本文整理汇总了C++中PlayerCityPtr::states方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerCityPtr::states方法的具体用法?C++ PlayerCityPtr::states怎么用?C++ PlayerCityPtr::states使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCityPtr
的用法示例。
在下文中一共展示了PlayerCityPtr::states方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: changeCrimeLevel
void Disorder::Impl::generateMugger(PlayerCityPtr city, HousePtr house )
{
int taxesThisYear = city->treasury().getIssueValue( econ::Issue::taxIncome );
int maxMoneyStolen = city->states().population / 10;
if( taxesThisYear > minCityTax4mugger )
{
int moneyStolen = taxesThisYear / 4;
if( moneyStolen > maxMoneyStolen )
moneyStolen = math::random( maxMoneyStolen );
GameEventPtr e = ShowInfobox::create( "##money_stolen_title##", "##money_stolen_text##",
ShowInfobox::send2scribe, "mugging" );
e->dispatch();
city->treasury().resolveIssue( econ::Issue( econ::Issue::moneyStolen, -moneyStolen ) );
}
crime.level.current++;
crime.muggers.thisYear++;
//house->appendServiceValue( Service::crime, -crime::defaultValue / 2 );
changeCrimeLevel( city, -crime::muggerCost );
}
示例2:
void Level::Impl::checkFailedMission( Level* lvl, bool forceFailed )
{
PlayerCityPtr pcity = game->city();
const city::VictoryConditions& vc = pcity->victoryConditions();
MilitaryPtr mil = pcity->statistic().services.find<Military>();
InfoPtr info = pcity->statistic().services.find<Info>();
if (mil.isValid() && info.isValid())
{
const city::Info::MaxParameters& params = info->maxParams();
bool failedByDestroy = mil->value() > 0 && params[ Info::population ].value > 0 && !pcity->states().population;
bool failedByTime = ( !vc.isSuccess() && game::Date::current() > vc.finishDate() );
if( failedByDestroy || failedByTime || forceFailed )
{
game->pause();
events::dispatch<ScriptFunc>("OnMissionLose");
steamapi::missionLose(vc.name());
}
}
}
示例3: return
float Migration::Impl::getMigrationKoeff( PlayerCityPtr city )
{
return ( std::min<float>( city->states().population, 300 ) / 300.f );
}