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C++ StaticObject::createNormalData方法代码示例

本文整理汇总了C++中StaticObject::createNormalData方法的典型用法代码示例。如果您正苦于以下问题:C++ StaticObject::createNormalData方法的具体用法?C++ StaticObject::createNormalData怎么用?C++ StaticObject::createNormalData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StaticObject的用法示例。


在下文中一共展示了StaticObject::createNormalData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load


//.........这里部分代码省略.........
  for (uint32_t i = 0; i < soh.num_meshes; ++i) {
    if (fread(&som, sizeof(SearObjectMesh), 1, fp) != 1) {
      fprintf(stderr, "[SearObject] Error reading SearObject Mesh in %s\n", filename.c_str());
      fclose(fp);
      return 1;
    }

    if (big_endian) {
      swap_bytes_uint32_t(som.num_vertices);
      swap_bytes_uint32_t(som.num_faces);
      for (x = 0; x < 4; ++x) {
        for (y = 0; y < 4; ++y) {
          swap_bytes_float(som.mesh_transform[x][y]);
          swap_bytes_float(som.texture_transform[x][y]);
        }
      }

      for (x = 0; x < 4; ++x) {
        swap_bytes_float(som.ambient[x]);
        swap_bytes_float(som.diffuse[x]);
        swap_bytes_float(som.specular[x]);
        swap_bytes_float(som.emissive[x]);
      }
      swap_bytes_float(som.shininess);
    }

    StaticObject* so = new StaticObject();
    so->init();
   
    so->setNumPoints(som.num_vertices);
    so->setNumFaces(som.num_faces);

    // Does this use all 256 chars, or only up to 256?
    som.texture_map[255] = '\0'; // Make sure the string is null-terminated
    std::string tex_name(som.texture_map);

    // See if config file has a mapping
    m_config.clean(tex_name);
    if (m_config.findItem(tex_name, KEY_texture_map_0)) {
      tex_name = (std::string)m_config.getItem(tex_name, KEY_texture_map_0);
    }

    // Get texture ids
    tex_id =  RenderSystem::getInstance().requestTexture(tex_name);
    tex_mask_id =  RenderSystem::getInstance().requestTexture(tex_name, true);
    so->setTexture(0, tex_id, tex_mask_id);   

    // Set transform matrices
    so->getMatrix().setMatrix(som.mesh_transform);
    so->getTexMatrix().setMatrix(som.texture_transform);

    // Set Materials
    so->setAmbient(som.ambient);
    so->setDiffuse(som.diffuse);
    so->setSpecular(som.specular);
    so->setEmission(som.emissive);
    so->setShininess(som.shininess);

    // Read in the vertex data array 
    so->createVertexData(som.num_vertices * 3);
    fread(so->getVertexDataPtr(), sizeof(float), som.num_vertices * 3, fp);
    if (big_endian) {
      fptr = so->getVertexDataPtr();
      c = som.num_vertices * 3;
      while (c--) swap_bytes_float(*fptr++);
    }

    so->createNormalData(som.num_vertices * 3);
    fread(so->getNormalDataPtr(), sizeof(float), som.num_vertices * 3, fp);
    if (big_endian) {
      fptr = so->getNormalDataPtr();
      c = som.num_vertices * 3;
      while (c--) swap_bytes_float(*fptr++);
    }

    so->createTextureData(som.num_vertices * 2);
    fread(so->getTextureDataPtr(), sizeof(float), som.num_vertices * 2, fp);
    if (big_endian) {
      fptr = so->getTextureDataPtr();
      c = som.num_vertices * 2;
      while (c--) swap_bytes_float(*fptr++);
    }

    if (som.num_faces > 0) {
      so->createIndices(som.num_faces * 3);
      fread(so->getIndicesPtr(), sizeof(uint32_t), som.num_faces * 3, fp);
      if (big_endian) {
        uptr = (uint32_t*)so->getIndicesPtr();
        c = som.num_faces * 3;
        while (c--) swap_bytes_uint32_t(*uptr++);
      }
    }

    m_static_objects.push_back(so);
  }  

  fclose(fp);

  return 0;
}
开发者ID:bsmr-worldforge,项目名称:sear,代码行数:101,代码来源:SearObject.cpp


注:本文中的StaticObject::createNormalData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。