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C++ RepoBSON::isEmpty方法代码示例

本文整理汇总了C++中RepoBSON::isEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ RepoBSON::isEmpty方法的具体用法?C++ RepoBSON::isEmpty怎么用?C++ RepoBSON::isEmpty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RepoBSON的用法示例。


在下文中一共展示了RepoBSON::isEmpty方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: makeMetaDataNode

MetadataNode RepoBSONFactory::makeMetaDataNode(
	RepoBSON			          &metadata,
	const std::string             &mimeType,
	const std::string             &name,
	const std::vector<repoUUID>  &parents,
	const int                     &apiLevel)
{
	RepoBSONBuilder builder;

	// Compulsory fields such as _id, type, api as well as path
	// and optional name
	auto defaults = appendDefaults(REPO_NODE_TYPE_METADATA, apiLevel, generateUUID(), name, parents);
	builder.appendElements(defaults);

	//--------------------------------------------------------------------------
	// Media type
	if (!mimeType.empty())
		builder << REPO_LABEL_MEDIA_TYPE << mimeType;

	//--------------------------------------------------------------------------
	// Add metadata subobject
	if (!metadata.isEmpty())
		builder << REPO_NODE_LABEL_METADATA << metadata;

	return MetadataNode(builder.obj());
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:26,代码来源:repo_bson_factory.cpp

示例2: cloneAndUpdateMeshMapping

MeshNode MeshNode::cloneAndUpdateMeshMapping(
	const std::vector<repo_mesh_mapping_t> &vec,
	const bool                             &overwrite)
{
	RepoBSONBuilder builder, mapbuilder;
	uint32_t index = 0;
	std::vector<repo_mesh_mapping_t> mappings;
	RepoBSON mapArray = getObjectField(REPO_NODE_MESH_LABEL_MERGE_MAP);
	if (!overwrite && !mapArray.isEmpty())
	{
		//if map array isn't empty, find the next index it needs to slot in
		std::set<std::string> fields;
		mapArray.getFieldNames(fields);
		index = fields.size();
	}

	for (uint32_t i = 0; i < vec.size(); ++i)
	{
		mapbuilder << std::to_string(index + i) << meshMappingAsBSON(vec[i]);
	}
	//append the rest of the array onto this new map bson
	if (!overwrite) mapbuilder.appendElementsUnique(mapArray);

	builder.appendArray(REPO_NODE_MESH_LABEL_MERGE_MAP, mapbuilder.obj());

	//append the rest of the mesh onto this new bson
	builder.appendElementsUnique(*this);

	return MeshNode(builder.obj(), bigFiles);
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:30,代码来源:repo_node_mesh.cpp

示例3: getObjectField

std::vector<repoUUID> RepoBSON::getUUIDFieldArray(const std::string &label) const{
	std::vector<repoUUID> results;

	if (hasField(label))
	{
		RepoBSON array = getObjectField(label);

		if (!array.isEmpty())
		{
			std::set<std::string> fields;
			array.getFieldNames(fields);

			std::set<std::string>::iterator it;
			for (it = fields.begin(); it != fields.end(); ++it)
				results.push_back(array.getUUIDField(*it));
		}
		else
		{
			repoError << "getUUIDFieldArray: field " << label << " is an empty bson or wrong type!";
		}


	}
	
	return results;
}
开发者ID:wsdflink,项目名称:3drepobouncer,代码行数:26,代码来源:repo_bson.cpp

示例4: commitProjectSettings

bool RepoScene::commitProjectSettings(
	repo::core::handler::AbstractDatabaseHandler *handler,
	std::string &errMsg,
	const std::string &userName)
{
	RepoProjectSettings projectSettings =
		RepoBSONFactory::makeRepoProjectSettings(projectName, userName);

	bool success = handler->insertDocument(
		databaseName, REPO_COLLECTION_SETTINGS, projectSettings, errMsg);

	if (!success)
	{
		//check that the error occurred because of duplicated index (i.e. there's already an entry for projects)
		RepoBSON criteria = BSON(REPO_LABEL_ID << projectName);

		RepoBSON doc = handler->findOneByCriteria(databaseName, REPO_COLLECTION_SETTINGS, criteria);

		//If it already exist, that's fine.
		success = !doc.isEmpty();
		if (success)
		{
			repoTrace << "This project already has a project settings entry, skipping project settings commit...";
			errMsg.clear();
		}
	}

	return success;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:29,代码来源:repo_scene.cpp

示例5: makeRepoProjectSettings

RepoProjectSettings RepoBSONFactory::makeRepoProjectSettings(
	const std::string &uniqueProjectName,
	const std::string &owner,
	const std::string &type,
	const std::string &description,
	const double pinSize,
	const double avatarHeight,
	const double visibilityLimit,
	const double speed,
	const double zNear,
	const double zFar)
{
	RepoBSONBuilder builder;

	//--------------------------------------------------------------------------
	// Project name
	if (!uniqueProjectName.empty())
		builder << REPO_LABEL_ID << uniqueProjectName;

	//--------------------------------------------------------------------------
	// Owner
	if (!owner.empty())
		builder << REPO_LABEL_OWNER << owner;

	//--------------------------------------------------------------------------
	// Description
	if (!description.empty())
		builder << REPO_LABEL_DESCRIPTION << description;

	//--------------------------------------------------------------------------
	// Type
	if (!type.empty())
		builder << REPO_LABEL_TYPE << type;

	//--------------------------------------------------------------------------
	// Properties (embedded sub-bson)
	RepoBSONBuilder propertiesBuilder;
	if (pinSize != REPO_DEFAULT_PROJECT_PIN_SIZE)
		propertiesBuilder << REPO_LABEL_PIN_SIZE << pinSize;
	if (avatarHeight != REPO_DEFAULT_PROJECT_AVATAR_HEIGHT)
		propertiesBuilder << REPO_LABEL_AVATAR_HEIGHT << avatarHeight;
	if (visibilityLimit != REPO_DEFAULT_PROJECT_VISIBILITY_LIMIT)
		propertiesBuilder << REPO_LABEL_VISIBILITY_LIMIT << visibilityLimit;
	if (speed != REPO_DEFAULT_PROJECT_SPEED)
		propertiesBuilder << REPO_LABEL_SPEED << speed;
	if (zNear != REPO_DEFAULT_PROJECT_ZNEAR)
		propertiesBuilder << REPO_LABEL_ZNEAR << zNear;
	if (zFar != REPO_DEFAULT_PROJECT_ZFAR)
		propertiesBuilder << REPO_LABEL_ZFAR << zFar;
	RepoBSON propertiesBSON = propertiesBuilder.obj();
	if (propertiesBSON.isValid() && !propertiesBSON.isEmpty())
		builder << REPO_LABEL_PROPERTIES << propertiesBSON;

	//--------------------------------------------------------------------------
	// Add to the parent object
	return RepoProjectSettings(builder.obj());
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:57,代码来源:repo_bson_factory.cpp

示例6:

std::vector<repo_vector_t> MeshNode::getBoundingBox(RepoBSON &bbArr)
{
	std::vector<repo_vector_t> bbox;
	if (!bbArr.isEmpty() && bbArr.couldBeArray())
	{
		size_t nVec = bbArr.nFields();
		bbox.reserve(nVec);
		for (uint32_t i = 0; i < nVec; ++i)
		{
			auto bbVectorBson = bbArr.getObjectField(std::to_string(i));
			if (!bbVectorBson.isEmpty() && bbVectorBson.couldBeArray())
			{
				int32_t nFields = bbVectorBson.nFields();

				if (nFields >= 3)
				{
					repo_vector_t vector;
					vector.x = bbVectorBson.getField("0").Double();
					vector.y = bbVectorBson.getField("1").Double();
					vector.z = bbVectorBson.getField("2").Double();

					bbox.push_back(vector);
				}
				else
				{
					repoError << "Insufficient amount of elements within bounding box! #fields: " << nFields;
				}
			}
			else
			{
				repoError << "Failed to get a vector for bounding box!";
			}
		}
	}
	else
	{
		repoError << "Failed to fetch bounding box from Mesh Node!";
	}

	return bbox;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:41,代码来源:repo_node_mesh.cpp

示例7: loadRevision

bool RepoScene::loadRevision(
	repo::core::handler::AbstractDatabaseHandler *handler,
	std::string &errMsg){
	bool success = true;

	if (!handler)
	{
		errMsg = "Cannot load revision with an empty database handler";
		return false;
	}

	RepoBSON bson;
	repoTrace << "loading revision : " << databaseName << "." << projectName << " head Revision: " << headRevision;
	if (headRevision){
		RepoBSONBuilder critBuilder;
		critBuilder.append(REPO_NODE_LABEL_SHARED_ID, branch);
		critBuilder << REPO_NODE_REVISION_LABEL_INCOMPLETE << BSON("$exists" << false);

		bson = handler->findOneByCriteria(databaseName, projectName + "." +
			revExt, critBuilder.obj(), REPO_NODE_REVISION_LABEL_TIMESTAMP);
		repoTrace << "Fetching head of revision from branch " << UUIDtoString(branch);
	}
	else{
		bson = handler->findOneByUniqueID(databaseName, projectName + "." + revExt, revision);
		repoTrace << "Fetching revision using unique ID: " << UUIDtoString(revision);
	}

	if (bson.isEmpty()){
		errMsg = "Failed: cannot find revision document from " + databaseName + "." + projectName + "." + revExt;
		success = false;
	}
	else{
		revNode = new RevisionNode(bson);
		worldOffset = revNode->getCoordOffset();
	}

	return success;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:38,代码来源:repo_scene.cpp

示例8: getObjectField

std::vector<repo_mesh_mapping_t> MeshNode::getMeshMapping() const
{
	std::vector<repo_mesh_mapping_t> mappings;
	RepoBSON mapArray = getObjectField(REPO_NODE_MESH_LABEL_MERGE_MAP);
	if (!mapArray.isEmpty())
	{
		std::set<std::string> fields;
		mapArray.getFieldNames(fields);
		mappings.resize(fields.size());
		for (const auto &name : fields)
		{
			repo_mesh_mapping_t mapping;
			RepoBSON mappingObj = mapArray.getObjectField(name);

			mapping.mesh_id = mappingObj.getUUIDField(REPO_NODE_MESH_LABEL_MAP_ID);
			mapping.material_id = mappingObj.getUUIDField(REPO_NODE_MESH_LABEL_MATERIAL_ID);
			mapping.vertFrom = mappingObj.getField(REPO_NODE_MESH_LABEL_VERTEX_FROM).Int();
			mapping.vertTo = mappingObj.getField(REPO_NODE_MESH_LABEL_VERTEX_TO).Int();
			mapping.triFrom = mappingObj.getField(REPO_NODE_MESH_LABEL_TRIANGLE_FROM).Int();
			mapping.triTo = mappingObj.getField(REPO_NODE_MESH_LABEL_TRIANGLE_TO).Int();

			RepoBSON boundingBox = mappingObj.getObjectField(REPO_NODE_MESH_LABEL_BOUNDING_BOX);

			std::vector<repo_vector_t> bboxVec = getBoundingBox(boundingBox);
			mapping.min.x = bboxVec[0].x;
			mapping.min.y = bboxVec[0].y;
			mapping.min.z = bboxVec[0].z;

			mapping.max.x = bboxVec[1].x;
			mapping.max.y = bboxVec[1].y;
			mapping.max.z = bboxVec[1].z;

			mappings[std::stoi(name)] = mapping;
		}
	}
	return mappings;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:37,代码来源:repo_node_mesh.cpp


注:本文中的RepoBSON::isEmpty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。