本文整理汇总了C++中StaticObject::getIndicesPtr方法的典型用法代码示例。如果您正苦于以下问题:C++ StaticObject::getIndicesPtr方法的具体用法?C++ StaticObject::getIndicesPtr怎么用?C++ StaticObject::getIndicesPtr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StaticObject
的用法示例。
在下文中一共展示了StaticObject::getIndicesPtr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
//.........这里部分代码省略.........
for (uint32_t i = 0; i < soh.num_meshes; ++i) {
if (fread(&som, sizeof(SearObjectMesh), 1, fp) != 1) {
fprintf(stderr, "[SearObject] Error reading SearObject Mesh in %s\n", filename.c_str());
fclose(fp);
return 1;
}
if (big_endian) {
swap_bytes_uint32_t(som.num_vertices);
swap_bytes_uint32_t(som.num_faces);
for (x = 0; x < 4; ++x) {
for (y = 0; y < 4; ++y) {
swap_bytes_float(som.mesh_transform[x][y]);
swap_bytes_float(som.texture_transform[x][y]);
}
}
for (x = 0; x < 4; ++x) {
swap_bytes_float(som.ambient[x]);
swap_bytes_float(som.diffuse[x]);
swap_bytes_float(som.specular[x]);
swap_bytes_float(som.emissive[x]);
}
swap_bytes_float(som.shininess);
}
StaticObject* so = new StaticObject();
so->init();
so->setNumPoints(som.num_vertices);
so->setNumFaces(som.num_faces);
// Does this use all 256 chars, or only up to 256?
som.texture_map[255] = '\0'; // Make sure the string is null-terminated
std::string tex_name(som.texture_map);
// See if config file has a mapping
m_config.clean(tex_name);
if (m_config.findItem(tex_name, KEY_texture_map_0)) {
tex_name = (std::string)m_config.getItem(tex_name, KEY_texture_map_0);
}
// Get texture ids
tex_id = RenderSystem::getInstance().requestTexture(tex_name);
tex_mask_id = RenderSystem::getInstance().requestTexture(tex_name, true);
so->setTexture(0, tex_id, tex_mask_id);
// Set transform matrices
so->getMatrix().setMatrix(som.mesh_transform);
so->getTexMatrix().setMatrix(som.texture_transform);
// Set Materials
so->setAmbient(som.ambient);
so->setDiffuse(som.diffuse);
so->setSpecular(som.specular);
so->setEmission(som.emissive);
so->setShininess(som.shininess);
// Read in the vertex data array
so->createVertexData(som.num_vertices * 3);
fread(so->getVertexDataPtr(), sizeof(float), som.num_vertices * 3, fp);
if (big_endian) {
fptr = so->getVertexDataPtr();
c = som.num_vertices * 3;
while (c--) swap_bytes_float(*fptr++);
}
so->createNormalData(som.num_vertices * 3);
fread(so->getNormalDataPtr(), sizeof(float), som.num_vertices * 3, fp);
if (big_endian) {
fptr = so->getNormalDataPtr();
c = som.num_vertices * 3;
while (c--) swap_bytes_float(*fptr++);
}
so->createTextureData(som.num_vertices * 2);
fread(so->getTextureDataPtr(), sizeof(float), som.num_vertices * 2, fp);
if (big_endian) {
fptr = so->getTextureDataPtr();
c = som.num_vertices * 2;
while (c--) swap_bytes_float(*fptr++);
}
if (som.num_faces > 0) {
so->createIndices(som.num_faces * 3);
fread(so->getIndicesPtr(), sizeof(uint32_t), som.num_faces * 3, fp);
if (big_endian) {
uptr = (uint32_t*)so->getIndicesPtr();
c = som.num_faces * 3;
while (c--) swap_bytes_uint32_t(*uptr++);
}
}
m_static_objects.push_back(so);
}
fclose(fp);
return 0;
}