本文整理汇总了C++中Sector::isPointInSector方法的典型用法代码示例。如果您正苦于以下问题:C++ Sector::isPointInSector方法的具体用法?C++ Sector::isPointInSector怎么用?C++ Sector::isPointInSector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sector
的用法示例。
在下文中一共展示了Sector::isPointInSector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: L1_IsPointInSector
void L1_IsPointInSector() {
lua_Object xObj = lua_getparam(1);
lua_Object yObj = lua_getparam(2);
lua_Object zObj = lua_getparam(3);
lua_Object nameObj = lua_getparam(4);
if (!lua_isstring(nameObj)) {
lua_pushnil();
return;
}
const char *name = lua_getstring(nameObj);
float x = lua_getnumber(xObj);
float y = lua_getnumber(yObj);
float z = lua_getnumber(zObj);
Graphics::Vector3d pos(x, y, z);
int numSectors = g_grim->getCurrScene()->getSectorCount();
for (int i = 0; i < numSectors; i++) {
Sector *sector = g_grim->getCurrScene()->getSectorBase(i);
if (strstr(sector->getName(), name)) {
if (sector->isPointInSector(pos)) {
lua_pushnumber(sector->getSectorId());
lua_pushstring(sector->getName());
lua_pushnumber(sector->getType());
return;
}
}
}
lua_pushnil();
}
示例2: L1_IsActorInSector
void L1_IsActorInSector() {
lua_Object actorObj = lua_getparam(1);
lua_Object nameObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
if (!lua_isstring(nameObj)) {
lua_pushnil();
return;
}
Actor *actor = getactor(actorObj);
const char *name = lua_getstring(nameObj);
int numSectors = g_grim->getCurrScene()->getSectorCount();
for (int i = 0; i < numSectors; i++) {
Sector *sector = g_grim->getCurrScene()->getSectorBase(i);
if (strstr(sector->getName(), name)) {
if (sector->isPointInSector(actor->getPos())) {
lua_pushnumber(sector->getSectorId());
lua_pushstring(sector->getName());
lua_pushnumber(sector->getType());
return;
}
}
}
lua_pushnil();
}
示例3:
Sector *Set::findPointSector(const Math::Vector3d &p, Sector::SectorType type) {
for (int i = 0; i < _numSectors; i++) {
Sector *sector = _sectors[i];
if (sector && (sector->getType() & type) && sector->isVisible() && sector->isPointInSector(p))
return sector;
}
return NULL;
}