit

bool SMLoader::LoadEdit( CString sEditFilePath, ProfileSlot slot )
{
	LOG->Trace( "Song::LoadEdit(%s)", sEditFilePath.c_str() );

	int iBytes = FILEMAN->GetFileSizeInBytes( sEditFilePath );
	if( iBytes > MAX_EDIT_SIZE_BYTES )
	{
		LOG->Warn( "The edit '%s' is unreasonably large.  It won't be loaded.", sEditFilePath.c_str() );
		return false;
	}

	MsdFile msd;
	if( !msd.ReadFile( sEditFilePath ) )
		RageException::Throw( "Error opening file \"%s\": %s", sEditFilePath.c_str(), msd.GetError().c_str() );

	Song* pSong = NULL;

	for( unsigned i=0; i<msd.GetNumValues(); i++ )
	{
		int iNumParams = msd.GetNumParams(i);
		const MsdFile::value_t &sParams = msd.GetValue(i);
		const CString sValueName = sParams[0];

		// handle the data
		if( 0==stricmp(sValueName,"SONG") )
		{
			if( pSong )
			{
				LOG->Warn( "The edit file '%s' has more than one #SONG tag.", sEditFilePath.c_str() );
				return false;
			}

			CString sSongFullTitle = sParams[1];
			sSongFullTitle.Replace( '\\', '/' );

			pSong = SONGMAN->FindSong( sSongFullTitle );
			if( pSong == NULL )
			{
				LOG->Warn( "The edit file '%s' required a song '%s' that isn't present.", sEditFilePath.c_str(), sSongFullTitle.c_str() );
				return false;
			}

			if( pSong->GetNumStepsLoadedFromProfile(slot) >= MAX_EDITS_PER_SONG_PER_PROFILE )
			{
				LOG->Warn( "The song '%s' already has the maximum number of edits allowed for ProfileSlotP%d.", sSongFullTitle.c_str(), slot+1 );
				return false;
			}
		}

		else if( 0==stricmp(sValueName,"NOTES") )
		{
			if( pSong == NULL )
			{
				LOG->Warn( "The edit file '%s' has doesn't have a #SONG tag preceeding the first #NOTES tag.", sEditFilePath.c_str() );
				return false;
			}

			if( iNumParams < 7 )
			{
				LOG->Trace( "The song file '%s' is has %d fields in a #NOTES tag, but should have at least %d.", sEditFilePath.c_str(), iNumParams, 7 );
				continue;
			}

			Steps* pNewNotes = new Steps;
			ASSERT( pNewNotes );

			LoadFromSMTokens( 
				sParams[1], sParams[2], sParams[3], sParams[4], sParams[5], sParams[6], (iNumParams>=8)?sParams[7]:CString(""),
				*pNewNotes);

			pNewNotes->SetLoadedFromProfile( slot );
			pNewNotes->SetDifficulty( DIFFICULTY_EDIT );


			if( pSong->IsEditAlreadyLoaded(pNewNotes) )
			{
				LOG->Warn( "The edit file '%s' is a duplicate of another edit that was already loaded.", sEditFilePath.c_str() );
				SAFE_DELETE( pNewNotes );
				return false;
			}

			pSong->AddSteps( pNewNotes );
			return true;	// Only allow one Steps per edit file!
		}
		else
			LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
	}

	return true;
	
}
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:91,代码来源:NotesLoaderSM.cpp


注:本文中的Steps::SetDifficulty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。