当前位置: 首页>>代码示例>>C++>>正文


C++ QuestLogEntry::SendUpdateAddKill方法代码示例

本文整理汇总了C++中QuestLogEntry::SendUpdateAddKill方法的典型用法代码示例。如果您正苦于以下问题:C++ QuestLogEntry::SendUpdateAddKill方法的具体用法?C++ QuestLogEntry::SendUpdateAddKill怎么用?C++ QuestLogEntry::SendUpdateAddKill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuestLogEntry的用法示例。


在下文中一共展示了QuestLogEntry::SendUpdateAddKill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InnkeeperTrain

void InnkeeperTrain(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 6826)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8355);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 11814)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8358);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
开发者ID:armm77,项目名称:AscEmu,代码行数:23,代码来源:QuestHooks.cpp

示例2: InnkeeperDance

void InnkeeperDance(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->GetEntry() == 6735)
    {
        QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(8357);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0)+1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->GetEntry() == 6746)
    {
        QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(8360);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0)+1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
开发者ID:vata,项目名称:wowice,代码行数:23,代码来源:QuestHooks.cpp

示例3: InnkeeperChicken

void InnkeeperChicken(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 5111)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8353);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 6741)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8354);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
开发者ID:armm77,项目名称:AscEmu,代码行数:23,代码来源:QuestHooks.cpp

示例4: OnDied

	void OnDied(Unit *mKiller)
	{
		if(mKiller->GetTypeId() != TYPEID_PLAYER)
			return;

		QuestLogEntry *qle = NULL;
		qle = static_cast<Player*>(mKiller)->GetQuestLogForEntry(10255);
		if(qle)
		{
			qle->SetMobCount(0,1);
			qle->SendUpdateAddKill(0);
			qle->UpdatePlayerFields();
		}
	}
开发者ID:AegisEmu,项目名称:AegisEmu,代码行数:14,代码来源:Hellfire_Peninsula.cpp

示例5: InnkeeperFlex

void InnkeeperFlex(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 6740)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8356);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 6929)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8359);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
开发者ID:armm77,项目名称:AscEmu,代码行数:23,代码来源:QuestHooks.cpp

示例6: Scratches

void Scratches(Player* pPlayer, uint32 AreaTrigger)
{
    QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(10556);
    if(qle == NULL)
        return;

    Creature*  Kaliri = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21468);
    if(Kaliri == NULL)
        return;

    Kaliri->Despawn(0, 0);
    qle->SetMobCount(0, qle->GetMobCount(0)+1);
    qle->SendUpdateAddKill(0);
    qle->UpdatePlayerFields();
}
开发者ID:vata,项目名称:wowice,代码行数:15,代码来源:QuestHooks.cpp

示例7: OnDied

 void OnDied(Unit * mKiller)
 {
     if (mKiller->IsPlayer())
     {
         QuestLogEntry *en = ((Player*)mKiller)->GetQuestLogForEntry(10836);
         if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
         {
             uint32 newcount = en->GetMobCount(0) + 1;
             en->SetMobCount(0, newcount);
             en->SendUpdateAddKill(0);
             en->UpdatePlayerFields();
             return;
         }
     }
 }
开发者ID:Odiis,项目名称:Descent-Scripts,代码行数:15,代码来源:Shadowmoon.cpp

示例8: GossipSelectOption

        void GossipSelectOption(Object* pObject, Player* pPlayer, uint32 Id, uint32 IntId, const char* EnteredCode)
        {
            if(pPlayer == NULL)
                return;

            if(!pObject->IsCreature())
                return;

            switch(IntId)
            {
                case 0:
                    GossipHello(pObject, pPlayer);
                    break;
                case 1:
                    {
                        int32 i = -1;
                        Creature* pPrisoner = static_cast<Creature*>(pObject);
                        switch(pPrisoner->GetEntry())
                        {
                            case 20677:
                                i = 0;
                                break;
                            case 20678:
                                i = 1;
                                break;
                            case 20679:
                                i = 2;
                                break;
                        }

                        if(i == -1)
                            return;

                        QuestLogEntry* pQuest = pPlayer->GetQuestLogForEntry(10368);
                        if(pQuest != NULL && pQuest->GetMobCount(i) < pQuest->GetQuest()->required_mobcount[i])
                        {
                            pQuest->SetMobCount(i, pQuest->GetMobCount(i) + 1);
                            pQuest->SendUpdateAddKill(i);
                            pQuest->UpdatePlayerFields();

                            pPrisoner->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You've freed me! The winds speak to my people one again and grant us their strength. I thank you, stranger.");
                            pPrisoner->Despawn(5000, 6 * 60 * 1000);
                            pPrisoner->SetStandState(STANDSTATE_STAND);
                        }
                    }
                    break;
            }
        }
开发者ID:lev1976g,项目名称:AscEmu,代码行数:48,代码来源:Quest_Hellfire_Peninsula.cpp

示例9: FindingTheKeymaster

bool FindingTheKeymaster(uint32 i, Spell * pSpell)
{
	if(!pSpell->u_caster->IsPlayer())
		return true;

	Player *plr = (Player*)pSpell->u_caster;

	QuestLogEntry *qle = plr->GetQuestLogForEntry(10256);
	if(!qle)
		return true;

	qle->SetMobCount(0, qle->GetMobCount(0)+1);
	qle->SendUpdateAddKill(0);
	qle->UpdatePlayerFields();
	return true;
}
开发者ID:wow4all,项目名称:wowtbc,代码行数:16,代码来源:Netherstorm.cpp

示例10: OnActivate

	void OnActivate(PlayerPointer pPlayer)
	{
		if(!pPlayer)
			return;

		QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(10447);
		if(qle == NULL)
			return;

		if(qle->GetMobCount(1) < qle->GetQuest()->required_mobcount[1])
		{
			qle->SetMobCount(1, qle->GetMobCount(1)+1);
			qle->SendUpdateAddKill(1);
			qle->UpdatePlayerFields();
		}
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:16,代码来源:GameObjects.cpp

示例11: OnActivate

	void OnActivate( Player *p ){
		
		QuestLogEntry *qle = p->GetQuestLogForEntry(5097);
		
		if(qle == NULL){
			qle = p->GetQuestLogForEntry(5098);
			if(qle == NULL)
				return;
		}
		
		if(qle->GetMobCount(2) < qle->GetQuest()->required_mobcount[2]){
			qle->SetMobCount(2, qle->GetMobCount(2)+1);
			qle->SendUpdateAddKill(2);
			qle->UpdatePlayerFields();
		}
	}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:16,代码来源:GameObjects.cpp

示例12: CrystalOfDeepShadows

bool CrystalOfDeepShadows(uint32 i, Spell* pSpell) // Becoming a Shadoweave Tailor
{
    if(!pSpell->u_caster->IsPlayer())
        return true;

    Player *plr = (Player*)pSpell->u_caster;
    QuestLogEntry *qle = plr->GetQuestLogForEntry(10833);

    if(qle == NULL)
        return true;

    qle->SetMobCount(0, 1);
    qle->SendUpdateAddKill(0);
    qle->UpdatePlayerFields();

    return true;
}
开发者ID:Odiis,项目名称:Descent-Scripts,代码行数:17,代码来源:Shadowmoon.cpp

示例13: GossipHello

	void GossipHello( ObjectPointer pObject, PlayerPointer pPlayer, bool AutoSend )
	{
		if ( pObject == NULL || pObject->GetTypeId() != TYPEID_ITEM || pPlayer == NULL )
			return;

		QuestLogEntry* QuestEntry = pPlayer->GetQuestLogForEntry( 9452 );
		if ( QuestEntry == NULL )
			return;

#ifndef BLIZZLIKE
		//if ( QuestEntry->GetMobCount( 0 ) >= QuestEntry->GetQuest()->required_mobcount[ 0 ] )
		//	return;
#endif
		if ( pPlayer->GetMapMgr() == NULLMAPMGR )
			return;

		// Meh, double object looking - we should find a way to remove this
		GameObjectPointer School = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 181616 );
		if ( School == NULLGOB || pPlayer->CalcDistance( School ) > 5.0f )
			return;

#ifdef BLIZZLIKE
		sEventMgr.AddEvent( School, &GameObject::Despawn, static_cast< uint32 >( 20000 ), EVENT_GAMEOBJECT_ITEM_SPAWN, 1000, 1, 0 );
#else
		School->Despawn( 20000 );
#endif
		pPlayer->CastSpell( pPlayer, dbcSpell.LookupEntry( TO_ITEM( pObject )->GetProto()->Spells[ 0 ].Id ), false );
		uint32 Chance = RandomUInt( 10 );
		if ( Chance <= 3 )
		{
			CreaturePointer NewCreature = sEAS.SpawnCreature( pPlayer, 17102, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 180000 );
			if ( NewCreature != NULLCREATURE )
			{
				NewCreature->GetAIInterface()->StopMovement( 500 );
				NewCreature->setAttackTimer( 1000, false );
				NewCreature->m_noRespawn = true;
			};

			return;
		};

		sEAS.AddItem( 23614, pPlayer );
		QuestEntry->SendUpdateAddKill( 1 );
		QuestEntry->UpdatePlayerFields();
		pPlayer->Gossip_Complete();
	};
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:46,代码来源:Azuremyst_Isle.cpp

示例14: UnlockKarynakuChains

bool UnlockKarynakuChains(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
	if(pSpell->u_caster->IsPlayer() == false)
		return true;

	PlayerPointer	pPlayer= TO_PLAYER(pSpell->u_caster);
	QuestLogEntry	 *pQuest	= pPlayer->GetQuestLogForEntry(10872);
	if(pQuest == NULL)
		return true;

	if ( pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
	{
		pQuest->SetMobCount(0, pQuest->GetMobCount(0)+1);
		pQuest->SendUpdateAddKill(0);
		pQuest->UpdatePlayerFields();
	}
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:18,代码来源:Shadowmoon.cpp

示例15: OnDied

   void OnDied(Unit * mKiller)
   {
	      if (mKiller->IsPlayer())
      {
         QuestLogEntry *qle = TO_PLAYER(mKiller)->GetQuestLogForEntry(11230);
         if( qle != NULL )
         {
            if( qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[ 0 ] )
            {
               uint32 newcount = qle->GetMobCount( 0 ) + 1;
               qle->SetMobCount( 0, newcount );
               qle->SendUpdateAddKill( 0 );
               qle->UpdatePlayerFields();
               return;
            }
         }
      }
   }
开发者ID:vata,项目名称:wowice,代码行数:18,代码来源:Quest_Howling_Fjord.cpp


注:本文中的QuestLogEntry::SendUpdateAddKill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。