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C++ RepoBSON类代码示例

本文整理汇总了C++中RepoBSON的典型用法代码示例。如果您正苦于以下问题:C++ RepoBSON类的具体用法?C++ RepoBSON怎么用?C++ RepoBSON使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了RepoBSON类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getObjectField

std::vector<repoUUID> RepoBSON::getUUIDFieldArray(const std::string &label) const{
	std::vector<repoUUID> results;

	if (hasField(label))
	{
		RepoBSON array = getObjectField(label);

		if (!array.isEmpty())
		{
			std::set<std::string> fields;
			array.getFieldNames(fields);

			std::set<std::string>::iterator it;
			for (it = fields.begin(); it != fields.end(); ++it)
				results.push_back(array.getUUIDField(*it));
		}
		else
		{
			repoError << "getUUIDFieldArray: field " << label << " is an empty bson or wrong type!";
		}


	}
	
	return results;
}
开发者ID:wsdflink,项目名称:3drepobouncer,代码行数:26,代码来源:repo_bson.cpp

示例2: TEST

TEST(RepoBSONTest, GetFloatArray)
{
	std::vector<float> floatArrIn;

	size_t size = 10;
	mongo::BSONObjBuilder builder, arrbuilder;

	floatArrIn.reserve(size);
	for (size_t i = 0; i < size; ++i)
	{
		floatArrIn.push_back((float)rand()/100.);
		arrbuilder << std::to_string(i) << floatArrIn[i];
	}

	builder.appendArray("floatarr", arrbuilder.obj());

	RepoBSON bson = builder.obj();

	std::vector<float> floatArrOut = bson.getFloatArray("floatarr");

	EXPECT_EQ(floatArrIn.size(), floatArrOut.size());

	for (size_t i = 0; i < size; i++)
	{
		EXPECT_EQ(floatArrIn[i], floatArrOut[i]);
	}

	//Shouldn't fail if trying to get a uuid field that doesn't exist
	EXPECT_EQ(0, bson.getFloatArray("hello").size());
	EXPECT_EQ(0, testBson.getFloatArray("ice").size());
	EXPECT_EQ(0, emptyBson.getFloatArray("ice").size());
}
开发者ID:hyhylee,项目名称:3drepobouncer,代码行数:32,代码来源:ut_repo_bson.cpp

示例3: getObjectField

MeshNode MeshNode::cloneAndUpdateMeshMapping(
	const std::vector<repo_mesh_mapping_t> &vec,
	const bool                             &overwrite)
{
	RepoBSONBuilder builder, mapbuilder;
	uint32_t index = 0;
	std::vector<repo_mesh_mapping_t> mappings;
	RepoBSON mapArray = getObjectField(REPO_NODE_MESH_LABEL_MERGE_MAP);
	if (!overwrite && !mapArray.isEmpty())
	{
		//if map array isn't empty, find the next index it needs to slot in
		std::set<std::string> fields;
		mapArray.getFieldNames(fields);
		index = fields.size();
	}

	for (uint32_t i = 0; i < vec.size(); ++i)
	{
		mapbuilder << std::to_string(index + i) << meshMappingAsBSON(vec[i]);
	}
	//append the rest of the array onto this new map bson
	if (!overwrite) mapbuilder.appendElementsUnique(mapArray);

	builder.appendArray(REPO_NODE_MESH_LABEL_MERGE_MAP, mapbuilder.obj());

	//append the rest of the mesh onto this new bson
	builder.appendElementsUnique(*this);

	return MeshNode(builder.obj(), bigFiles);
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:30,代码来源:repo_node_mesh.cpp

示例4: BSON

bool RepoScene::commitProjectSettings(
	repo::core::handler::AbstractDatabaseHandler *handler,
	std::string &errMsg,
	const std::string &userName)
{
	RepoProjectSettings projectSettings =
		RepoBSONFactory::makeRepoProjectSettings(projectName, userName);

	bool success = handler->insertDocument(
		databaseName, REPO_COLLECTION_SETTINGS, projectSettings, errMsg);

	if (!success)
	{
		//check that the error occurred because of duplicated index (i.e. there's already an entry for projects)
		RepoBSON criteria = BSON(REPO_LABEL_ID << projectName);

		RepoBSON doc = handler->findOneByCriteria(databaseName, REPO_COLLECTION_SETTINGS, criteria);

		//If it already exist, that's fine.
		success = !doc.isEmpty();
		if (success)
		{
			repoTrace << "This project already has a project settings entry, skipping project settings commit...";
			errMsg.clear();
		}
	}

	return success;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:29,代码来源:repo_scene.cpp

示例5: makeRepoProjectSettings

RepoProjectSettings RepoBSONFactory::makeRepoProjectSettings(
	const std::string &uniqueProjectName,
	const std::string &owner,
	const std::string &type,
	const std::string &description,
	const double pinSize,
	const double avatarHeight,
	const double visibilityLimit,
	const double speed,
	const double zNear,
	const double zFar)
{
	RepoBSONBuilder builder;

	//--------------------------------------------------------------------------
	// Project name
	if (!uniqueProjectName.empty())
		builder << REPO_LABEL_ID << uniqueProjectName;

	//--------------------------------------------------------------------------
	// Owner
	if (!owner.empty())
		builder << REPO_LABEL_OWNER << owner;

	//--------------------------------------------------------------------------
	// Description
	if (!description.empty())
		builder << REPO_LABEL_DESCRIPTION << description;

	//--------------------------------------------------------------------------
	// Type
	if (!type.empty())
		builder << REPO_LABEL_TYPE << type;

	//--------------------------------------------------------------------------
	// Properties (embedded sub-bson)
	RepoBSONBuilder propertiesBuilder;
	if (pinSize != REPO_DEFAULT_PROJECT_PIN_SIZE)
		propertiesBuilder << REPO_LABEL_PIN_SIZE << pinSize;
	if (avatarHeight != REPO_DEFAULT_PROJECT_AVATAR_HEIGHT)
		propertiesBuilder << REPO_LABEL_AVATAR_HEIGHT << avatarHeight;
	if (visibilityLimit != REPO_DEFAULT_PROJECT_VISIBILITY_LIMIT)
		propertiesBuilder << REPO_LABEL_VISIBILITY_LIMIT << visibilityLimit;
	if (speed != REPO_DEFAULT_PROJECT_SPEED)
		propertiesBuilder << REPO_LABEL_SPEED << speed;
	if (zNear != REPO_DEFAULT_PROJECT_ZNEAR)
		propertiesBuilder << REPO_LABEL_ZNEAR << zNear;
	if (zFar != REPO_DEFAULT_PROJECT_ZFAR)
		propertiesBuilder << REPO_LABEL_ZFAR << zFar;
	RepoBSON propertiesBSON = propertiesBuilder.obj();
	if (propertiesBSON.isValid() && !propertiesBSON.isEmpty())
		builder << REPO_LABEL_PROPERTIES << propertiesBSON;

	//--------------------------------------------------------------------------
	// Add to the parent object
	return RepoProjectSettings(builder.obj());
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:57,代码来源:repo_bson_factory.cpp

示例6: makeMetaDataNode

MetadataNode RepoBSONFactory::makeMetaDataNode(
	RepoBSON			          &metadata,
	const std::string             &mimeType,
	const std::string             &name,
	const std::vector<repoUUID>  &parents,
	const int                     &apiLevel)
{
	RepoBSONBuilder builder;

	// Compulsory fields such as _id, type, api as well as path
	// and optional name
	auto defaults = appendDefaults(REPO_NODE_TYPE_METADATA, apiLevel, generateUUID(), name, parents);
	builder.appendElements(defaults);

	//--------------------------------------------------------------------------
	// Media type
	if (!mimeType.empty())
		builder << REPO_LABEL_MEDIA_TYPE << mimeType;

	//--------------------------------------------------------------------------
	// Add metadata subobject
	if (!metadata.isEmpty())
		builder << REPO_NODE_LABEL_METADATA << metadata;

	return MetadataNode(builder.obj());
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:26,代码来源:repo_bson_factory.cpp

示例7: TEST

TEST(RepoBSONFactoryTest, MakeMetaDataNodeTest)
{
	RepoBSON data = BSON("something" << "Something else" << "something2" << "somethingelse2");
	std::string mimeType = "application/x-mswrite";
	std::string name = "MetaTest";

	MetadataNode metaNode = RepoBSONFactory::makeMetaDataNode(data, mimeType, name);

	EXPECT_FALSE(metaNode.isEmpty());
	EXPECT_EQ(name, metaNode.getName());
	EXPECT_EQ(metaNode.getTypeAsEnum(), NodeType::METADATA);

	EXPECT_EQ(mimeType, metaNode.getStringField(REPO_LABEL_MEDIA_TYPE));

	EXPECT_EQ(data.toString(), metaNode.getObjectField(REPO_NODE_LABEL_METADATA).toString());
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:16,代码来源:ut_repo_bson_factory.cpp

示例8: TEST

TEST(RepoBSONTest, GetUUIDField)
{

	repoUUID uuid = generateUUID();
	mongo::BSONObjBuilder builder;
	builder.appendBinData("uuid", uuid.size(), mongo::bdtUUID, (char*)uuid.data);

	RepoBSON test = RepoBSON(builder.obj());
	EXPECT_EQ(uuid, test.getUUIDField("uuid"));

	//Shouldn't fail if trying to get a uuid field that doesn't exist
	EXPECT_NE(uuid, test.getUUIDField("hello"));
	EXPECT_NE(uuid, testBson.getUUIDField("ice"));
	EXPECT_NE(uuid, emptyBson.getUUIDField("ice"));
	

}
开发者ID:wsdflink,项目名称:3drepobouncer,代码行数:17,代码来源:ut_repo_bson.cpp

示例9: getObjectField

std::vector<std::string> RevisionNode::getOrgFiles() const
{
	std::vector<std::string> fileList;
	if (hasField(REPO_NODE_REVISION_LABEL_REF_FILE))
	{
		RepoBSON arraybson = getObjectField(REPO_NODE_REVISION_LABEL_REF_FILE);

		std::set<std::string> fields;
		arraybson.getFieldNames(fields);

		for (const auto &field : fields)
		{
			fileList.push_back(arraybson.getStringField(field));
		}
	}

	return fileList;
}
开发者ID:kagula,项目名称:3drepobouncer,代码行数:18,代码来源:repo_node_revision.cpp

示例10:

std::vector<repo_vector_t> MeshNode::getBoundingBox(RepoBSON &bbArr)
{
	std::vector<repo_vector_t> bbox;
	if (!bbArr.isEmpty() && bbArr.couldBeArray())
	{
		size_t nVec = bbArr.nFields();
		bbox.reserve(nVec);
		for (uint32_t i = 0; i < nVec; ++i)
		{
			auto bbVectorBson = bbArr.getObjectField(std::to_string(i));
			if (!bbVectorBson.isEmpty() && bbVectorBson.couldBeArray())
			{
				int32_t nFields = bbVectorBson.nFields();

				if (nFields >= 3)
				{
					repo_vector_t vector;
					vector.x = bbVectorBson.getField("0").Double();
					vector.y = bbVectorBson.getField("1").Double();
					vector.z = bbVectorBson.getField("2").Double();

					bbox.push_back(vector);
				}
				else
				{
					repoError << "Insufficient amount of elements within bounding box! #fields: " << nFields;
				}
			}
			else
			{
				repoError << "Failed to get a vector for bounding box!";
			}
		}
	}
	else
	{
		repoError << "Failed to fetch bounding box from Mesh Node!";
	}

	return bbox;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:41,代码来源:repo_node_mesh.cpp

示例11: loadRevision

bool RepoScene::loadRevision(
	repo::core::handler::AbstractDatabaseHandler *handler,
	std::string &errMsg){
	bool success = true;

	if (!handler)
	{
		errMsg = "Cannot load revision with an empty database handler";
		return false;
	}

	RepoBSON bson;
	repoTrace << "loading revision : " << databaseName << "." << projectName << " head Revision: " << headRevision;
	if (headRevision){
		RepoBSONBuilder critBuilder;
		critBuilder.append(REPO_NODE_LABEL_SHARED_ID, branch);
		critBuilder << REPO_NODE_REVISION_LABEL_INCOMPLETE << BSON("$exists" << false);

		bson = handler->findOneByCriteria(databaseName, projectName + "." +
			revExt, critBuilder.obj(), REPO_NODE_REVISION_LABEL_TIMESTAMP);
		repoTrace << "Fetching head of revision from branch " << UUIDtoString(branch);
	}
	else{
		bson = handler->findOneByUniqueID(databaseName, projectName + "." + revExt, revision);
		repoTrace << "Fetching revision using unique ID: " << UUIDtoString(revision);
	}

	if (bson.isEmpty()){
		errMsg = "Failed: cannot find revision document from " + databaseName + "." + projectName + "." + revExt;
		success = false;
	}
	else{
		revNode = new RevisionNode(bson);
		worldOffset = revNode->getCoordOffset();
	}

	return success;
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:38,代码来源:repo_scene.cpp

示例12: rawFiles

RepoBSON RepoBSON::cloneAndShrink() const
{
	std::set<std::string> fields;
	std::unordered_map< std::string, std::pair<std::string, std::vector<uint8_t>>> rawFiles(bigFiles.begin(), bigFiles.end());
	std::string uniqueIDStr = hasField(REPO_LABEL_ID) ? UUIDtoString(getUUIDField(REPO_LABEL_ID)) : UUIDtoString(generateUUID());

	getFieldNames(fields);

	RepoBSON resultBson = *this;
	
	for (const std::string &field : fields)
	{
		if (getField(field).type() == ElementType::BINARY)
		{
			std::string fileName = uniqueIDStr + "_" + field;
			rawFiles[field] = std::pair<std::string, std::vector<uint8_t>>(fileName, std::vector<uint8_t>());
			getBinaryFieldAsVector(field, &rawFiles[field].second);
			resultBson = resultBson.removeField(field);
		}
	}

	return RepoBSON(resultBson, rawFiles);

}
开发者ID:wsdflink,项目名称:3drepobouncer,代码行数:24,代码来源:repo_bson.cpp

示例13: RepoBSON

RepoNode::RepoNode(RepoBSON bson,
	const std::unordered_map<std::string, std::pair<std::string, std::vector<uint8_t>>> &binMapping) : RepoBSON(bson, binMapping){
	if (binMapping.size() == 0)
		bigFiles = bson.getFilesMapping();
}
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:5,代码来源:repo_node.cpp

示例14: TransformationNode

bool RepoScene::populate(
	const GraphType &gtype,
	repo::core::handler::AbstractDatabaseHandler *handler,
	std::vector<RepoBSON> nodes,
	std::string &errMsg)
{
	bool success = true;

	repoGraphInstance &g = gtype == GraphType::OPTIMIZED ? stashGraph : graph;

	std::unordered_map<repoUUID, RepoNode *, RepoUUIDHasher> nodesBySharedID;
	for (std::vector<RepoBSON>::const_iterator it = nodes.begin();
		it != nodes.end(); ++it)
	{
		RepoBSON obj = *it;
		RepoNode *node = NULL;

		std::string nodeType = obj.getField(REPO_NODE_LABEL_TYPE).str();

		if (REPO_NODE_TYPE_TRANSFORMATION == nodeType)
		{
			node = new TransformationNode(obj);
			g.transformations.insert(node);
		}
		else if (REPO_NODE_TYPE_MESH == nodeType)
		{
			node = new MeshNode(obj);
			g.meshes.insert(node);
		}
		else if (REPO_NODE_TYPE_MATERIAL == nodeType)
		{
			node = new MaterialNode(obj);
			g.materials.insert(node);
		}
		else if (REPO_NODE_TYPE_TEXTURE == nodeType)
		{
			node = new TextureNode(obj);
			g.textures.insert(node);
		}
		else if (REPO_NODE_TYPE_CAMERA == nodeType)
		{
			node = new CameraNode(obj);
			g.cameras.insert(node);
		}
		else if (REPO_NODE_TYPE_REFERENCE == nodeType)
		{
			node = new ReferenceNode(obj);
			g.references.insert(node);
		}
		else if (REPO_NODE_TYPE_METADATA == nodeType)
		{
			node = new MetadataNode(obj);
			g.metadata.insert(node);
		}		
		else{
			//UNKNOWN TYPE - instantiate it with generic RepoNode
			node = new RepoNode(obj);
			g.unknowns.insert(node);
		}

		success &= addNodeToMaps(gtype, node, errMsg);
	} //Node Iteration

	//deal with References
	RepoNodeSet::iterator refIt;
	//Make sure it is propagated into the repoScene if it exists in revision node

	if (g.references.size()) worldOffset.clear();
	for (const auto &node : g.references)
	{
		ReferenceNode* reference = (ReferenceNode*)node;

		//construct a new RepoScene with the information from reference node and append this g to the Scene
		std::string spDbName = reference->getDatabaseName();
		if (spDbName.empty()) spDbName = databaseName;
		RepoScene *refg = new RepoScene(spDbName, reference->getProjectName(), sceneExt, revExt);
		if (reference->useSpecificRevision())
			refg->setRevision(reference->getRevisionID());
		else
			refg->setBranch(reference->getRevisionID());

		//Try to load the stash first, if fail, try scene.
		if (refg->loadStash(handler, errMsg) || refg->loadScene(handler, errMsg))
		{
			g.referenceToScene[reference->getSharedID()] = refg;
			auto refOffset = refg->getWorldOffset();
			if (!worldOffset.size())
			{
				worldOffset = refOffset;
			}
		}
		else{
			repoWarning << "Failed to load reference node for ref ID" << reference->getUniqueID() << ": " << errMsg;
		}
	}
	repoTrace << "World Offset = [" << worldOffset[0] << " , " << worldOffset[1] << ", " << worldOffset[2] << " ]";
	//Now that we know the world Offset, make sure the referenced scenes are shifted accordingly
	for (const auto &node : g.references)
	{
		ReferenceNode* reference = (ReferenceNode*)node;
//.........这里部分代码省略.........
开发者ID:3drepo,项目名称:3drepobouncer,代码行数:101,代码来源:repo_scene.cpp


注:本文中的RepoBSON类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。