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C++ SpellCastTargets::GetGOTarget方法代码示例

本文整理汇总了C++中SpellCastTargets::GetGOTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ SpellCastTargets::GetGOTarget方法的具体用法?C++ SpellCastTargets::GetGOTarget怎么用?C++ SpellCastTargets::GetGOTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpellCastTargets的用法示例。


在下文中一共展示了SpellCastTargets::GetGOTarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnUse

    bool OnUse(Player* player, Item* item, SpellCastTargets const& targets)
    {
        InstanceScript* instance = player->GetInstanceScript();

        if (!instance)
        {
            player->GetSession()->SendNotification("Instance script not initialized");
            return true;
        }
        if (instance->GetData(EVENT_STATE) != CANNON_NOT_USED)
            return false;
        if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
        {
            instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
        }

        player->DestroyItemCount(item->GetEntry(), 1, true);
        return true;
    }
开发者ID:DSlayerMan,项目名称:ArkCORE-NG,代码行数:19,代码来源:deadmines.cpp

示例2: OnUse

    bool OnUse(Player* player, Item* /*item*/, SpellCastTargets const& targets) override
    {
        InstanceScript* instance = player->GetInstanceScript();
        if (!instance)
        {
            player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
            return true;
        }

        Creature* vashj = ObjectAccessor::GetCreature((*player), instance->GetData64(DATA_LADYVASHJ));
        if (vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase == 2))
        {
            if (GameObject* gObj = targets.GetGOTarget())
            {
                uint32 identifier;
                uint8 channelIdentifier;
                switch (gObj->GetEntry())
                {
                    case 185052:
                        identifier = DATA_SHIELDGENERATOR1;
                        channelIdentifier = 0;
                        break;
                    case 185053:
                        identifier = DATA_SHIELDGENERATOR2;
                        channelIdentifier = 1;
                        break;
                    case 185051:
                        identifier = DATA_SHIELDGENERATOR3;
                        channelIdentifier = 2;
                        break;
                    case 185054:
                        identifier = DATA_SHIELDGENERATOR4;
                        channelIdentifier = 3;
                        break;
                    default:
                        return true;
                }

                if (instance->GetData(identifier))
                {
                    player->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
                    return true;
                }

                // get and remove channel
                if (Unit* channel = ObjectAccessor::GetCreature(*vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->ShieldGeneratorChannel[channelIdentifier]))
                    channel->setDeathState(JUST_DIED); // call Unsummon()

                instance->SetData(identifier, 1);

                // remove this item
                player->DestroyItemCount(31088, 1, true);
                return true;
            }
            else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT)
                return false;
            else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER)
            {
                player->DestroyItemCount(31088, 1, true);
                player->CastSpell(targets.GetUnitTarget(), 38134, true);
                return true;
            }
        }
        return true;
    }
开发者ID:125125,项目名称:TrinityCore,代码行数:65,代码来源:boss_lady_vashj.cpp

示例3: OnUse

    bool OnUse(Player* pPlayer, Item* /*_Item*/, SpellCastTargets const& targets)
    {
        InstanceScript *pInstance = pPlayer->GetInstanceScript();

        if (!pInstance)
        {
            pPlayer->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
            return true;
        }

        Creature *Vashj = NULL;
        Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ)));
        if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2))
        {
            if (targets.GetGOTarget() && targets.GetGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT)
            {
                uint32 identifier;
                uint8 channel_identifier;
                switch(targets.GetGOTarget()->GetEntry())
                {
                    case 185052:
                        identifier = DATA_SHIELDGENERATOR1;
                        channel_identifier = 0;
                        break;
                    case 185053:
                        identifier = DATA_SHIELDGENERATOR2;
                        channel_identifier = 1;
                        break;
                    case 185051:
                        identifier = DATA_SHIELDGENERATOR3;
                        channel_identifier = 2;
                        break;
                    case 185054:
                        identifier = DATA_SHIELDGENERATOR4;
                        channel_identifier = 3;
                        break;
                    default:
                        return true;
                }

                if (pInstance->GetData(identifier))
                {
                    pPlayer->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
                    return true;
                }

                //get and remove channel
                Unit *Channel = NULL;
                Channel = Unit::GetCreature(*Vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->ShieldGeneratorChannel[channel_identifier]);
                if (Channel)
                {
                    //call Unsummon()
                    Channel->setDeathState(JUST_DIED);
                }

                pInstance->SetData(identifier, 1);

                //remove this item
                pPlayer->DestroyItemCount(31088, 1, true);
                return true;
            }
            else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT)
                return false;
            else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER)
            {
                pPlayer->DestroyItemCount(31088, 1, true);
                pPlayer->CastSpell(targets.GetUnitTarget(), 38134, true);
                return true;
            }
        }
        return true;
    }
开发者ID:AwkwardDev,项目名称:StrawberryCore,代码行数:72,代码来源:boss_lady_vashj.cpp


注:本文中的SpellCastTargets::GetGOTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。