本文整理汇总了C++中SimObject::isField方法的典型用法代码示例。如果您正苦于以下问题:C++ SimObject::isField方法的具体用法?C++ SimObject::isField怎么用?C++ SimObject::isField使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimObject
的用法示例。
在下文中一共展示了SimObject::isField方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renameField
void GuiInspectorDynamicField::renameField( const char* newFieldName )
{
newFieldName = StringTable->insert( newFieldName );
if ( mDynField == NULL || mParent == NULL || mEdit == NULL )
{
Con::warnf("GuiInspectorDynamicField::renameField - No target object or dynamic field data found!" );
return;
}
if ( !newFieldName )
{
Con::warnf("GuiInspectorDynamicField::renameField - Invalid field name specified!" );
return;
}
// Only proceed if the name has changed
if ( dStricmp( newFieldName, getFieldName() ) == 0 )
return;
// Grab a pointer to our parent and cast it to GuiInspectorDynamicGroup
GuiInspectorDynamicGroup *group = dynamic_cast<GuiInspectorDynamicGroup*>(mParent);
if ( group == NULL )
{
Con::warnf("GuiInspectorDynamicField::renameField - Unable to locate GuiInspectorDynamicGroup parent!" );
return;
}
const U32 numTargets = mInspector->getNumInspectObjects();
if( numTargets > 1 )
{ mInspector->onBeginCompoundEdit_callback(); }
const char* oldFieldName = getFieldName();
SimFieldDictionary::Entry* newEntry = NULL;
for( U32 i = 0; i < numTargets; ++ i )
{
SimObject* target = mInspector->getInspectObject( i );
// Make sure the new field is not already defined as a static field
// on the object.
if( target->isField( newFieldName ) )
{
// New field is already defined. If we can, let the scripts handle
// the error. Otherwise, just emit an error on the console and proceed.
if( numTargets == 1 )
{ mInspector->onFieldRenameAlreadyDefined_callback( target->getIdString(), oldFieldName, newFieldName ); }
else
{
Con::errorf( "GuiInspectorDynamicField::renameField - field '%s' is already defined on %i:%s (%s)",
newFieldName, target->getId(), target->getClassName(), target->getName() );
}
// Reset the text entry.
if( mRenameCtrl )
mRenameCtrl->setText( oldFieldName );
continue;
}
char currentValue[1024] = {0};
// Grab our current dynamic field value (we use a temporary buffer as this gets corrupted upon Con::eval)
dSprintf( currentValue, sizeof( currentValue ), "%s", target->getDataField( oldFieldName, NULL ) );
// Unset the old field and set the new field.
target->setDataField( oldFieldName, NULL, "" );
target->setDataField( newFieldName, NULL, currentValue );
// Notify script.
mInspector->onFieldRenamed_callback( target->getIdString(), oldFieldName, newFieldName );
// Look up the new SimFieldDictionary entry.
if( !newEntry )
{
newEntry = target->getFieldDictionary()->findDynamicField( newFieldName );
if( !newEntry )
{
Con::warnf( "GuiInspectorDynamicField::renameField - could not find new field '%s' on object %i:%s (%s)",
newFieldName, target->getId(), target->getClassName(), target->getName() );
}
mDynField = newEntry;
}
}
if( numTargets > 1 )
{ mInspector->onEndCompoundEdit_callback(); }
// Lastly we need to reassign our validate field for our value edit control
char szBuffer[1024];
dSprintf( szBuffer, sizeof( szBuffer ), "%d.apply(%d.getText());", getId(), mEdit->getId() );
mEdit->setField("validate", szBuffer );
if( mDeleteButton )
//.........这里部分代码省略.........