本文整理汇总了C++中RepoBSON::getUUIDField方法的典型用法代码示例。如果您正苦于以下问题:C++ RepoBSON::getUUIDField方法的具体用法?C++ RepoBSON::getUUIDField怎么用?C++ RepoBSON::getUUIDField使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RepoBSON
的用法示例。
在下文中一共展示了RepoBSON::getUUIDField方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getObjectField
std::vector<repoUUID> RepoBSON::getUUIDFieldArray(const std::string &label) const{
std::vector<repoUUID> results;
if (hasField(label))
{
RepoBSON array = getObjectField(label);
if (!array.isEmpty())
{
std::set<std::string> fields;
array.getFieldNames(fields);
std::set<std::string>::iterator it;
for (it = fields.begin(); it != fields.end(); ++it)
results.push_back(array.getUUIDField(*it));
}
else
{
repoError << "getUUIDFieldArray: field " << label << " is an empty bson or wrong type!";
}
}
return results;
}
示例2: generateUUID
TEST(RepoBSONTest, GetUUIDField)
{
repoUUID uuid = generateUUID();
mongo::BSONObjBuilder builder;
builder.appendBinData("uuid", uuid.size(), mongo::bdtUUID, (char*)uuid.data);
RepoBSON test = RepoBSON(builder.obj());
EXPECT_EQ(uuid, test.getUUIDField("uuid"));
//Shouldn't fail if trying to get a uuid field that doesn't exist
EXPECT_NE(uuid, test.getUUIDField("hello"));
EXPECT_NE(uuid, testBson.getUUIDField("ice"));
EXPECT_NE(uuid, emptyBson.getUUIDField("ice"));
}
示例3: getObjectField
std::vector<repo_mesh_mapping_t> MeshNode::getMeshMapping() const
{
std::vector<repo_mesh_mapping_t> mappings;
RepoBSON mapArray = getObjectField(REPO_NODE_MESH_LABEL_MERGE_MAP);
if (!mapArray.isEmpty())
{
std::set<std::string> fields;
mapArray.getFieldNames(fields);
mappings.resize(fields.size());
for (const auto &name : fields)
{
repo_mesh_mapping_t mapping;
RepoBSON mappingObj = mapArray.getObjectField(name);
mapping.mesh_id = mappingObj.getUUIDField(REPO_NODE_MESH_LABEL_MAP_ID);
mapping.material_id = mappingObj.getUUIDField(REPO_NODE_MESH_LABEL_MATERIAL_ID);
mapping.vertFrom = mappingObj.getField(REPO_NODE_MESH_LABEL_VERTEX_FROM).Int();
mapping.vertTo = mappingObj.getField(REPO_NODE_MESH_LABEL_VERTEX_TO).Int();
mapping.triFrom = mappingObj.getField(REPO_NODE_MESH_LABEL_TRIANGLE_FROM).Int();
mapping.triTo = mappingObj.getField(REPO_NODE_MESH_LABEL_TRIANGLE_TO).Int();
RepoBSON boundingBox = mappingObj.getObjectField(REPO_NODE_MESH_LABEL_BOUNDING_BOX);
std::vector<repo_vector_t> bboxVec = getBoundingBox(boundingBox);
mapping.min.x = bboxVec[0].x;
mapping.min.y = bboxVec[0].y;
mapping.min.z = bboxVec[0].z;
mapping.max.x = bboxVec[1].x;
mapping.max.y = bboxVec[1].y;
mapping.max.z = bboxVec[1].z;
mappings[std::stoi(name)] = mapping;
}
}
return mappings;
}