本文整理汇总了C++中StaticObject::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ StaticObject::draw方法的具体用法?C++ StaticObject::draw怎么用?C++ StaticObject::draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StaticObject
的用法示例。
在下文中一共展示了StaticObject::draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StaticObject
void violet::HUD::drawInventory(Player* player) {
int topBasePoint = m_videoManager->RegularText->getIndent()
+ (m_videoManager->RegularText->getHeight()) * 4;
VideoMode screen = m_videoManager->getVideoMode();
const int barLeft = screen.Width / 25;
const int barLen = screen.Width / 15;
const int barHeight = m_videoManager->RegularText->getHeight() / 10;
GLfloat bcolor[] = { 1.0f, 1.0f, 1.0f, 0.0f };
GLfloat fcolor1[] = { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat fcolor2[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const float baseScale = m_videoManager->Scale * 0.2;
const int dataLeft = barLeft + 25 * m_videoManager->Scale;
// TODO: cache weapon image inside this class
StaticObject* wpnImg = new StaticObject(barLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight(),
128, 128,
player->getWeapon()->getDroppedTex(), false);
wpnImg->Scale = baseScale;
glDisable(GL_TEXTURE_2D);
wpnImg->RMask = wpnImg->GMask = wpnImg->BMask = 1.0f;
wpnImg->draw(false, false);
glEnable(GL_TEXTURE_2D);
wpnImg->RMask = wpnImg->GMask = wpnImg->BMask = 0;
wpnImg->draw(false, false);
delete wpnImg;
std::ostringstream oss;
oss << player->getWeapon()->Ammo << '/' << player->getWeapon()->AmmoClipSize;
m_videoManager->RegularText->draw(oss.str(), dataLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight(),
TextManager::LEFT, TextManager::MIDDLE);
m_inventoryImg[0]->draw(false, false, barLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight() * 2,
0.0f, baseScale);
oss.str("");
oss << player->Grenades;
m_videoManager->RegularText->draw(oss.str(), dataLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight() * 2,
TextManager::LEFT, TextManager::MIDDLE);
m_inventoryImg[1]->draw(false, false, barLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight() * 3,
0.0f, baseScale);
oss.str("");
oss << player->Teleports;
m_videoManager->RegularText->draw(oss.str(), dataLeft,
m_videoManager->RegularText->getIndent() + m_videoManager->RegularText->getHeight() * 3,
TextManager::LEFT, TextManager::MIDDLE);
int bonusN = 0;
for (int i = PLAYER_BONUS_FIRST; i < PLAYER_BONUS_COUNT; i++) {
if (player->bonusTimes[i] > 0) {
const int y = topBasePoint + bonusN * 132 * baseScale;
m_bonusImg[(PlayerBonusType) i]->draw(false, false, barLeft, y, 0,
baseScale);
drawBar(barLeft + 25 * m_videoManager->Scale, y, barLen, barHeight,
player->bonusTimes[i] / 15000.0f, bcolor, fcolor1, fcolor2);
bonusN++;
}
}
}