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C++ SpellCastTargets::Initialize方法代码示例

本文整理汇总了C++中SpellCastTargets::Initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ SpellCastTargets::Initialize方法的具体用法?C++ SpellCastTargets::Initialize怎么用?C++ SpellCastTargets::Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpellCastTargets的用法示例。


在下文中一共展示了SpellCastTargets::Initialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandlePetCastSpellOpcode


//.........这里部分代码省略.........
        castCount = recvPacket.read<uint8>();

    if (hasString)
        recvPacket.ReadString(stringLenght);

    if (hasSpeed)
        speed = recvPacket.read<float>();

    TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, castCount: %u, spellId %u, targetFlags %u", castCount, spellID, targetFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, casterGUID);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(casterGUID)), GetPlayer()->GetName().c_str());
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
    if (!spellInfo)
    {
        TC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", spellID);
        return;
    }

    if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(caster, spellInfo))
        {
            caster->SendPetCastFail(spellID, SPELL_FAILED_NOT_READY);
            return;
        }

    // do not cast not learned spells
    if (!caster->HasSpell(spellID) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Initialize(targetFlags, targetGUID, unkGUID1, transportDstGUID, dstLoc, transportSrcGUID, srcLoc);
    targets.SetElevation(elevation);
    targets.SetSpeed(speed);
    targets.Update(caster);

    // Interrupt auto-cast if other spell is forced by player
    if (caster->IsNonMeleeSpellCasted(false, true, true, false, true))
        caster->InterruptNonMeleeSpells(false, 0, false);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false, true);
    spell->m_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;

    // TODO: need to check victim?
    SpellCastResult result;
    if (caster->m_movedPlayer)
        result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
    else
        result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        if (caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = caster->ToCreature();
            pet->AddCreatureSpellCooldown(spellID);
            if (pet->isPet())
            {
                Pet* p = (Pet*)pet;
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(spellID);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellID, result);
        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellID))
                GetPlayer()->SendClearCooldown(spellID, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellID))
                GetPlayer()->SendClearCooldown(spellID, caster);
        }

        spell->finish(false);
        delete spell;
    }
}
开发者ID:Exodius,项目名称:chuspi,代码行数:101,代码来源:PetHandler.cpp


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