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C++ Steps::GetMeter方法代码示例

本文整理汇总了C++中Steps::GetMeter方法的典型用法代码示例。如果您正苦于以下问题:C++ Steps::GetMeter方法的具体用法?C++ Steps::GetMeter怎么用?C++ Steps::GetMeter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Steps的用法示例。


在下文中一共展示了Steps::GetMeter方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteDWINotesTag

static bool WriteDWINotesTag( RageFile &f, const Steps &out )
{
	if( out.GetDifficulty() == Difficulty_Edit )
		return false;	// not supported by DWI

	LOG->Trace( "Steps::WriteDWINotesTag" );

	switch( out.m_StepsType )
	{
	case StepsType_dance_single:	f.Write( "#SINGLE:" );	break;
	case StepsType_dance_couple:	f.Write( "#COUPLE:" );	break;
	case StepsType_dance_double:	f.Write( "#DOUBLE:" );	break;
	case StepsType_dance_solo:	f.Write( "#SOLO:" );	break;
	default:	return false;	// not a type supported by DWI
	}

	switch( out.GetDifficulty() )
	{
	case Difficulty_Beginner:	f.Write( "BEGINNER:" ); break;
	case Difficulty_Easy:		f.Write( "BASIC:" );	break;
	case Difficulty_Medium:		f.Write( "ANOTHER:" );	break;
	case Difficulty_Hard:		f.Write( "MANIAC:" );	break;
	case Difficulty_Challenge:	f.Write( "SMANIAC:" );	break;
	default:	ASSERT(0);	return false;
	}

	f.PutLine( ssprintf("%d:", out.GetMeter()) );
	return true;
}
开发者ID:goofwear,项目名称:stepmania,代码行数:29,代码来源:NotesWriterDWI.cpp

示例2: GetStepsByMeter

Steps* SongUtil::GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh )
{
    const vector<Steps*>& vpSteps = (st == StepsType_Invalid)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
    for( unsigned i=0; i<vpSteps.size(); i++ )	// for each of the Song's Steps
    {
        Steps* pSteps = vpSteps[i];

        if( iMeterLow > pSteps->GetMeter() )
            continue;
        if( iMeterHigh < pSteps->GetMeter() )
            continue;

        return pSteps;
    }

    return NULL;
}
开发者ID:goofwear,项目名称:stepmania,代码行数:17,代码来源:SongUtil.cpp

示例3: GetSteps

void SongUtil::GetSteps(
    const Song *pSong,
    vector<Steps*>& arrayAddTo,
    StepsType st,
    Difficulty dc,
    int iMeterLow,
    int iMeterHigh,
    const RString &sDescription,
    bool bIncludeAutoGen,
    unsigned uHash,
    int iMaxToGet
)
{
    if( !iMaxToGet )
        return;

    const vector<Steps*> &vpSteps = st == StepsType_Invalid ? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
    for( unsigned i=0; i<vpSteps.size(); i++ )	// for each of the Song's Steps
    {
        Steps* pSteps = vpSteps[i];

        if( dc != Difficulty_Invalid && dc != pSteps->GetDifficulty() )
            continue;
        if( iMeterLow != -1 && iMeterLow > pSteps->GetMeter() )
            continue;
        if( iMeterHigh != -1 && iMeterHigh < pSteps->GetMeter() )
            continue;
        if( sDescription.size() && sDescription != pSteps->GetDescription() )
            continue;
        if( uHash != 0 && uHash != pSteps->GetHash() )
            continue;
        if( !bIncludeAutoGen && pSteps->IsAutogen() )
            continue;

        arrayAddTo.push_back( pSteps );

        if( iMaxToGet != -1 )
        {
            --iMaxToGet;
            if( !iMaxToGet )
                break;
        }
    }
}
开发者ID:goofwear,项目名称:stepmania,代码行数:44,代码来源:SongUtil.cpp

示例4: SortSongPointerArrayByMeter

void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc )
{
	song_sort_val.clear();
	for(unsigned i = 0; i < arraySongPointers.size(); ++i)
	{
		Steps* pSteps = arraySongPointers[i]->GetStepsByDifficulty( GAMESTATE->GetCurrentStyle()->m_StepsType, dc );
		CString &s = song_sort_val[arraySongPointers[i]];
		s = ssprintf("%03d", pSteps ? pSteps->GetMeter() : 0);
		if( PREFSMAN->m_bSubSortByNumSteps )
			s += ssprintf("%06.0f",pSteps ? pSteps->GetRadarValues()[RADAR_NUM_TAPS_AND_HOLDS] : 0);
	}
	stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
}
开发者ID:Fighter19,项目名称:PSPMania,代码行数:13,代码来源:SongUtil.cpp

示例5: SetStep

/* Add a list of difficulties/edits to the given row/handler. */
void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
{
	hand.type = ROW_STEP;
	row.bOneChoiceForAllPlayers = false;

	// fill in difficulty names
	if( GAMESTATE->m_bEditing )
	{
		row.choices.push_back( "" );
		hand.ListEntries.push_back( ModeChoice() );
	}
	else if( GAMESTATE->IsCourseMode() )   // playing a course
	{
		row.bOneChoiceForAllPlayers = PREFSMAN->m_bLockCourseDifficulties;

		vector<Trail*> vTrails;
		GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
		ModeChoice mc;
		for( unsigned i=0; i<vTrails.size(); i++ )
		{
			row.choices.push_back( CourseDifficultyToThemedString(vTrails[i]->m_CourseDifficulty) );
			mc.m_pTrail = vTrails[i];
			hand.ListEntries.push_back( mc );
		}
	}
	else // !GAMESTATE->IsCourseMode(), playing a song
	{
		vector<Steps*> vSteps;
		GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
		StepsUtil::SortNotesArrayByDifficulty( vSteps );
		ModeChoice mc;
		for( unsigned i=0; i<vSteps.size(); i++ )
		{
			Steps* pSteps = vSteps[i];

			CString s;
			if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
				s = pSteps->GetDescription();
			else
				s = DifficultyToThemedString( pSteps->GetDifficulty() );
			s += ssprintf( " (%d)", pSteps->GetMeter() );

			row.choices.push_back( s );
			mc.m_pSteps = pSteps;
			mc.m_dc = pSteps->GetDifficulty();
			hand.ListEntries.push_back( mc );
		}
	}
}
开发者ID:Fighter19,项目名称:PSPMania,代码行数:50,代码来源:ScreenOptionsMaster.cpp

示例6: WriteSMNotesTag

void NotesWriterSM::WriteSMNotesTag( const Steps &in, RageFile &f, bool bSavingCache )
{
	f.PutLine( "" );
	f.PutLine( ssprintf( "//---------------%s - %s----------------",
		GameManager::StepsTypeToString(in.m_StepsType).c_str(), in.GetDescription().c_str() ) );
	f.PutLine( "#NOTES:" );
	f.PutLine( ssprintf( "     %s:", GameManager::StepsTypeToString(in.m_StepsType).c_str() ) );
	f.PutLine( ssprintf( "     %s:", in.GetDescription().c_str() ) );
	f.PutLine( ssprintf( "     %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
	f.PutLine( ssprintf( "     %d:", in.GetMeter() ) );
	
	int MaxRadar = bSavingCache? NUM_RADAR_CATEGORIES:5;
	CStringArray asRadarValues;
	for( int r=0; r < MaxRadar; r++ )
		asRadarValues.push_back( ssprintf("%.3f", in.GetRadarValues()[r]) );
	/* Don't append a newline here; it's added in NoteDataUtil::GetSMNoteDataString.
	 * If we add it here, then every time we write unmodified data we'll add an extra
	 * newline and they'll accumulate. */
	f.Write( ssprintf( "     %s:", join(",",asRadarValues).c_str() ) );

	CString sNoteData;
	CString sAttackData;
	in.GetSMNoteData( sNoteData, sAttackData );

	vector<CString> lines;

	split( sNoteData, "\n", lines, false );
	WriteLineList( f, lines, true, true );

	if( sAttackData.empty() )
		f.PutLine( ";" );
	else
	{
		f.PutLine( ":" );

		lines.clear();
		split( sAttackData, "\n", lines, false );
		WriteLineList( f, lines, true, true );

		f.PutLine( ";" );
	}
}
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:42,代码来源:NotesWriterSM.cpp

示例7: AddPlayerStatsToProfile

/* This data is added to each player profile, and to the machine profile per-player. */
void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNumber pn )
{
	ss.AssertValid( pn );
	CHECKPOINT;

	StyleID sID;
	sID.FromStyle( ss.m_pStyle );

	ASSERT( (int) ss.m_vpPlayedSongs.size() == ss.m_player[pn].m_iStepsPlayed );
	for( int i=0; i<ss.m_player[pn].m_iStepsPlayed; i++ )
	{
		Steps *pSteps = ss.m_player[pn].m_vpPossibleSteps[i];

		pProfile->m_iNumSongsPlayedByPlayMode[ss.m_playMode]++;
		pProfile->m_iNumSongsPlayedByStyle[sID] ++;
		pProfile->m_iNumSongsPlayedByDifficulty[pSteps->GetDifficulty()] ++;

		int iMeter = clamp( pSteps->GetMeter(), 0, MAX_METER );
		pProfile->m_iNumSongsPlayedByMeter[iMeter] ++;
	}
	
	pProfile->m_iTotalDancePoints += ss.m_player[pn].m_iActualDancePoints;

	if( ss.m_Stage == Stage_Extra1 || ss.m_Stage == Stage_Extra2 )
	{
		if( ss.m_player[pn].m_bFailed )
			++pProfile->m_iNumExtraStagesFailed;
		else
			++pProfile->m_iNumExtraStagesPassed;
	}

	// If you fail in a course, you passed all but the final song.
	// FIXME: Not true.  If playing with 2 players, one player could have failed earlier.
	if( !ss.m_player[pn].m_bFailed )
	{
		pProfile->m_iNumStagesPassedByPlayMode[ss.m_playMode] ++;
		pProfile->m_iNumStagesPassedByGrade[ss.m_player[pn].GetGrade()] ++;
	}
}
开发者ID:goofwear,项目名称:stepmania,代码行数:40,代码来源:StatsManager.cpp

示例8: LoadFromKSFFile


//.........这里部分代码省略.........

	if( iTickCount == -1 )
	{
		iTickCount = 4;
		LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount );
	}

	// Prepare BPM stuff already if the file uses KSF syntax.
	if( bKIUCompliant )
	{
		if( BPM2 > 0 && BPMPos2 > 0 )
		{
			HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 );
		}

		if( BPM3 > 0 && BPMPos3 > 0 )
		{
			HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 );
		}
	}

	NoteData notedata;	// read it into here

	{
		std::string sDir, sFName, sExt;
		splitpath( sPath, sDir, sFName, sExt );
		sFName = Rage::make_lower(sFName);

		out.SetDescription(sFName);
		// Check another before anything else... is this okay? -DaisuMaster
		if( sFName.find("another") != string::npos )
		{
			out.SetDifficulty( Difficulty_Edit );
			if( !out.GetMeter() ) out.SetMeter( 25 );
		}
		else if(sFName.find("wild") != string::npos ||
			sFName.find("wd") != string::npos ||
			sFName.find("crazy+") != string::npos ||
			sFName.find("cz+") != string::npos ||
			sFName.find("hardcore") != string::npos )
		{
			out.SetDifficulty( Difficulty_Challenge );
			if( !out.GetMeter() ) out.SetMeter( 20 );
		}
		else if(sFName.find("crazy") != string::npos ||
			sFName.find("cz") != string::npos ||
			sFName.find("nightmare") != string::npos ||
			sFName.find("nm") != string::npos ||
			sFName.find("crazydouble") != string::npos )
		{
			out.SetDifficulty( Difficulty_Hard );
			if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR.
		}
		else if(sFName.find("hard") != string::npos ||
			sFName.find("hd") != string::npos ||
			sFName.find("freestyle") != string::npos ||
			sFName.find("fs") != string::npos ||
			sFName.find("double") != string::npos )
		{
			out.SetDifficulty( Difficulty_Medium );
			if( !out.GetMeter() ) out.SetMeter( 8 );
		}
		else if(sFName.find("easy") != string::npos ||
			sFName.find("ez") != string::npos ||
			sFName.find("normal") != string::npos )
		{
开发者ID:jberney,项目名称:stepmania,代码行数:67,代码来源:NotesLoaderKSF.cpp

示例9: GetSectionNameFromSongAndSort

CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so )
{
	if( pSong == NULL )
		return "";

	switch( so )
	{
	case SORT_PREFERRED:
		return "";
	case SORT_GROUP:	
		return pSong->m_sGroupName;
	case SORT_TITLE:
	case SORT_ARTIST:	
		{
			CString s;
			switch( so )
			{
			case SORT_TITLE:	s = pSong->GetTranslitMainTitle();	break;
			case SORT_ARTIST:	s = pSong->GetTranslitArtist();		break;
			default:	ASSERT(0);
			}
			s = MakeSortString(s);	// resulting string will be uppercase
			
			if( s.empty() )
				return "";
			else if( s[0] >= '0' && s[0] <= '9' )
				return "NUM";
			else if( s[0] < 'A' || s[0] > 'Z')
				return "OTHER";
			else
				return s.Left(1);
		}
	case SORT_BPM:
		{
			const int iBPMGroupSize = 20;
			DisplayBpms bpms;
			pSong->GetDisplayBpms( bpms );
			int iMaxBPM = (int)bpms.GetMax();
			iMaxBPM += iBPMGroupSize - (iMaxBPM%iBPMGroupSize) - 1;
			return ssprintf("%03d-%03d",iMaxBPM-(iBPMGroupSize-1), iMaxBPM);
		}
	case SORT_MOST_PLAYED:
		return "";
	case SORT_GRADE:
		{
			int iCounts[NUM_GRADES];
			PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );

			for( int i=GRADE_TIER_1; i<NUM_GRADES; ++i )
			{
				Grade g = (Grade)i;
				if( iCounts[i] > 0 )
					return ssprintf( "%4s x %d", GradeToThemedString(g).c_str(), iCounts[i] );
			}
			return GradeToThemedString( GRADE_NO_DATA );
		}
	case SORT_EASY_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_EASY);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_MEDIUM_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_MEDIUM);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_HARD_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_HARD);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_CHALLENGE_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_CHALLENGE);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_SORT_MENU:
	case SORT_MODE_MENU:
		return "";
	case SORT_ALL_COURSES:
	case SORT_NONSTOP_COURSES:
	case SORT_ONI_COURSES:
	case SORT_ENDLESS_COURSES:
	default:
		ASSERT(0);
		return "";
	}
}
开发者ID:Fighter19,项目名称:PSPMania,代码行数:96,代码来源:SongUtil.cpp

示例10: LoadFromKSFFile

bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &song )
{
    LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );

    MsdFile msd;
    if( !msd.ReadFile( sPath ) )
        RageException::Throw( "Error opening file '%s'.", sPath.c_str() );

    int iTickCount = -1;	// this is the value we read for TICKCOUNT
    CStringArray asRows;

    for( unsigned i=0; i<msd.GetNumValues(); i++ )
    {
        const MsdFile::value_t &sParams = msd.GetValue(i);
        CString sValueName = sParams[0];

        // handle the data
        if( 0==stricmp(sValueName,"TICKCOUNT") )
            iTickCount = atoi(sParams[1]);

        else if( 0==stricmp(sValueName,"STEP") )
        {
            CString step = sParams[1];
            TrimLeft(step);
            split( step, "\n", asRows, true );
        }
        else if( 0==stricmp(sValueName,"DIFFICULTY") )
            out.SetMeter(atoi(sParams[1]));
    }

    if( iTickCount == -1 )
    {
        iTickCount = 2;
        LOG->Warn( "\"%s\": TICKCOUNT not found; defaulting to %i", sPath.c_str(), iTickCount );
    }

    NoteData notedata;	// read it into here

    {
        CString sDir, sFName, sExt;
        splitpath( sPath, sDir, sFName, sExt );
        sFName.MakeLower();

        out.SetDescription(sFName);
        if( sFName.Find("crazy")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_HARD);
            if(!out.GetMeter()) out.SetMeter(8);
        }
        else if( sFName.Find("hard")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_MEDIUM);
            if(!out.GetMeter()) out.SetMeter(5);
        }
        else if( sFName.Find("easy")!=-1 )
        {
            out.SetDifficulty(DIFFICULTY_EASY);
            if(!out.GetMeter()) out.SetMeter(2);
        }
        else
        {
            out.SetDifficulty(DIFFICULTY_MEDIUM);
            if(!out.GetMeter()) out.SetMeter(5);
        }

        notedata.SetNumTracks( 5 );
        out.m_StepsType = STEPS_TYPE_PUMP_SINGLE;

        /* Check for "halfdouble" before "double". */
        if( sFName.Find("halfdouble") != -1 || sFName.Find("h_double") != -1 )
        {
            notedata.SetNumTracks( 6 );
            out.m_StepsType = STEPS_TYPE_PUMP_HALFDOUBLE;
        }
        else if( sFName.Find("double") != -1 )
        {
            notedata.SetNumTracks( 10 );
            out.m_StepsType = STEPS_TYPE_PUMP_DOUBLE;
        }
        else if( sFName.Find("_2") != -1 )
        {
            notedata.SetNumTracks( 10 );
            out.m_StepsType = STEPS_TYPE_PUMP_COUPLE;
        }
    }

    int iHoldStartRow[13];
    int t;
    for( t=0; t<13; t++ )
        iHoldStartRow[t] = -1;

    for( unsigned r=0; r<asRows.size(); r++ )
    {
        CString& sRowString = asRows[r];
        StripCrnl( sRowString );

        if( sRowString == "" )
            continue;	// skip

        /* All 2s indicates the end of the song. */
//.........这里部分代码省略.........
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:101,代码来源:NotesLoaderKSF.cpp

示例11: StartRequest

void NetworkSyncManager::StartRequest(short position) 
{
	if( !useSMserver )
		return;

	if( GAMESTATE->m_bDemonstrationOrJukebox )
		return;

	LOG->Trace("Requesting Start from Server.");

	m_packet.ClearPacket();

	m_packet.Write1( NSCGSR );

	unsigned char ctr=0;

	Steps * tSteps;
	tSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
	if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_1)))
		ctr = uint8_t(ctr+tSteps->GetMeter()*16);

	tSteps = GAMESTATE->m_pCurSteps[PLAYER_2];
	if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_2)))
		ctr = uint8_t(ctr+tSteps->GetMeter());

	m_packet.Write1(ctr);

	ctr=0;

	tSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
	if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_1)))
		ctr = uint8_t(ctr + (int) tSteps->GetDifficulty()*16);

	tSteps = GAMESTATE->m_pCurSteps[PLAYER_2];
	if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_2)))
		ctr = uint8_t(ctr + (int) tSteps->GetDifficulty());

	m_packet.Write1(ctr);
	
	//Notify server if this is for sync or not.
	ctr = char(position*16);
	m_packet.Write1(ctr);

	if (GAMESTATE->m_pCurSong != NULL)
	{
		m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sMainTitle);
		m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sSubTitle);
		m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sArtist);
	}
	else
	{
		m_packet.WriteNT("");
		m_packet.WriteNT("");
		m_packet.WriteNT("");
	}

	if (GAMESTATE->m_pCurCourse != NULL)
		m_packet.WriteNT(GAMESTATE->m_pCurCourse->GetFullDisplayTitle());
	else
		m_packet.WriteNT(CString(""));

	//Send Player (and song) Options
	m_packet.WriteNT(GAMESTATE->m_SongOptions.GetString());

	int players=0;
	FOREACH_PlayerNumber (p)
	{
		++players;
		m_packet.WriteNT(GAMESTATE->m_PlayerOptions[p].GetString());
	}
	for (int i=0; i<2-players; ++i)
		m_packet.WriteNT("");	//Write a NULL if no player

	//This needs to be reset before ScreenEvaluation could possibly be called
	for (int i=0; i<NETMAXPLAYERS; ++i)
	{
		m_EvalPlayerData[i].name=0;
		m_EvalPlayerData[i].grade=0;
		m_EvalPlayerData[i].score=0;
		m_EvalPlayerData[i].difficulty=(Difficulty)0;
		for (int j=0; j<NETNUMTAPSCORES; ++j)
			m_EvalPlayerData[i].tapScores[j] = 0;
	}

	//Block until go is recieved.
	//Switch to blocking mode (this is the only
	//way I know how to get precievably instantanious results

	bool dontExit=true;

	//Don't block if we are server.
	if (isLanServer)
		NetPlayerClient->blocking=false;
	else
		NetPlayerClient->blocking=true;

	//The following packet HAS to get through, so we turn blocking on for it as well
	//Don't block if we are serving
	NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position); 
	
//.........这里部分代码省略.........
开发者ID:augustg,项目名称:stepmania-3.9,代码行数:101,代码来源:NetworkSyncManager.cpp


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