本文整理汇总了C++中SoundPtr::bind方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundPtr::bind方法的具体用法?C++ SoundPtr::bind怎么用?C++ SoundPtr::bind使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundPtr
的用法示例。
在下文中一共展示了SoundPtr::bind方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadSound
SoundPtr ALSubsystem::play2D(String name, bool startPaused)
{
SoundPtr out;
if(mAudioBuffers.find(name) == mAudioBuffers.end())
{
loadSound(name);
if(mAudioBuffers.find(name) == mAudioBuffers.end())
{
std::cout<<"Could not play sound, could not find or load audio.\n";
return out;
}
}
if(!hasSources())
{
std::cout<<"Could not play sound, no available sound sources.\n";
}
else
{
out.bind(new BufferedSound(getSource(), mAudioBuffers[name], mAudioData[name]));
mActiveSounds.push_back(out);
if(!startPaused)
out->play();
}
return out;
}
示例2: StreamedSound
SoundPtr ALSubsystem::stream2D(String filename, bool startPaused)
{
SoundPtr out;
String ext = filename.substr(filename.find_last_of(".") + 1);
if(mAudioLoaders.find(ext) != mAudioLoaders.end())
{
try
{
AudioStream* stream = mAudioLoaders[ext]->streamSound(filename);
out.bind(new StreamedSound(stream, getSource()));
mActiveSounds.push_back(out);
if(!startPaused)
out->play();
}
catch(Exception e)
{
std::cout<<"Could not stream sound.\n";
}
}
else
{
std::cout<<"Could not stream sound, no loader found.\n";
}
return out;
}
示例3: loadSound
SoundPtr ALSubsystem::play2D(String name, bool startPaused)
{
SoundPtr out;
if(mAudioBuffers.find(name) == mAudioBuffers.end())
{
loadSound(name);
if(mAudioBuffers.find(name) == mAudioBuffers.end())
{
Logger::getPtr()->logMessage("Could not play sound, could not find or load audio.");
return out;
}
}
if(!hasSources())
{
Logger::getPtr()->logMessage("Could not play sound, no available sound sources.");
}
else
{
out.bind(new BufferedSound(getSource(), mAudioBuffers[name]));
mActiveSounds.push_back(out);
out->setGain(0.f, 1.f, 1.f);
if(!startPaused)
out->play();
}
return out;
}