本文整理汇总了C++中Steps::SetSMNoteData方法的典型用法代码示例。如果您正苦于以下问题:C++ Steps::SetSMNoteData方法的具体用法?C++ Steps::SetSMNoteData怎么用?C++ Steps::SetSMNoteData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Steps
的用法示例。
在下文中一共展示了Steps::SetSMNoteData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadFromTokens
void SMLoader::LoadFromTokens(
RString sStepsType,
RString sDescription,
RString sDifficulty,
RString sMeter,
RString sRadarValues,
RString sNoteData,
Steps &out
)
{
// we're loading from disk, so this is by definition already saved:
out.SetSavedToDisk( true );
Trim( sStepsType );
Trim( sDescription );
Trim( sDifficulty );
Trim( sNoteData );
// LOG->Trace( "Steps::LoadFromTokens()" );
// backwards compatibility hacks:
// HACK: We eliminated "ez2-single-hard", but we should still handle it.
if( sStepsType == "ez2-single-hard" )
sStepsType = "ez2-single";
// HACK: "para-single" used to be called just "para"
if( sStepsType == "para" )
sStepsType = "para-single";
out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType );
out.SetDescription( sDescription );
out.SetCredit( sDescription ); // this is often used for both.
out.SetChartName(sDescription); // yeah, one more for good measure.
out.SetDifficulty( OldStyleStringToDifficulty(sDifficulty) );
// Handle hacks that originated back when StepMania didn't have
// Difficulty_Challenge. (At least v1.64, possibly v3.0 final...)
if( out.GetDifficulty() == Difficulty_Hard )
{
// HACK: SMANIAC used to be Difficulty_Hard with a special description.
if( sDescription.CompareNoCase("smaniac") == 0 )
out.SetDifficulty( Difficulty_Challenge );
// HACK: CHALLENGE used to be Difficulty_Hard with a special description.
if( sDescription.CompareNoCase("challenge") == 0 )
out.SetDifficulty( Difficulty_Challenge );
}
if( sMeter.empty() )
{
// some simfiles (e.g. X-SPECIALs from Zenius-I-Vanisher) don't
// have a meter on certain steps. Make the meter 1 in these instances.
sMeter = "1";
}
out.SetMeter( StringToInt(sMeter) );
out.SetSMNoteData( sNoteData );
out.TidyUpData();
}
示例2: LoadFromSMTokens
void SMLoader::LoadFromSMTokens(
CString sStepsType,
CString sDescription,
CString sDifficulty,
CString sMeter,
CString sRadarValues,
CString sNoteData,
CString sAttackData,
Steps &out
)
{
TrimLeft(sStepsType);
TrimRight(sStepsType);
TrimLeft(sDescription);
TrimRight(sDescription);
TrimLeft(sDifficulty);
TrimRight(sDifficulty);
// LOG->Trace( "Steps::LoadFromSMTokens()" );
out.m_StepsType = GameManager::StringToStepsType(sStepsType);
out.SetDescription(sDescription);
out.SetDifficulty(StringToDifficulty( sDifficulty ));
// HACK: We used to store SMANIAC as DIFFICULTY_HARD with special description.
// Now, it has its own DIFFICULTY_CHALLENGE
if( sDescription.CompareNoCase("smaniac") == 0 )
out.SetDifficulty( DIFFICULTY_CHALLENGE );
// HACK: We used to store CHALLENGE as DIFFICULTY_HARD with special description.
// Now, it has its own DIFFICULTY_CHALLENGE
if( sDescription.CompareNoCase("challenge") == 0 )
out.SetDifficulty( DIFFICULTY_CHALLENGE );
out.SetMeter(atoi(sMeter));
CStringArray saValues;
split( sRadarValues, ",", saValues, true );
if( saValues.size() == NUM_RADAR_CATEGORIES )
{
RadarValues v;
FOREACH_RadarCategory(rc)
v[rc] = strtof( saValues[rc], NULL );
out.SetRadarValues( v );
}
out.SetSMNoteData(sNoteData, sAttackData);
out.TidyUpData();
}