本文整理汇总了C++中Serial::getNumBytesAvailable方法的典型用法代码示例。如果您正苦于以下问题:C++ Serial::getNumBytesAvailable方法的具体用法?C++ Serial::getNumBytesAvailable怎么用?C++ Serial::getNumBytesAvailable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Serial
的用法示例。
在下文中一共展示了Serial::getNumBytesAvailable方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void SerialCommunicationApp::update()
{
if (serialInitiallized()){
if(serial.getNumBytesAvailable() > 0){
console() << "Bytes available: " << serial.getNumBytesAvailable() << std::endl;
try{
lastString = serial.readStringUntil('\n');
} catch(SerialTimeoutExc e) {
console() << "timeout" << endl;
}
console() << lastString << endl;
int16_t temp = lastString[0];
//OSC MESSAGE
osc::Message message;
message.addIntArg(temp);
message.setAddress("coinTrigger");
message.setRemoteEndpoint(host, port);
sender.sendMessage(message);
TextLayout simple;
simple.setFont( Font( "Arial Black", 54 ) );
simple.setColor( Color( .7, .7, .2 ) );
simple.addLine( lastString );
simple.setLeadingOffset( 0 );
mTexture = gl::Texture( simple.render( true, false ) );
bTextureComplete = true;
serial.flush();
}
}
serial.flush();
}
示例2: setup
void SerialCommunicationApp::setup()
{
ctr = 0;
lastString = "";
sinceLastRead = 0.0;
lastUpdate = 0.0;
bSendSerialMessage = false;
bTextureComplete = false;
// print the devices
const vector<Serial::Device> &devices( Serial::getDevices() );
for( vector<Serial::Device>::const_iterator deviceIt = devices.begin(); deviceIt != devices.end(); ++deviceIt ) {
console() << "Device: " << deviceIt->getName() << endl;
}
try {
Serial::Device dev = Serial::findDeviceByNameContains("tty.usbserial");
serial = Serial( dev, 9600);
}
catch( ... ) {
console() << "There was an error initializing the serial device!" << std::endl;
exit( -1 );
}
// wait for * as a sign for first contact
char contact = 0;
while(contact != '*')
{
contact = (char) serial.readByte();
}
// request actual data
serial.writeByte(ctr);
// clear accumulated contact messages in buffer
char b = '*';
while(serial.getNumBytesAvailable() > -1)
{
b = serial.readByte();
console() << b << "_";
}
serial.flush();
}
示例3: setup
void gravApp::setup()
{
egen = new EnemyGenerator(1.0f, 10.0f);
planets = vector<Planet*>();
planets.push_back(new Planet(Vec2f(750.0f, 600.0f), 40.0f));
planets.push_back(new Planet(Vec2f(430.0f, 270.0f), 50.0f));
planets.push_back(new Planet(Vec2f(650.0f, 400.0f), 30.0f));
planets.push_back(new Planet(Vec2f(450.0f, 320.0f), 70.0f));
planets.push_back(new Planet(Vec2f(520.0f, 560.0f), 40.0f));
// planets.push_back(new Planet(Vec2f(930.0f, 260.0f), 40.0f));
// planets.push_back(new Planet(Vec2f(1120.0f, 760.0f), 50.0f));
// planets.push_back(new Planet(Vec2f(1200.0f, 800.0f), 30.0f));
moon1 = new Moon(Vec2f(50.0f, 50.0f), Vec2f(50.0f, .0f), Vec2f(.0f, .0f), 1);
moon2 = new Moon(Vec2f(250.0f, 750.0f), Vec2f(-50.0f, .0f), Vec2f(.0f, .0f), 2);
moon1->color = Color(1.0f, 133.0f/255.0f, 163.0f/255.0f);
moon2->color = Color(224.0f/255.0f, 1.0f, 133.0f/255.0f);
last = getElapsedSeconds();
params.speed = .7f;
params.repulse = 5000.0f;
params.distFactor = 1.0f;
// Setup the parameters
ifParams = params::InterfaceGl( "Parameters", Vec2i( 200, 400 ) );
ifParams.addParam( "Speed", &(params.speed), "min=0.1 max=1.0 step=0.01 keyIncr=Z keyDecr=z" );
ifParams.addParam( "x", &(params.repulse), "min=0.1 max=1.0 step=0.01 keyIncr=X keyDecr=x" );
ifParams.addParam( "y", &(params.distFactor), "min=0.1 max=1.0 step=0.01 keyIncr=C keyDecr=c" );
turntime = 8.0f;
turncounter = .0f;
turn = 1;
collInert = .0f;
gl::enableAlphaBlending( false );
curMoon = moon1;
// audio
mMaxFreq = 2000.0f;
mFreqTarget = 0.0f;
mPhase = 0.0f;
mPhaseAdjust = 0.0f;
mMaxFreqQ = 2000.0f;
mFreqTargetQ = 0.0f;
mPhaseQ = 0.0f;
mPhaseAdjustQ = 0.0f;
s_hit = audio::load( loadResource( RES_HIT ) );
s_up = audio::load( loadResource( RES_UP ) );
end = false;
winner = 0;
/// SERIAL
ctr = 0;
lastString = "";
sinceLastRead = 0.0;
lastUpdate = 0.0;
bSendSerialMessage = false;
const vector<Serial::Device> &devices( Serial::getDevices() );
for( vector<Serial::Device>::const_iterator deviceIt = devices.begin(); deviceIt != devices.end(); ++deviceIt ) {
console() << "Device: " << deviceIt->getName() << endl;
}
try {
Serial::Device dev = Serial::findDeviceByNameContains("tty.usbserial");
serial = Serial( dev, 9600);
}
catch( ... ) {
console() << "There was an error initializing the serial device!" << std::endl;
exit( -1 );
}
// wait for * as a sign for first contact
char contact = 0;
while(contact != '*')
{
contact = (char) serial.readByte();
}
// request actual data
serial.writeByte(ctr);
// clear accumulated contact messages in buffer
char b = '*';
while(serial.getNumBytesAvailable() > -1)
{
b = serial.readByte();
//.........这里部分代码省略.........