本文整理汇总了C++中Selection::deepsky方法的典型用法代码示例。如果您正苦于以下问题:C++ Selection::deepsky方法的具体用法?C++ Selection::deepsky怎么用?C++ Selection::deepsky使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Selection
的用法示例。
在下文中一共展示了Selection::deepsky方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: buildInfoPage
void InfoPanel::buildInfoPage(Selection sel,
Universe* universe,
double tdb)
{
QString pageText;
QTextStream stream(&pageText, QIODevice::WriteOnly);
pageHeader(stream);
if (sel.body() != NULL)
{
buildSolarSystemBodyPage(sel.body(), tdb, stream);
}
else if (sel.star() != NULL)
{
buildStarPage(sel.star(), universe, tdb, stream);
}
else if (sel.deepsky() != NULL)
{
buildDSOPage(sel.deepsky(), universe, stream);
}
else
{
stream << "Error: no object selected!\n";
}
pageFooter(stream);
textBrowser->setHtml(pageText);
}
示例2: getBodyName
// Utility function that returns the complete path for a selection.
string
getSelectionName(const Selection& selection, CelestiaCore* appCore)
{
Universe *universe = appCore->getSimulation()->getUniverse();
switch (selection.getType())
{
case Selection::Type_Body:
return getBodyName(universe, selection.body());
case Selection::Type_Star:
return universe->getStarCatalog()->getStarName(*selection.star());
case Selection::Type_DeepSky:
return universe->getDSOCatalog()->getDSOName(selection.deepsky());
case Selection::Type_Location:
{
std::string name = selection.location()->getName();
Body* parentBody = selection.location()->getParentBody();
if (parentBody != NULL)
name = getBodyName(universe, parentBody) + ":" + name;
return name;
}
default:
return "";
}
}
示例3: object_setvisible
// Set the object visibility flag.
static int object_setvisible(lua_State* l)
{
CelxLua celx(l);
celx.checkArgs(2, 2, "One argument expected to object:setvisible()");
Selection* sel = this_object(l);
bool visible = celx.safeGetBoolean(2, AllErrors, "Argument to object:setvisible() must be a boolean");
if (sel->body() != NULL)
{
sel->body()->setVisible(visible);
}
else if (sel->deepsky() != NULL)
{
sel->deepsky()->setVisible(visible);
}
return 0;
}
示例4: slotAddBookmark
void CelestiaAppWindow::slotAddBookmark()
{
// Set the default bookmark title to the name of the current selection
Selection sel = m_appCore->getSimulation()->getSelection();
QString defaultTitle;
if (sel.body() != NULL)
{
defaultTitle = QString::fromUtf8(sel.body()->getName(true).c_str());
}
else if (sel.star() != NULL)
{
Universe* universe = m_appCore->getSimulation()->getUniverse();
defaultTitle = QString::fromUtf8(ReplaceGreekLetterAbbr(universe->getStarCatalog()->getStarName(*sel.star(), true)).c_str());
}
else if (sel.deepsky() != NULL)
{
Universe* universe = m_appCore->getSimulation()->getUniverse();
defaultTitle = QString::fromUtf8(ReplaceGreekLetterAbbr(universe->getDSOCatalog()->getDSOName(sel.deepsky(), true)).c_str());
}
else if (sel.location() != NULL)
{
defaultTitle = sel.location()->getName().c_str();
}
if (defaultTitle.isEmpty())
defaultTitle = _("New bookmark");
CelestiaState appState;
appState.captureState(m_appCore);
// Capture the current frame buffer to use as a bookmark icon.
QImage grabbedImage = glWidget->grabFrameBuffer();
int width = grabbedImage.width();
int height = grabbedImage.height();
// Crop the image to a square.
QImage iconImage;
if (width > height)
iconImage = grabbedImage.copy((width - height) / 2, 0, height, height);
else
iconImage = grabbedImage.copy(0, (height - width) / 2, width, width);
AddBookmarkDialog dialog(m_bookmarkManager, defaultTitle, appState, iconImage);
dialog.exec();
populateBookmarkMenu();
m_bookmarkToolBar->rebuild();
}
示例5: if
SelectionPopup::SelectionPopup(const Selection& sel,
CelestiaCore* _appCore,
QWidget* parent) :
QMenu(parent),
selection(sel),
appCore(_appCore),
centerAction(NULL),
gotoAction(NULL)
{
Simulation* sim = appCore->getSimulation();
Vec3d v = sel.getPosition(sim->getTime()) - sim->getObserver().getPosition();
if (sel.body() != NULL)
{
addAction(boldTextItem(QString::fromUtf8(sel.body()->getName(true).c_str())));
// Start and end dates
double startTime = 0.0;
double endTime = 0.0;
sel.body()->getLifespan(startTime, endTime);
if (startTime > -1.0e9 || endTime < 1.0e9)
{
addSeparator();
if (startTime > -1.0e9)
{
ostringstream startDateStr;
startDateStr << "Start: " << astro::TDBtoUTC(startTime);
QAction* startDateAct = new QAction(startDateStr.str().c_str(), this);
connect(startDateAct, SIGNAL(triggered()),
this, SLOT(slotGotoStartDate()));
addAction(startDateAct);
}
if (endTime < 1.0e9)
{
ostringstream endDateStr;
endDateStr << "End: " << astro::TDBtoUTC(endTime);
QAction* endDateAct = new QAction(endDateStr.str().c_str(), this);
connect(endDateAct, SIGNAL(triggered()),
this, SLOT(slotGotoEndDate()));
addAction(endDateAct);
}
}
}
else if (sel.star() != NULL)
{
std::string name = sim->getUniverse()->getStarCatalog()->getStarName(*sel.star());
addAction(boldTextItem(QString::fromUtf8(ReplaceGreekLetterAbbr(name).c_str())));
// Add some text items giving additional information about
// the star.
double distance = v.length() * 1e-6;
char buff[50];
setlocale(LC_NUMERIC, "");
if (abs(distance) >= astro::AUtoLightYears(1000.0f))
sprintf(buff, "%.3f %s", distance, ("ly"));
else if (abs(distance) >= astro::kilometersToLightYears(10000000.0))
sprintf(buff, "%.3f %s", astro::lightYearsToAU(distance), ("au"));
else if (abs(distance) > astro::kilometersToLightYears(1.0f))
sprintf(buff, "%.3f km", astro::lightYearsToKilometers(distance));
else
sprintf(buff, "%.3f m", astro::lightYearsToKilometers(distance) * 1000.0f);
addAction(italicTextItem(tr("Distance: ") + QString::fromUtf8(buff)));
sprintf(buff, "%.2f (%.2f)",
sel.star()->getAbsoluteMagnitude(),
astro::absToAppMag(sel.star()->getAbsoluteMagnitude(),
(float) distance));
addAction(italicTextItem(tr("Abs (app) mag: ") + QString::fromUtf8(buff)));
sprintf(buff, "%s", sel.star()->getSpectralType());
addAction(italicTextItem(tr("Class: ") + QString::fromUtf8(buff)));
setlocale(LC_NUMERIC, "C");
}
else if (sel.deepsky() != NULL)
{
addAction(boldTextItem(QString::fromUtf8(sim->getUniverse()->getDSOCatalog()->getDSOName(sel.deepsky()).c_str())));
}
addSeparator();
QAction* selectAction = new QAction(tr("&Select"), this);
connect(selectAction, SIGNAL(triggered()), this, SLOT(slotSelect()));
addAction(selectAction);
centerAction = new QAction(tr("&Center"), this);
connect(centerAction, SIGNAL(triggered()), this, SLOT(slotCenterSelection()));
addAction(centerAction);
gotoAction = new QAction(tr("&Goto"), this);
connect(gotoAction, SIGNAL(triggered()), this, SLOT(slotGotoSelection()));
addAction(gotoAction);
//.........这里部分代码省略.........