本文整理汇总了C++中Sound::IsReady方法的典型用法代码示例。如果您正苦于以下问题:C++ Sound::IsReady方法的具体用法?C++ Sound::IsReady怎么用?C++ Sound::IsReady使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sound
的用法示例。
在下文中一共展示了Sound::IsReady方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PlayStreamingSound
Sound* SoundSystem::PlayStreamingSound(SoundID soundID, int loopCount, float volumeLevel)
{
Sound* soundPicked = NULL;
SoundMap ::iterator soundIDIter = m_soundMap.find(soundID);
if(soundIDIter!= m_soundMap.end())
{
//bool playedSound = false;
Sounds& sounds = soundIDIter->second;
for (Sounds::iterator soundIter = sounds.begin(); soundIter != sounds.end(); ++soundIter)
{
Sound* sound = (*soundIter);
if(sound->IsPlaying() &&sound->IsReady())
continue;
sound->Play(loopCount,volumeLevel);
// playedSound = true;
soundPicked = sound;
break;
}
/*
if(soundPicked)
{
}
*/
}
return soundPicked ;
}
示例2: a
bool
SoundCardD3D::Resume()
{
AutoThreadSync a(sync);
ListIter<Sound> iter = sounds;
while (++iter) {
Sound* s = iter.value();
if (s->IsReady())
s->Play();
}
return true;
}