本文整理汇总了C++中SpellCastTargets::getGOTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ SpellCastTargets::getGOTarget方法的具体用法?C++ SpellCastTargets::getGOTarget怎么用?C++ SpellCastTargets::getGOTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpellCastTargets
的用法示例。
在下文中一共展示了SpellCastTargets::getGOTarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ItemUse_item_defias_gunpowder
bool ItemUse_item_defias_gunpowder(Player* player, Item* pItem, SpellCastTargets const& targets)
{
ScriptedInstance *pInstance = player->GetInstanceData();
if (!pInstance)
{
player->GetSession()->SendNotification("Instance script not initialized");
return true;
}
if (pInstance->GetData(EVENT_CANNON) != CANNON_NOT_USED)
return false;
if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT && targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
pInstance->SetData(EVENT_CANNON, CANNON_GUNPOWDER_USED);
player->DestroyItemCount(pItem->GetEntry(), 1, true);
return true;
}
示例2: OnUse
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) {
InstanceScript *pInstance = player->GetInstanceScript();
if (!pInstance) {
player->GetSession()->SendNotification(
"Instance script not initialized");
return true;
}
if (pInstance->GetData(EVENT_STATE) != CANNON_NOT_USED)
return false;
if (targets.getGOTarget()
&& targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT
&& targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON) {
pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
player->DestroyItemCount(item->GetEntry(), 1, true);
return true;
}
示例3: ItemUse_item_tainted_core
bool ItemUse_item_tainted_core(Player* pPlayer, Item* _Item, SpellCastTargets const& targets)
{
ScriptedInstance *pInstance = pPlayer->GetInstanceData();
if (!pInstance)
{
pPlayer->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
return true;
}
Creature *Vashj = NULL;
Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ)));
if (Vashj && CAST_AI(boss_lady_vashjAI, Vashj->AI())->Phase == 2)
{
if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId()==TYPEID_GAMEOBJECT)
{
uint32 identifier;
uint8 channel_identifier;
switch (targets.getGOTarget()->GetEntry())
{
case 185052:
identifier = DATA_SHIELDGENERATOR1;
channel_identifier = 0;
break;
case 185053:
identifier = DATA_SHIELDGENERATOR2;
channel_identifier = 1;
break;
case 185051:
identifier = DATA_SHIELDGENERATOR3;
channel_identifier = 2;
break;
case 185054:
identifier = DATA_SHIELDGENERATOR4;
channel_identifier = 3;
break;
default:
return true;
}
if (pInstance->GetData(identifier))
{
pPlayer->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
return true;
}
//get and remove channel
Unit *Channel = NULL;
Channel = Unit::GetCreature(*Vashj, CAST_AI(boss_lady_vashjAI, Vashj->AI())->ShieldGeneratorChannel[channel_identifier]);
if (Channel)
{
//call Unsummon()
Channel->setDeathState(JUST_DIED);
}
pInstance->SetData(identifier, 1);
//remove this item
pPlayer->DestroyItemCount(31088, 1, true);
return true;
}
else if (targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT)
return false;
else if (targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
{
pPlayer->DestroyItemCount(31088, 1, true);
pPlayer->CastSpell(targets.getUnitTarget(), 38134, true);
return true;
}
}
return true;
}