本文整理汇总了C++中SpellCastTargets类的典型用法代码示例。如果您正苦于以下问题:C++ SpellCastTargets类的具体用法?C++ SpellCastTargets怎么用?C++ SpellCastTargets使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SpellCastTargets类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: flags
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count, unk_flags;
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
// vehicle spells are handled by CMSG_PET_CAST_SPELL,
// but player is still able to cast own spells
if(_player->GetCharmGUID() && _player->GetCharmGUID() == _player->GetVehicleGUID())
mover = _player;
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
//remove invisibility on casted hack
if(spellId != 32612)
if(mover->HasAura(32612))
mover->RemoveAurasDueToSpell(32612);
if(mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,mover))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
recvPacket.read_skip<float>(); // unk1, coords?
recvPacket.read_skip<float>(); // unk1, coords?
uint8 unk1;
recvPacket >> unk1; // >> 1 or 0
if(unk1)
{
recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
uint64 guid; // guid - unused
if(!recvPacket.readPackGUID(guid))
return;
MovementInfo movementInfo;
ReadMovementInfo(recvPacket, &movementInfo);
}
}
示例2: CHECK_PACKET_SIZE
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
CHECK_PACKET_SIZE(recvPacket,1+1+1+1+8);
Player* pUser = _player;
uint8 bagIndex, slot;
uint8 spell_count; // number of spells at item, not used
uint8 cast_count; // next cast if exists (single or not)
uint64 item_guid;
recvPacket >> bagIndex >> slot >> spell_count >> cast_count >> item_guid;
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if(pItem->GetGUID() != item_guid)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
// some item classes can be used only in equipped state
if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
uint8 msg = pUser->CanUseItem(pItem);
if( msg != EQUIP_ERR_OK )
{
pUser->SendEquipError( msg, pItem, NULL );
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if( proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
}
if (pUser->isInCombat())
{
for(int i = 0; i < 5; ++i)
{
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
if (IsNonCombatSpell(spellInfo))
{
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
return;
}
}
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding( true );
}
}
SpellCastTargets targets;
if(!targets.read(&recvPacket, pUser))
return;
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if(!Script->ItemUse(pUser,pItem,targets))
{
// no script or script not process request by self
// special learning case
if(pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN)
{
uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN);
if(!spellInfo)
{
//.........这里部分代码省略.........
示例3: uint32
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellId);
return;
}
if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
{
caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
SpellCastTargets targets;
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
caster->ClearUnitState(UNIT_STATE_FOLLOW);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
// TODO: need to check victim?
SpellCastResult result;
if (caster->m_movedPlayer)
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
else
result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
if (caster->GetTypeId() == TYPEID_UNIT)
{
Creature* pet = caster->ToCreature();
pet->AddCreatureSpellCooldown(spellId);
if (pet->isPet())
{
Pet* p = (Pet*)pet;
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
caster->SendPetCastFail(spellId, result);
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
else
{
if (!caster->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
spell->finish(false);
delete spell;
}
}
示例4: TC_LOG_DEBUG
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_PET_CAST_SPELL");
ObjectGuid guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, %s, castCount: %u, spellId %u, castFlags %u", guid.ToString().c_str(), castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: %s isn't pet of player %s (%s).", guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", spellId);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
SpellCastTargets targets;
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
caster->ClearUnitState(UNIT_STATE_FOLLOW);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
SpellCastResult result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
if (Creature* creature = caster->ToCreature())
{
if (Pet* pet = creature->ToPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
spell->SendPetCastResult(result);
if (!caster->GetSpellHistory()->HasCooldown(spellId))
caster->GetSpellHistory()->ResetCooldown(spellId, true);
spell->finish(false);
delete spell;
}
}
示例5: flags
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
Player* pUser = _player;
// ignore for remote control state
if(pUser->m_mover != pUser)
return;
uint8 bagIndex, slot;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
uint8 cast_count; // next cast if exists (single or not)
uint64 item_guid;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellid; // casted spell id
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if(pItem->GetGUID() != item_guid)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
// some item classes can be used only in equipped state
if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
uint8 msg = pUser->CanUseItem(pItem);
if( msg != EQUIP_ERR_OK )
{
pUser->SendEquipError( msg, pItem, NULL );
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if( proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
}
if (pUser->isInCombat())
{
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
if (IsNonCombatSpell(spellInfo))
{
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
return;
}
}
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding( true );
}
}
SpellCastTargets targets;
if (!targets.read(&recvPacket, pUser))
return;
targets.Update(pUser);
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error
//.........这里部分代码省略.........
示例6: flags
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count, unk_flags;
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD,
spellId, cast_count, unk_flags, recvPacket.size());
SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);
if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
{
sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
{
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// client provided targets
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(mover);
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
uint8 unk1;
recvPacket >> Unused<float>(); // unk1, coords?
recvPacket >> Unused<float>(); // unk1, coords?
recvPacket >> unk1; // >> 1 or 0
if (unk1)
{
ObjectGuid guid; // guid - unused
MovementInfo movementInfo;
recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP
recvPacket >> guid.ReadAsPacked();
recvPacket >> movementInfo;
}
}
示例7: flags
//.........这里部分代码省略.........
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
InventoryResult msg = pUser->CanUseItem(pItem);
if (msg != EQUIP_ERR_OK)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(msg, pItem, NULL);
return;
}
// not allow use item from trade (cheat way only)
if (pItem->IsInTrade())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if (proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAG_USEABLE_IN_ARENA) &&
pUser->InArena())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
return;
}
if (pUser->isInCombat())
{
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
if (IsNonCombatSpell(spellInfo))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
return;
}
}
}
// Prevent potion drink if another potion in processing (client have potions disabled in like case)
if (pItem->IsPotion() && pUser->GetLastPotionId())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_OBJECT_IS_BUSY, pItem, NULL);
return;
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding(true);
}
}
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pUser);
targets.Update(pUser);
targets.ReadAdditionalData(recvPacket, cast_flags);
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
// for implicit area/coord target spells
if (spellEffect && (IsPointEffectTarget(Targets(spellEffect->EffectImplicitTargetA)) ||
IsAreaEffectTarget(Targets(spellEffect->EffectImplicitTargetA))))
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
Spell::SendCastResult(_player, spellInfo, cast_count, SPELL_FAILED_BAD_TARGETS);
}
return;
}
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem, targets, cast_count, glyphIndex);
}
}
示例8: flags
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count, unk_flags;
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
if(mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
return;
// can't use our own spells when we're in possession of another unit,
if(_player->isPossessing())
return;
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,mover))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
//recvPacket.read_skip<float>(); // unk1, coords?
//recvPacket.read_skip<float>(); // unk1, coords?
recvPacket.read_skip<uint8>(); // >> 1
recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
MovementInfo movementInfo;
ReadMovementInfo(recvPacket, &movementInfo);
}
// auto-selection buff level base at target level (in spellInfo)
if(targets.getUnitTarget())
{
SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if(actualSpellInfo)
spellInfo = actualSpellInfo;
}
Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->prepare(&targets);
}
示例9: flags
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count, cast_flags;
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> cast_flags; // flags (if 0x02 - some additional data are received)
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
DEBUG_LOG("WORLD: CMSG_CAST_SPELL, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD,
spellId, cast_count, cast_flags, recvPacket.size());
SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);
if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
{
sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
{
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// client provided targets
SpellCastTargets targets;
#ifdef BUILD_PLAYERBOT
recvPacket >> targets.ReadForCaster(mover);
#else
recvPacket >> targets.ReadForCaster(_player);
#endif
// some spell cast packet including more data (for projectiles)
targets.ReadAdditionalSpellData(recvPacket, cast_flags);
// auto-selection buff level base at target level (in spellInfo)
if (Unit* target = targets.getUnitTarget())
{
// if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
spellInfo = actualSpellInfo;
}
Spell* spell = new Spell(mover, spellInfo, triggeredByAura ? TRIGGERED_OLD_TRIGGERED : TRIGGERED_NONE, mover->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
spell->m_cast_count = cast_count; // set count of casts
spell->SpellStart(&targets, triggeredByAura);
}
示例10: DETAIL_LOG
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
recvPacket.hexlike();
recvPacket.print_storage();
//2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
//- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
//- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
//- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
//- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
//- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
//- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -
//5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
//- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
//- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
//- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
//- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
//- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -
uint64 guid;
uint32 spellid;
uint8 cast_count;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
if (!_player->GetPet() && !_player->GetCharm())
return;
if (GUID_HIPART(guid) == HIGHGUID_PLAYER)
return;
Creature* pet = ObjectAccessor::GetAnyTypeCreature(*_player,guid);
if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
{
sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
if (pet->GetGlobalCooldown() > 0)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
return;
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pet);
pet->clearUnitState(UNIT_STAT_MOVING);
Spell *spell = new Spell(pet, spellInfo, false);
spell->m_cast_count = cast_count; // probably pending spell cast
spell->m_targets = targets;
SpellCastResult result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
pet->AddCreatureSpellCooldown(spellid);
if (pet->isPet())
{
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
spell->prepare(&(spell->m_targets));
}
else
{
pet->SendPetCastFail(spellid, result);
if (!pet->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
}
}
示例11: UpdateAllies
//.........这里部分代码省略.........
else
{
bool spellUsed = false;
for (GuidSet::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* Target = m_creature->GetMap()->GetUnit(*tar);
// only buff targets that are in combat, unless the spell can only be cast while out of combat
if (!Target)
continue;
if (spell->CanAutoCast(Target))
{
targetSpellStore.push_back(TargetSpellList::value_type(Target, spell));
spellUsed = true;
break;
}
}
if (!spellUsed)
delete spell;
}
}
// found units to cast on to
if (!targetSpellStore.empty())
{
uint32 index = urand(0, targetSpellStore.size() - 1);
Spell* spell = targetSpellStore[index].second;
Unit* target = targetSpellStore[index].first;
targetSpellStore.erase(targetSpellStore.begin() + index);
SpellCastTargets targets;
targets.setUnitTarget(target);
if (!m_creature->HasInArc(M_PI_F, target))
{
m_creature->SetInFront(target);
if (target->GetTypeId() == TYPEID_PLAYER)
m_creature->SendCreateUpdateToPlayer((Player*)target);
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
m_creature->SendCreateUpdateToPlayer((Player*)owner);
}
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
if (m_creature->IsPet())
((Pet*)m_creature)->CheckLearning(spell->m_spellInfo->Id);
spell->SpellStart(&targets);
}
// deleted cached Spell objects
for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
delete itr->second;
}
else if (m_creature->hasUnitState(UNIT_STAT_FOLLOW_MOVE))
m_creature->InterruptNonMeleeSpells(false);
if (victim = m_creature->getVictim())
{
// i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
if (_needToStop())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "PetAI (guid = %u) is stopping attack.", m_creature->GetGUIDLow());
示例12: UpdateAllies
//.........这里部分代码省略.........
if (!spellInfo)
continue;
if (m_creature->GetCharmInfo() && m_creature->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
continue;
// ignore some combinations of combat state and combat/noncombat spells
if (!inCombat)
{
// ignore attacking spells, and allow only self/around spells
if (!IsPositiveSpell(spellInfo->Id))
continue;
// non combat spells allowed
// only pet spells have IsNonCombatSpell and not fit this reqs:
// Consume Shadows, Lesser Invisibility, so ignore checks for its
if (!IsNonCombatSpell(spellInfo))
{
// allow only spell without spell cost or with spell cost but not duration limit
int32 duration = GetSpellDuration(spellInfo);
SpellPowerEntry const* spellPower = spellInfo->GetSpellPower();
if (spellPower && (spellPower->manaCost || spellPower->ManaCostPercentage || spellPower->manaPerSecond) && duration > 0)
continue;
// allow only spell without cooldown > duration
int32 cooldown = GetSpellRecoveryTime(spellInfo);
if (cooldown >= 0 && duration >= 0 && cooldown > duration)
continue;
}
}
else
{
// just ignore non-combat spells
if (IsNonCombatSpell(spellInfo))
continue;
}
Spell* spell = new Spell(m_creature, spellInfo, false);
if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim()))
{
targetSpellStore.push_back(TargetSpellList::value_type(m_creature->getVictim(), spell));
continue;
}
else
{
bool spellUsed = false;
for (GuidSet::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* Target = m_creature->GetMap()->GetUnit(*tar);
// only buff targets that are in combat, unless the spell can only be cast while out of combat
if (!Target)
continue;
if (spell->CanAutoCast(Target))
{
targetSpellStore.push_back(TargetSpellList::value_type(Target, spell));
spellUsed = true;
break;
}
}
if (!spellUsed)
delete spell;
}
}
// found units to cast on to
if (!targetSpellStore.empty())
{
uint32 index = urand(0, targetSpellStore.size() - 1);
Spell* spell = targetSpellStore[index].second;
Unit* target = targetSpellStore[index].first;
targetSpellStore.erase(targetSpellStore.begin() + index);
SpellCastTargets targets;
targets.setUnitTarget(target);
if (!m_creature->HasInArc(M_PI_F, target))
{
m_creature->SetInFront(target);
if (target->GetTypeId() == TYPEID_PLAYER)
m_creature->SendCreateUpdateToPlayer((Player*)target);
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
m_creature->SendCreateUpdateToPlayer((Player*)owner);
}
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
spell->prepare(&targets);
}
// deleted cached Spell objects
for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
delete itr->second;
}
}
示例13: flags
//.........这里部分代码省略.........
}
Unit::AuraList const& m363auras = mover->GetAurasByType(SPELL_AURA_363);
for (Unit::AuraList::const_iterator itr = m363auras.begin(); itr != m363auras.end(); ++itr)
{
if ((*itr)->GetSpellEffect()->EffectTriggerSpell == spellId)
{
triggered = true;
mover->RemoveSpellAuraHolder((*itr)->GetHolder());
break;
}
}
if (!spellInfo->HasAttribute(SPELL_ATTR_EX8_RAID_MARKER))
{
if (mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggered || IsPassiveSpell(spellInfo)) && !sSpellMgr.IsAbilityOfSkillType(spellInfo, SKILL_ARCHAEOLOGY))
{
sLog.outError("WorldSession::HandleCastSpellOpcode: %s casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) && !triggered || IsPassiveSpell(spellInfo))
{
sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
}
Unit::AuraList swaps = _mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
Unit::AuraList const& swaps2 = _mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
if (!swaps2.empty())
swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());
for (Unit::AuraList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
{
if ((*itr)->isAffectedOnSpell(spellInfo))
{
if (SpellEntry const* newInfo = sSpellStore.LookupEntry((*itr)->GetModifier()->m_amount))
{
spellInfo = newInfo;
spellId = newInfo->Id;
// Force triggered to spells mirrored by Dark Simulacrum
if ((*itr)->GetId() == 77616)
triggered = true;
}
break;
}
}
// Lifebloom
if (spellId == 33763)
{
// search Tree of Life (Passive)
if (Aura* aura = _mover->GetAura(81098, EFFECT_INDEX_1))
{
if (SpellEntry const* newInfo = sSpellStore.LookupEntry(aura->GetModifier()->m_amount))
{
spellInfo = newInfo;
spellId = newInfo->Id;
}
}
}
// client provided targets
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(mover);
targets.ReadAdditionalData(recvPacket, cast_flags);
// Multi-Shot hack
if (!targets.getUnitTarget() && spellId == 2643)
{
if (Unit* target = _player->GetMap()->GetUnit(_player->GetSelectionGuid()))
targets.setUnitTarget(target);
}
// auto-selection buff level base at target level (in spellInfo)
if (Unit* target = targets.getUnitTarget())
{
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
spellInfo = actualSpellInfo;
}
Spell *spell = new Spell(mover, spellInfo, triggered, mover->GetObjectGuid(), triggeredBy);
spell->m_cast_count = cast_count; // set count of casts
spell->m_glyphIndex = glyphIndex;
spell->prepare(&targets, triggeredByAura);
}
示例14: SolveResearchProject
bool Player::SolveResearchProject(uint32 spellId, SpellCastTargets& targets)
{
uint16 skill_now = GetSkillValue(SKILL_ARCHAEOLOGY);
if (!skill_now)
return false;
ResearchProjectEntry const* entry = NULL;
for (std::set<ResearchProjectEntry const*>::const_iterator itr = sResearchProjectSet.begin(); itr != sResearchProjectSet.end(); ++itr)
{
if ((*itr)->spellId != spellId)
continue;
entry = (*itr);
break;
}
if (!entry || !HasResearchProject(entry->ID))
return false;
ResearchBranchEntry const* branch = NULL;
for (uint32 i = 0; i < sResearchBranchStore.GetNumRows(); ++i)
{
ResearchBranchEntry const* _branch = sResearchBranchStore.LookupEntry(i);
if (!_branch)
continue;
if (_branch->ID != entry->branchId)
continue;
branch = _branch;
break;
}
if (!branch)
return false;
uint32 currencyId = branch->currency;
int32 currencyAmt = int32(entry->req_currency_amt);
ArchaeologyWeights weights = targets.GetWeights();
for (ArchaeologyWeights::iterator itr = weights.begin(); itr != weights.end(); ++itr)
{
ArchaeologyWeight& w = *itr;
if (w.type == WEIGHT_KEYSTONE)
{
ItemPrototype const* proto = sObjectMgr.GetItemPrototype(w.keystone.itemId);
if (!proto)
return false;
if (proto->GetCurrencySubstitutionId() != currencyId)
return false;
if (w.keystone.itemCount > entry->Complexity)
return false;
if (!HasItemCount(w.keystone.itemId, w.keystone.itemCount))
return false;
currencyAmt -= int32(proto->CurrencySubstitutionCount * w.keystone.itemCount);
}
}
if (currencyAmt > 0 && !HasCurrencyCount(currencyId, currencyAmt))
return false;
ModifyCurrencyCount(currencyId, -currencyAmt);
for (ArchaeologyWeights::iterator itr = weights.begin(); itr != weights.end(); ++itr)
{
ArchaeologyWeight& w = *itr;
if (w.type == WEIGHT_KEYSTONE)
DestroyItemCount(w.keystone.itemId, w.keystone.itemCount, true);
}
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS, entry->ID, 1);
AddCompletedProject(entry);
ResearchProjectSet tempProjects;
ResearchProjectSet tempRareProjects;
float rare_chance = GetRareArtifactChance(skill_now);
for (std::set<ResearchProjectEntry const*>::const_iterator itr = sResearchProjectSet.begin(); itr != sResearchProjectSet.end(); ++itr)
{
ResearchProjectEntry const* project = *itr;
if (project->branchId != entry->branchId)
continue;
if (project->rare)
{
if (IsCompletedProject(project->ID, true))
continue;
tempRareProjects.insert(project->ID);
}
else
tempProjects.insert(project->ID);
}
ResearchProjectSet::const_iterator itr;
//.........这里部分代码省略.........
示例15: UpdateAllies
//.........这里部分代码省略.........
continue;
if (spellInfo->IsPositive())
{
if (spellInfo->CanBeUsedInCombat())
{
// check spell cooldown
if (me->HasSpellCooldown(spellInfo->Id))
continue;
// Check if we're in combat or commanded to attack
if (!me->isInCombat() && !me->GetCharmInfo()->IsCommandAttack())
continue;
}
Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
bool spellUsed = false;
// Some spells can target enemy or friendly (DK Ghoul's Leap)
// Check for enemy first (pet then owner)
Unit* target = me->getAttackerForHelper();
if (!target && owner)
target = owner->getAttackerForHelper();
if (target)
{
if (CanAttack(target) && spell->CanAutoCast(target))
{
targetSpellStore.push_back(std::make_pair(target, spell));
spellUsed = true;
}
}
// No enemy, check friendly
if (!spellUsed)
{
for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* ally = ObjectAccessor::GetUnit(*me, *tar);
//only buff targets that are in combat, unless the spell can only be cast while out of combat
if (!ally)
continue;
if (spell->CanAutoCast(ally))
{
targetSpellStore.push_back(std::make_pair(ally, spell));
spellUsed = true;
break;
}
}
}
// No valid targets at all
if (!spellUsed)
delete spell;
}
else if (me->getVictim() && CanAttack(me->getVictim()) && spellInfo->CanBeUsedInCombat())
{
Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
if (spell->CanAutoCast(me->getVictim()))
targetSpellStore.push_back(std::make_pair(me->getVictim(), spell));
else
delete spell;
}
}
//found units to cast on to
if (!targetSpellStore.empty())
{
uint32 index = urand(0, targetSpellStore.size() - 1);
Spell* spell = targetSpellStore[index].second;
Unit* target = targetSpellStore[index].first;
targetSpellStore.erase(targetSpellStore.begin() + index);
SpellCastTargets targets;
targets.SetUnitTarget(target);
if (!me->HasInArc(M_PI, target))
{
me->SetInFront(target);
if (target && target->GetTypeId() == TYPEID_PLAYER)
me->SendUpdateToPlayer(target->ToPlayer());
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
me->SendUpdateToPlayer(owner->ToPlayer());
}
me->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
spell->prepare(&targets);
}
// deleted cached Spell objects
for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
delete itr->second;
}
}