本文整理汇总了C++中QuestLogEntry::Complete方法的典型用法代码示例。如果您正苦于以下问题:C++ QuestLogEntry::Complete方法的具体用法?C++ QuestLogEntry::Complete怎么用?C++ QuestLogEntry::Complete使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QuestLogEntry
的用法示例。
在下文中一共展示了QuestLogEntry::Complete方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GossipSelectOption
void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code)
{
if(!pObject->IsCreature())
return;
Creature* pCreature = static_cast<Creature*>(pObject);
GossipMenu* Menu;
switch(IntId)
{
case 0: // Return to start
GossipHello(pCreature, plr);
break;
case 1: //Horde
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4715, plr);
Menu->SendTo(plr);
QuestLogEntry* qle = plr->GetQuestLogForEntry(6002);
if(qle == NULL)
return;
if(qle->CanBeFinished())
return;
qle->Complete();
qle->SendQuestComplete();
qle->UpdatePlayerFields();
pCreature->Emote(EMOTE_ONESHOT_WAVE);
pCreature->Despawn(240000, 0);
}
break;
case 2: //Ally
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4715, plr);
Menu->SendTo(plr);
QuestLogEntry* qle = plr->GetQuestLogForEntry(6001);
if(qle == NULL)
return;
if(qle->CanBeFinished())
return;
qle->Complete();
qle->SendQuestComplete();
qle->UpdatePlayerFields();
pCreature->Emote(EMOTE_ONESHOT_WAVE);
pCreature->Despawn(240000, 0);
}
break;
}
}
示例2: OnSelectOption
void OnSelectOption(Object* pObject, Player* Plr, uint32 Id, const char* Code)
{
switch(Id)
{
case 0: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2714, Plr, 1, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_0); break;
case 1: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2715, Plr, 2, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_1); break;
case 2: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2716, Plr, 3, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_2); break;
case 3: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2717, Plr, 4, Arcemu::Gossip::ICON_CHAT, RaggedJphn_GOSSIP_3); break;
case 4: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2718, Plr, 5, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_4); break;
case 5: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2719, Plr, 6, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_5); break;
case 6: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2720, Plr, 7, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_6); break;
case 7: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2721, Plr, 8, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_7); break;
case 8: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2722, Plr, 9, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_8); break;
case 9: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2723, Plr, 10, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_9); break;
case 10: Arcemu::Gossip::Menu::SendQuickMenu(Plr->GetGUID(), 2725, Plr, 11, Arcemu::Gossip::ICON_CHAT, RaggedJohn_GOSSIP_10); break;
case 11:
{
QuestLogEntry* pQuest = Plr->GetQuestLogForEntry(4224);
if(!pQuest)
return;
pQuest->Complete();
pQuest->SendQuestComplete();
pQuest->UpdatePlayerFields();
Arcemu::Gossip::Menu::Complete(Plr);
}
}
}
示例3: OnSelectOption
void OnSelectOption(Object* pObject, Player* plr, uint32 Id, const char* Code)
{
switch(Id)
{
case 0: Arcemu::Gossip::Menu::SendQuickMenu(pObject->GetGUID(), 3759, plr, 1, Arcemu::Gossip::ICON_CHAT, "What do you do here?"); break;
case 1: Arcemu::Gossip::Menu::SendQuickMenu(pObject->GetGUID(), 3760, plr, 2, Arcemu::Gossip::ICON_CHAT, "I can help you"); break;
case 2: Arcemu::Gossip::Menu::SendQuickMenu(pObject->GetGUID(), 3761, plr, 3, Arcemu::Gossip::ICON_CHAT, "What deal?"); break;
case 3: Arcemu::Gossip::Menu::SendQuickMenu(pObject->GetGUID(), 3762, plr, 4, Arcemu::Gossip::ICON_CHAT, "Then what happened?"); break;
case 4: Arcemu::Gossip::Menu::SendQuickMenu(pObject->GetGUID(), 3763, plr, 5, Arcemu::Gossip::ICON_CHAT, "He is not safe, i'll make sure of that."); break;
case 5:
{
QuestLogEntry* pQuest = plr->GetQuestLogForEntry(5126);
if (pQuest)
{
pQuest->Complete();
pQuest->UpdatePlayerFields();
pQuest->SendQuestComplete();
}
plr->Gossip_Complete();
}break;
}
}