当前位置: 首页>>代码示例>>C++>>正文


C++ Sector::Entities方法代码示例

本文整理汇总了C++中Sector::Entities方法的典型用法代码示例。如果您正苦于以下问题:C++ Sector::Entities方法的具体用法?C++ Sector::Entities怎么用?C++ Sector::Entities使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sector的用法示例。


在下文中一共展示了Sector::Entities方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: master

Sector& LevelParser::ParseLevel(const std::string& levelString)
{
	Sector* levelSector = new Sector;
	levelSector->SetName(levelString);

	TableSharedData sharedData;
	XmlParseMaster master(sharedData);

	ActionXmlParseHelper actionHelper;
	master.AddHelper(actionHelper);

	EntityXmlParseHelper entityHelper;
	master.AddHelper(entityHelper);

	SectorXmlParseHelper sectorHelper;
	master.AddHelper(sectorHelper);

	WorldXmlParseHelper worldHelper;
	master.AddHelper(worldHelper);

	FloatXmlParseHelper floatHelper;
	master.AddHelper(floatHelper);

	IntegerXmlParseHelper intHelper;
	master.AddHelper(intHelper);

	MatrixXmlParseHelper matrixHelper;
	master.AddHelper(matrixHelper);

	ReactionXmlParseHelper reactionHelper;
	master.AddHelper(reactionHelper);

	StringXmlParseHelper stringHelper;
	master.AddHelper(stringHelper);

	TableXmlParseHelper tableHelper;
	master.AddHelper(tableHelper);

	VectorXmlParseHelper vectorHelper;
	master.AddHelper(vectorHelper);

	float x = 0.0f, y = 0.0f;

	for (std::uint32_t i = 0; i < levelString.length(); ++i)
	{
		const char& symbol = levelString.at(i);
		if (symbol != '\n')
		{
			if (symbol != '.')
			{
				std::string path = CONTENT_PATH;
				master.ParseFromFile(path.append(mSymbolTable[symbol]));

				World* world = sharedData.GetCurrentScope()[WORLDS_KEY][0].As<World>();
				Sector* sector = world->Sectors().Get<Scope*>()->As<Sector>();
				Entity* entity = sector->Entities().Get<Scope*>()->As<Entity>();

				if (entity)
					if (entity->Is(EntityTile::TypeIdClass()))
						levelSector->Adopt(CreateTile(entity, x, y), ENTITIES_KEY);
					else if (entity->Is(EntityPlayer::TypeIdClass()))
						levelSector->Adopt(CreatePlayer(entity, x, y), ENTITIES_KEY);
					else if (entity->Is(EntityMovable::TypeIdClass()))
						levelSector->Adopt(CreateMovable(entity, x, y), ENTITIES_KEY);
			}
			x += 1.0f;
		}
		else
		{
			y += 1.0f;
			x = 0.0f;
		}
		sharedData.Clear();
	}

	return *levelSector;
}
开发者ID:ash9991win,项目名称:VVVVV-Game,代码行数:77,代码来源:LevelParser.cpp


注:本文中的Sector::Entities方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。