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C++ Rect::Left方法代码示例

本文整理汇总了C++中Rect::Left方法的典型用法代码示例。如果您正苦于以下问题:C++ Rect::Left方法的具体用法?C++ Rect::Left怎么用?C++ Rect::Left使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Rect的用法示例。


在下文中一共展示了Rect::Left方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Render

void EditField::Render(Rect& rectArea) throw()
{
   if (!m_text.IsInit())
      UpdateTexture();

   m_text.Render(rectArea);

   // render border
   {
      glLineWidth(2.0f);

      //if (m_bShowBorder) // TODO
      {
         glBegin(GL_LINE_LOOP);
            Color m_cForeground = Color::Black(); // TODO
            glColor4ubv(m_cForeground.m_color);
            glVertex2i(rectArea.Left(),  rectArea.Top());
            glVertex2i(rectArea.Left(),  rectArea.Bottom());
            glVertex2i(rectArea.Right(), rectArea.Bottom());
            glVertex2i(rectArea.Right(), rectArea.Top());
         glEnd();
      }
   }

   // draw caret
   if (m_bFocused)
   {
      glBegin(GL_LINES);
         glColor4ubv(Color::Blue().m_color);
         glVertex2i(rectArea.Left() + m_uiCaretX, rectArea.Top() + 2);
         glVertex2i(rectArea.Left() + m_uiCaretX, rectArea.Top() + m_uiCaretHeight + 2);
      glEnd();
   }
}
开发者ID:,项目名称:,代码行数:34,代码来源:

示例2: RenderCheck

void Checkbox::RenderCheck(Rect& rectArea)
{
    Rect rectBox = rectArea;

    int iBoxMargin = int(rectArea.Height() * 0.2);
    int iBoxMarginRight = int(rectArea.Height() * 0.8 * 0.75);

    rectBox.Left(rectBox.Left() + iBoxMargin);
    rectBox.Right(rectBox.Left() + iBoxMarginRight);
    rectBox.Top(rectBox.Top() + iBoxMargin);
    rectBox.Bottom(rectBox.Bottom() - iBoxMargin);

    OpenGL::PushedAttributes attr(GL_ENABLE_BIT | GL_LINE_BIT | GL_POINT_BIT);

    glDisable(GL_TEXTURE_2D);
    glEnable(GL_LINE_SMOOTH);
    glEnable(GL_POINT_SMOOTH);

    Color cBox = GetAttrAsColor(CheckboxAttr::BoxColor);
    glColor4ubv(cBox.m_color);
    glLineWidth(2.0);
    glBegin(GL_LINE_LOOP);
    glVertex2i(rectBox.Left(), rectBox.Bottom());
    glVertex2i(rectBox.Right(), rectBox.Bottom());
    glVertex2i(rectBox.Right(), rectBox.Top());
    glVertex2i(rectBox.Left(), rectBox.Top());
    glEnd();

    if (IsChecked())
    {
        double iCheckUnit = rectBox.Height() * 0.1;

        Point point1(int(rectBox.Left() + 3 * iCheckUnit), int(rectBox.Bottom() - 6 * iCheckUnit));
        Point point2(int(rectBox.Left() + 6 * iCheckUnit), int(rectBox.Bottom() - 3 * iCheckUnit));
        Point point3(int(rectBox.Left() + 11* iCheckUnit), int(rectBox.Bottom() - 11* iCheckUnit));

        Color cCheck = GetAttrAsColor(CheckboxAttr::CheckColor);
        glColor4ubv(cCheck.m_color);
        glLineWidth(4.0);
        glBegin(GL_LINES);
        glVertex2i(point1.X(), point1.Y());
        glVertex2i(point2.X(), point2.Y());
        glVertex2i(point2.X(), point2.Y());
        glVertex2i(point3.X(), point3.Y());
        glEnd();

        glPointSize(3.0);
        glBegin(GL_POINTS);
        glVertex2i(point1.X(), point1.Y());
        glVertex2i(point2.X(), point2.Y());
        glVertex2i(point3.X(), point3.Y());
        glEnd();
    }

    // adjust rect for size of checkbox
    int iOffset = int(rectArea.Height() * 1.1);
    rectArea.Left(rectArea.Left() + iOffset);
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:58,代码来源:Checkbox.cpp

示例3: SetRect

static void SetRect(RECT* r, const Rect& rect)
{
    r->left = rect.Left();
    r->top = rect.Top();
    r->right = rect.Right();
    r->bottom = rect.Bottom();
}
开发者ID:harnold,项目名称:magrathea,代码行数:7,代码来源:WinGraphics.cpp

示例4: OnMouseButtonEvent

bool Slider::OnMouseButtonEvent(bool bPressed, int iMouseButton, unsigned int x, unsigned int y)
{
   if (bPressed && IsInsideSliderArea(Point(x, y)))
   {
      // set focus to ourselves
      GetWindowManager().SetFocus(shared_from_this());
      m_bFocused = true;

      // start sliding
      m_bMouseButtonDown = true;

      // calc drag x offset
      Rect rect = Window::GetRect();
      unsigned int uiMid = DividerPoint();

      m_iDragOffset = x - int(rect.Left() + uiMid);

      // start mouse motion tracking until mouse button is up
      GetWindowManager().TrackMouseUp(shared_from_this(), iMouseButton);
   }
   else
      m_bMouseButtonDown = false;

   return true;
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:25,代码来源:Slider.cpp

示例5: RenderSlider

void Slider::RenderSlider(Rect& rectArea)
{
   int iMid = rectArea.Left() + int(DividerPoint());

   double dAspect = 1.33333;

   unsigned int uiRemainingHeight = unsigned(rectArea.Height() * (1.0 - c_dBarHeightPercent));
   unsigned int y = static_cast<unsigned int>((c_uiSliderWidth * dAspect / 2.0) / c_dSquareRoot2);
   unsigned int x = (uiRemainingHeight < y) ? 0 : (uiRemainingHeight - y);

   for (int i = 0; i<2; i++)
   {
      glBegin(i == 0 ? GL_POLYGON : GL_LINE_LOOP);

      if (i == 0)
         glColor4ubv(m_sliderColor.m_color);
      else
         glColor3ub(0, 0, 0);

      glVertex2i(iMid - c_uiSliderWidth / 2, rectArea.Top());
      glVertex2i(iMid - c_uiSliderWidth / 2, rectArea.Top() + x);
      glVertex2i(iMid, rectArea.Top() + uiRemainingHeight);
      glVertex2i(iMid + c_uiSliderWidth / 2, rectArea.Top() + x);
      glVertex2i(iMid + c_uiSliderWidth / 2, rectArea.Top());
      glEnd();
   }
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:27,代码来源:Slider.cpp

示例6: IsIntersects

	bool Rect::IsIntersects(const Rect& rect) const
	{
		return !(
			Right() < rect.Left() ||
			rect.Right() < Left() ||
			Bottom() < rect.Top() ||
			rect.Bottom() < Top());
	}
开发者ID:SentioMe,项目名称:D2D_Project,代码行数:8,代码来源:Rect.cpp

示例7: IsInsideSliderArea

bool Slider::IsInsideSliderArea(Point pt) const
{
   try
   {
      Rect rect = Window::GetRect();
      rect.Add(Parent()->GetPos());

      unsigned int uiMid = DividerPoint() + rect.Left();
      rect.Left(uiMid - c_uiSliderWidth/2);
      rect.Right(uiMid + c_uiSliderWidth/2);

      return rect.IsInside(pt);
   }
   catch (...)
   {
      return false;
   }
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:18,代码来源:Slider.cpp

示例8: Merge

	void Rect::Merge(const Rect& rect)
	{
		float left = min(Left(), rect.Left());
		float right = max(Right(), rect.Right());
		float top = min(Top(), rect.Top());
		float bottom = max(Bottom(), rect.Bottom());

		origin.x = left;
		origin.y = top;
		size.width = right - left;
		size.height = bottom - top;
	}
开发者ID:SentioMe,项目名称:D2D_Project,代码行数:12,代码来源:Rect.cpp

示例9: Render

void ProgressBar::Render(Rect& rectArea)
{
   int iMid = int(rectArea.Left() + DividerPoint());

   glDisable(GL_TEXTURE_2D);

   glBegin(GL_QUADS);
      // render background quad
      glColor4ubv(m_backColor.m_color);
      glVertex2i(rectArea.Left(), rectArea.Top());
      glVertex2i(rectArea.Left(), rectArea.Bottom());
      glVertex2i(rectArea.Right(), rectArea.Bottom());
      glVertex2i(rectArea.Right(), rectArea.Top());

      // render foreground quad
      glColor4ubv(m_color.m_color);
      glVertex2i(rectArea.Left(), rectArea.Top());
      glVertex2i(rectArea.Left(), rectArea.Bottom());
      glVertex2i(iMid, rectArea.Bottom());
      glVertex2i(iMid, rectArea.Top());
   glEnd();
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:22,代码来源:ProgressBar.cpp

示例10: SliderPosByOffset

unsigned int Slider::SliderPosByOffset(unsigned int uiAbsPosX)
{
   Rect rect = Window::GetRect();

   if (uiAbsPosX < unsigned(rect.Left()))
      return 0;

   if (uiAbsPosX >= unsigned(rect.Right()))
      return BaseClass::Max();

   // else calculate
   unsigned int uiRelPos = uiAbsPosX - rect.Left();

   double dPos = double(uiRelPos) / rect.Width();

   // add rounding factor
   dPos += 0.5 / BaseClass::Max();

   unsigned int uiSliderPos = static_cast<unsigned int>(dPos * BaseClass::Max());

   return uiSliderPos;
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:22,代码来源:Slider.cpp

示例11: Render

void TextTexture::Render(Rect rc)
{
   // draw text
   glEnable(GL_TEXTURE_2D);
   m_tex.Bind();

   double u = 1.0;
   double v = 1.0;

   glBegin(GL_QUADS);
      glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
      glTexCoord2d(0.0, 0.0); glVertex2i(rc.Left(),  rc.Top());
      glTexCoord2d(0.0,   v); glVertex2i(rc.Left(),  rc.Bottom());
      glTexCoord2d(  u,   v); glVertex2i(rc.Right(), rc.Bottom());
      glTexCoord2d(  u, 0.0); glVertex2i(rc.Right(), rc.Top());
   glEnd();

   glDisable(GL_TEXTURE_2D);
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:19,代码来源:TextTexture.cpp

示例12: Draw

//=================================================================================================
void ListBox::Draw(ControlDrawData*)
{
	if(collapsed)
	{
		// box
		GUI.DrawItem(GUI.tBox, global_pos, size, WHITE, 8, 32);

		// element
		if(selected != -1)
		{
			Rect rc = { global_pos.x + 2, global_pos.y + 2, global_pos.x + size.x - 12, global_pos.y + size.y - 2 };
			GUI.DrawText(GUI.default_font, items[selected]->ToString(), DT_SINGLELINE, BLACK, rc, &rc);
		}

		// obrazek
		GUI.DrawSprite(GUI.tDown, Int2(global_pos.x + size.x - 10, global_pos.y + (size.y - 10) / 2));

		// powinno byæ tu ale wtedy by³a by z³a kolejnoœæ rysowania
		//if(menu->visible)
		//	menu->Draw();
	}
	else
	{
		// box
		GUI.DrawItem(GUI.tBox, global_pos, real_size, WHITE, 8, 32);

		// zaznaczenie
		Rect rc = { global_pos.x, global_pos.y, global_pos.x + real_size.x, global_pos.y + real_size.y };
		if(selected != -1)
		{
			Rect rs = { global_pos.x + 2, global_pos.y - int(scrollbar.offset) + 2 + selected*item_height, global_pos.x + real_size.x - 2, 0 };
			rs.Bottom() = rs.Top() + item_height;
			Rect out;
			if(Rect::Intersect(rs, rc, out))
				GUI.DrawSpriteRect(GUI.tPix, out, COLOR_RGBA(0, 255, 0, 128));
		}

		// elementy
		Rect r = { global_pos.x + 2, global_pos.y - int(scrollbar.offset) + 2, global_pos.x + real_size.x - 2, rc.Bottom() - 2 };
		int orig_x = global_pos.x + 2;
		Matrix mat;
		for(GuiElement* e : items)
		{
			if(e->tex)
			{
				Int2 required_size = force_img_size, img_size;
				Vec2 scale;
				Control::ResizeImage(e->tex, required_size, img_size, scale);
				mat = Matrix::Transform2D(nullptr, 0.f, &scale, nullptr, 0.f, &Vec2((float)orig_x, float(r.Top() + (item_height - required_size.y) / 2)));
				GUI.DrawSprite2(e->tex, mat, nullptr, &rc, WHITE);
				r.Left() = orig_x + required_size.x;
			}
			else
				r.Left() = orig_x;
			if(!GUI.DrawText(GUI.default_font, e->ToString(), DT_SINGLELINE, BLACK, r, &rc))
				break;
			r.Top() += item_height;
		}

		// pasek przewijania
		if(require_scrollbar)
			scrollbar.Draw();
	}
}
开发者ID:lcs2,项目名称:carpg,代码行数:65,代码来源:ListBox.cpp

示例13: WinMain


//.........这里部分代码省略.........
	{
		const string& clas = cfg.GetString("class", "");
		if(!clas.empty())
		{
			ClassInfo* ci = ClassInfo::Find(clas);
			if(ci)
			{
				if(ClassInfo::IsPickable(ci->class_id))
					game.quickstart_class = ci->class_id;
				else
					Warn("Settings [class]: Class '%s' is not pickable by players.", clas.c_str());
			}
			else
				Warn("Settings [class]: Invalid class '%s'.", clas.c_str());
		}
	}

	game.quickstart_name = cfg.GetString("name", "Test");
	if(game.quickstart_name.empty())
		game.quickstart_name = "Test";

	game.change_title_a = ToBool(cfg.GetBool3("change_title", False));

	// pozycja rozmiar okien
	int con_pos_x = cfg.GetInt("con_pos_x"),
		con_pos_y = cfg.GetInt("con_pos_y");

	if(game.have_console && (con_pos_x != -1 || con_pos_y != -1))
	{
		HWND con = GetConsoleWindow();
		Rect rect;
		GetWindowRect(con, (RECT*)&rect);
		if(con_pos_x != -1)
			rect.Left() = con_pos_x;
		if(con_pos_y != -1)
			rect.Top() = con_pos_y;
		SetWindowPos(con, 0, rect.Left(), rect.Top(), 0, 0, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
	}

	options.force_size.x = cfg.GetInt("wnd_size_x");
	options.force_size.y = cfg.GetInt("wnd_size_y");
	options.force_pos.x = cfg.GetInt("wnd_pos_x");
	options.force_pos.y = cfg.GetInt("wnd_pos_y");

	// multisampling
	int multisampling = cfg.GetInt("multisampling", 0),
		multisampling_quality = cfg.GetInt("multisampling_quality", 0);
	game.SetStartingMultisampling(multisampling, multisampling_quality);

	// inne
	game.cl_postfx = cfg.GetBool("cl_postfx", true);
	game.cl_normalmap = cfg.GetBool("cl_normalmap", true);
	game.cl_specularmap = cfg.GetBool("cl_specularmap", true);
	game.cl_glow = cfg.GetBool("cl_glow", true);
	game.shader_version = cfg.GetInt("cl_shader_version");
	if(game.shader_version != -1 && game.shader_version != 2 && game.shader_version != 3)
	{
		Warn("Settings: Unknown shader version %d.", game.shader_version);
		game.shader_version = -1;
	}
	options.vsync = cfg.GetBool("vsync", true);
	game.grass_range = cfg.GetFloat("grass_range", 40.f);
	if(game.grass_range < 0.f)
		game.grass_range = 0.f;
	{
		const string& screenshot_format = cfg.GetString("screenshot_format", "jpg");
开发者ID:lcs2,项目名称:carpg,代码行数:67,代码来源:Main.cpp

示例14: Intersects

 bool Intersects(const Rect<T>& value) const { return !(this->Left() > value.Right() || this->Right() < value.Left() || this->Bottom() < value.Top() || this->Top() > value.Bottom()); }
开发者ID:ekroth,项目名称:pool,代码行数:1,代码来源:Rect.hpp

示例15: DrawText


//.........这里部分代码省略.........
	else
	{
		std::wstring wideText = ToWide(text);
		
		// parse colors and the lot
		std::wstring noColorTextString;

		std::vector<DWRITE_TEXT_RANGE> textRanges;
		std::vector<RGBA> textColors;

		{
			std::wstringstream noColorText;
			int count = 0;

			static const RGBA colors[] = {
				RGBA(0, 0, 0),
				RGBA(255, 0, 0),
				RGBA(0, 255, 0),
				RGBA(255, 255, 0),
				RGBA(0, 0, 255),
				RGBA(0, 255, 255),
				RGBA(255, 0, 255),
				RGBA(255, 255, 255),
				RGBA(100, 0, 0),
				RGBA(0, 0, 100)
			};

			textRanges.reserve(50);
			textColors.reserve(50);

			textRanges.push_back({ 0, UINT32_MAX });
			textColors.push_back(color);

			for (int i = 0; i < wideText.length(); i++)
			{
				if (wideText[i] == '^' && (i + 1) < wideText.length() && isdigit(wideText[i + 1]))
				{
					textRanges.back().length = count - textRanges.back().startPosition;
					textRanges.push_back({ (UINT32)count, UINT32_MAX });

					textColors.push_back(colors[wideText[i + 1] - '0']);

					++i;
					continue;
				}

				noColorText << wideText[i];
				++count;
			}

			textRanges.back().length = count - textRanges.back().startPosition;

			noColorTextString = noColorText.str();
		}

		m_dwFactory->CreateTextLayout(noColorTextString.c_str(), static_cast<UINT32>(noColorTextString.length()), textFormat.Get(), rect.Width(), rect.Height(), textLayout.GetAddressOf());

		m_textLayoutCache[layoutKey] = textLayout;

		// set effect
		for (size_t i : irange(textRanges.size()))
		{
			DWRITE_TEXT_RANGE effectRange = textRanges[i];
			RGBA color = textColors[i];

			static thread_local std::map<uint32_t, ComPtr<FrDrawingEffect>> effects;
			auto it = effects.find(color.AsARGB());

			if (it == effects.end())
			{
				ComPtr<FrDrawingEffect> effect = Make<FrDrawingEffect>();

				effect->SetColor(textColors[i]);

				it = effects.insert({ color.AsARGB(), effect }).first;
			}

			check(SUCCEEDED(textLayout->SetDrawingEffect((IUnknown*)it->second.Get(), effectRange)));
		}
	}

	// draw
	auto drawingContext = new FrDrawingContext();
	textLayout->Draw(drawingContext, m_textRenderer.Get(), rect.Left(), rect.Top());

	auto numRuns = drawingContext->glyphRuns.size();

	if (numRuns)
	{
		for (auto& run : drawingContext->glyphRuns)
		{
			m_queuedRenderables.push_back(std::make_unique<FrGlyphRunRenderable>(run));
			//m_queuedGlyphRuns.push_back(run);
		}
	}

	delete drawingContext;

	m_mutex.unlock();
}
开发者ID:amd-design,项目名称:krtcore,代码行数:101,代码来源:FontRendererImpl.cpp


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