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C++ QuestLogEntry::GetQuest方法代码示例

本文整理汇总了C++中QuestLogEntry::GetQuest方法的典型用法代码示例。如果您正苦于以下问题:C++ QuestLogEntry::GetQuest方法的具体用法?C++ QuestLogEntry::GetQuest怎么用?C++ QuestLogEntry::GetQuest使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuestLogEntry的用法示例。


在下文中一共展示了QuestLogEntry::GetQuest方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EyesAbove

bool EyesAbove(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
 if( !target || target->GetEntry() != 25432 || !target->isAlive())
  return true;
  
 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 12453 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
	{
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
	}
 return true;
}
开发者ID:vata,项目名称:wowice,代码行数:19,代码来源:QIspells.cpp

示例2: PreparationForBattle

bool PreparationForBattle(uint32 i, Spell* pSpell)
{
	if(pSpell->p_caster == NULL)
		return true;

	Player* pPlayer = pSpell->p_caster;
	QuestLogEntry* pQuest = pPlayer->GetQuestLogForEntry(12842);
	if(pQuest != NULL)
	{
		if(pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0])
		{
			pQuest->SetMobCount(0, pQuest->GetMobCount(0) + 1);
			pQuest->SendUpdateAddKill(0);
			pQuest->UpdatePlayerFields();
			pQuest->SendQuestComplete();
		}
	}
	return true;
};
开发者ID:Antares84,项目名称:arcemu,代码行数:19,代码来源:MiscSpells.cpp

示例3: PrayerBeads

bool PrayerBeads(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
 if( !target || target->GetEntry() != 22431 )
  return true;

 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 10935 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
	{
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
	}
 return true;
}
开发者ID:vata,项目名称:wowice,代码行数:19,代码来源:QIspells.cpp

示例4: OnActivate

	void OnActivate(Player * pPlayer)
	{
		if(pPlayer->HasFinishedQuest(4284))
		{
			QuestLogEntry *en = pPlayer->GetQuestLogForEntry(4288);
			if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
			{
				uint32 newcount = en->GetMobCount(0) + 1;
				en->SetMobCount(0, newcount);
				en->SendUpdateAddKill(0);
				en->UpdatePlayerFields();
				return;
			}	
		}
		else if(pPlayer->HasFinishedQuest(4284) == false)
		{
			pPlayer->BroadcastMessage("You need to have completed the quest : Crystals of Power");
		}
	}
开发者ID:Chero,项目名称:abcwow,代码行数:19,代码来源:UnGoro.cpp

示例5: OrbOfMurlocControl

bool OrbOfMurlocControl(uint32 i, Spell* pSpell)
{
	if(pSpell->m_caster->IsPlayer() == false)
		return true;

	Player* plr = TO_PLAYER(pSpell->u_caster);

	QuestLogEntry *pQuest = plr->GetQuestLogForEntry(11541);
	if(pQuest == NULL)
		return true;

	Unit* mTarget;
	Creature* cTarget;

	for(ObjectSet::iterator itr = pSpell->m_caster->GetInRangeSetBegin(); itr != pSpell->m_caster->GetInRangeSetEnd(); itr++)
	{
		if((*itr)->IsUnit())
			mTarget = TO_UNIT(*itr);
		else
			continue;

		if(pSpell->m_caster->CalcDistance(mTarget) > 5 )
			continue;

		cTarget = TO_CREATURE(mTarget);

		if(cTarget->GetEntry() == 25084)
		{
		  if(pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0])
		  {
			pQuest->SetMobCount(0, pQuest->GetMobCount(0) + 1);
			pQuest->SendUpdateAddKill(0);		
			Creature* FreedGreengill = sEAS.SpawnCreature(plr, 25085, cTarget->GetPositionX(), cTarget->GetPositionY(), cTarget->GetPositionZ(), cTarget->GetOrientation(), 0);
			FreedGreengill->Despawn(6*60*1000, 0);
			cTarget->Despawn(0, 6*60*1000);
			pQuest->UpdatePlayerFields();
			return true;
		  }  
		}
  }
  return true;
}
开发者ID:Bootz,项目名称:arcticdev,代码行数:42,代码来源:Isle_of_QuelDanas.cpp

示例6: OnActivate

		void OnActivate(Player* pPlayer)
		{
			QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(9667);
			if(qle == NULL)
				return;

			if(qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0])
			{
				qle->SetMobCount(0, qle->GetMobCount(0) + 1);
				qle->SendUpdateAddKill(0);
				qle->UpdatePlayerFields();
			}

			Creature* princess = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 17682);
			if(!princess)
				return;

			princess->Despawn(1000, 6 * 60 * 1000);
			return;
		}
开发者ID:Refuge89,项目名称:Edge-of-Chaos,代码行数:20,代码来源:Quest_BloodmystIsle.cpp

示例7: PoweringOurDefenses

bool PoweringOurDefenses(uint32 i, Spell* pSpell)
{
    if(pSpell->u_caster->IsPlayer() == false)
        return true;

    Player * plr = TO_PLAYER(pSpell->u_caster);

    QuestLogEntry *qle = plr->GetQuestLogForEntry( 8490 );
    if( qle == NULL )
        return true;

    // Angelis : Need to script the scourge attack

    if( qle && qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0] )
    {
        qle->SetMobCount(0, qle->GetMobCount(0)+1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    return true;
}
开发者ID:vata,项目名称:wowice,代码行数:21,代码来源:Quest_EversongWoods.cpp

示例8: ProtectingOurOwn

// Protecting Our Own
bool ProtectingOurOwn(uint32 i, Spell* pSpell)
{
    if(pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer())
        return true;

    Player* plr = TO_PLAYER(pSpell->u_caster);
    QuestLogEntry *qle = plr->GetQuestLogForEntry(10488);

    if(qle == NULL)
        return true;

    if ( qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[0] )
    {
        uint32 NewCount = qle->GetMobCount( 0 ) + 1;
        qle->SetMobCount( 0, NewCount );
        qle->SendUpdateAddKill( 0 );
        qle->UpdatePlayerFields();
    }

    return true;
}
开发者ID:vata,项目名称:wowice,代码行数:22,代码来源:Quest_BladeEdge_Mountains.cpp

示例9: HodirsHorn

bool HodirsHorn(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
  if( !target || ( target->GetEntry() != 29974 && target->GetEntry() != 30144 && target->GetEntry() != 30135)  || !target->IsDead())
  return true;

 TO_CREATURE(target)->Despawn(500, 360000);

 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 12977 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
 {
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
   }
 return true;
}
开发者ID:vata,项目名称:wowice,代码行数:21,代码来源:QIspells.cpp

示例10: StoppingtheSpread

bool StoppingtheSpread(uint32 i, Spell* pSpell)
{
  Player *pPlayer = (Player*)pSpell->u_caster;
  if(!pPlayer)
	return true;

  if(!pSpell->u_caster->IsPlayer())
    return true;

  QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(9874);
  if(qle == NULL)
	return true;

  if(qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0])
  {
	  qle->SetMobCount(0, qle->GetMobCount(0)+1);
	  qle->SendUpdateAddKill(0);
	  qle->UpdatePlayerFields();
  }
  return true;
}
开发者ID:miklasiak,项目名称:projekt,代码行数:21,代码来源:QIspells.cpp

示例11: LayWreath

bool LayWreath(uint32 i, Spell* pSpell) //Peace at Last quest
{
	if ( pSpell == NULL || pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer() )
		return true;
    
	Player *pPlayer = static_cast< Player* >( pSpell->u_caster );
	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 11152 );
	if ( pQuest == NULL || pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
		return true;

	GameObject *pWreath = sEAS.SpawnGameobject( pPlayer, 501541, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 1 );
	if ( pWreath != NULL )
	{
		sEAS.GameobjectDelete( pWreath, 2 * 60 * 1000 );
	}
	
	pQuest->SetMobCount( 0, 1 );
	pQuest->SendUpdateAddKill( 0 );
	pQuest->UpdatePlayerFields();
	return true;
}
开发者ID:AtVirus,项目名称:Descent-Scripts,代码行数:21,代码来源:QIspells.cpp

示例12: FindingTheSource

bool FindingTheSource(uint32 i, Spell * pSpell)
{
   if(pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer())
      return true;

   Player *plr = (Player*)pSpell->u_caster;
   QuestLogEntry *qle = plr->GetQuestLogForEntry(974);
   
   if( !qle )
      return true;

   if ( qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[0] )
   {
      uint32 NewCount = qle->GetMobCount( 0 ) + 1;
      qle->SetMobCount( 0, NewCount );
      qle->SendUpdateAddKill( 0 );
      qle->UpdatePlayerFields();
   }

   return true;
}
开发者ID:miklasiak,项目名称:projekt,代码行数:21,代码来源:UnGoro.cpp

示例13: GossipSelectOption

    void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * Code)
    {
		if(pObject->GetTypeId()!=TYPEID_UNIT)
			return;
		
        switch(IntId)
        {
        case 1:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10614, plr);
				Menu->AddItem( 0, "But you are dragons! How could orcs do this to you?", 2);
				Menu->SendTo(plr);
            }break;
        case 2:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10615, plr);
				Menu->AddItem( 0, "Your mate?", 3);
				Menu->SendTo(plr);
            }break;
        case 3:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10616, plr);
				Menu->AddItem( 0, "I have battled many beasts, dragon. I will help you.", 4);
				Menu->SendTo(plr);
            }break;
        case 4:
			{
				QuestLogEntry *pQuest = plr->GetQuestLogForEntry(10814);
				if ( pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
				{
					pQuest->SetMobCount(0, 1);
					pQuest->SendUpdateAddKill(0);
					pQuest->UpdatePlayerFields();
				}
            }break;
		}
    }
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:40,代码来源:Shadowmoon.cpp

示例14: HealingTheLake

bool HealingTheLake(uint32 i, SpellPointer pSpell)
{
	if ( pSpell == NULL || pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer() )
		return true;

	PlayerPointer pPlayer = TO_PLAYER( pSpell->u_caster );

	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 9294 );
	if ( pQuest == NULL )
		return true;

	if ( pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
	{
		pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 ) + 1 );
		pQuest->SendUpdateAddKill( 0 );
		pQuest->UpdatePlayerFields();
		
		return true;
	}
	
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:22,代码来源:Azuremyst_Isle.cpp

示例15: GossipHello

	void GossipHello(Object* pObject, Player* pPlayer, bool AutoSend)
	{
		if ( pPlayer == NULL )			// useless, but who knows
			return;

		if ( !pObject->IsCreature() )	// can't imagine to get this null lol
			return;

		int32 i = -1;
		Creature *pPrisoner = static_cast< Creature* >( pObject );
		switch ( pPrisoner->GetEntry() )
		{
		case 20677:
			i = 0;
			break;
		case 20678:
			i = 1;
			break;
		case 20679:
			i = 2;
			break;
		}

		if ( i == -1 )
			return;

		QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10368 );
		if ( pQuest != NULL && pQuest->GetMobCount( i ) < pQuest->GetQuest()->required_mobcount[i] )
		{
			if ( pPlayer->GetItemInterface()->GetItemCount( 29501 ) > 0 )
			{
				GossipMenu *Menu;
				objmgr.CreateGossipMenuForPlayer( &Menu, pObject->GetGUID(), 10104, pPlayer );
				Menu->AddItem( 0, "Walk free, Elder. Bring the spirits back to your tribe.", 1 );
				if ( AutoSend )
					Menu->SendTo( pPlayer );
			}
		}
   	}
开发者ID:Chero,项目名称:abcwow,代码行数:39,代码来源:Hellfire_Peninsula.cpp


注:本文中的QuestLogEntry::GetQuest方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。