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C++ PlaneObject::getPosition方法代码示例

本文整理汇总了C++中PlaneObject::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ PlaneObject::getPosition方法的具体用法?C++ PlaneObject::getPosition怎么用?C++ PlaneObject::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlaneObject的用法示例。


在下文中一共展示了PlaneObject::getPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processCamera

/// \param dt Change in time
void StatePlaying::processCamera(float dt)
{
  PlaneObject *planeObject = m_objects->getPlaneObject();
  Camera * cam = gGame.m_currentCam;

  // this should never happen but if it does leave
  if (planeObject == NULL || cam == NULL) 
    return; 

  // Grab current states
  Vector3 cameraPosOld = cam->cameraPos;
  Vector3 planePosOld = planeObject->getPosition();
  
  cam->process(dt); // move camera

  // Test for camera collision with terrain
  const float CameraHeight = 2.0f;
  float fTerrainHt = terrain->getHeight(cam->cameraPos.x,cam->cameraPos.z);
  if(cam->cameraPos.y - fTerrainHt < CameraHeight) 
    cam->cameraPos.y = fTerrainHt + CameraHeight;
  
  // location is now above terrain, set it
  cam->setAsCamera();

  // Tell terrain where the camera is so that it can adjust for LOD
  terrain->setCameraPos(cam->cameraPos);
 
  // Set 3D sound parameters based on new camera position and velocity
  Vector3 cameraVel = (cam->cameraPos - cameraPosOld) / dt;  
  gSoundManager.setListenerPosition(cam->cameraPos);
  gSoundManager.setListenerVelocity(cameraVel);
  gSoundManager.setListenerOrientation(cam->cameraOrient);
}
开发者ID:kmh0237,项目名称:GameProgramming2Project,代码行数:34,代码来源:StatePlaying.cpp

示例2:

bool Ned3DObjectManager::interactPlaneTerrain(PlaneObject &plane, TerrainObject &terrain)
{
  Terrain *terr = terrain.getTerrain();
  if(terr == NULL) return false;

  //test for plane collision with terrain
  Vector3 planePos = plane.getPosition();
  EulerAngles planeOrient = plane.getOrientation();
  Vector3 disp = planePos - disp;
  RotationMatrix planeMatrix;
  planeMatrix.setup(plane.getOrientation()); // get plane's orientation

  float planeBottom = plane.getBoundingBox().min.y;
  float terrainHeight = terr->getHeight(planePos.x,planePos.z);
  if(plane.isPlaneAlive() && planeBottom < terrainHeight)
  { //collision
    Vector3 viewVector = planeMatrix.objectToInertial(Vector3(0,0,1));
    if(viewVector * terr->getNormal(planePos.x,planePos.z) < -0.5f // dot product
      || plane.isCrashing())
    { 
      plane.killPlane();
      int partHndl = gParticle.createSystem("planeexplosion");
      gParticle.setSystemPos(partHndl, plane.getPosition());
      int boomHndl = gSoundManager.requestSoundHandle("Boom.wav");
      int boomInst = gSoundManager.requestInstance(boomHndl);
      if(boomInst != SoundManager::NOINSTANCE)
      {
        gSoundManager.setPosition(boomHndl,boomInst,plane.getPosition());
        gSoundManager.play(boomHndl,boomInst);
        gSoundManager.releaseInstance(boomHndl,boomInst);
      }
      plane.setSpeed(0.0f);
      planePos += 2.0f * viewVector;
      planeOrient.pitch = kPi / 4.0f;
      planeOrient.bank = kPi / 4.0f;
      plane.setOrientation(planeOrient);
    }
    else planePos.y = terrainHeight + planePos.y - planeBottom;
    //plane.setPPosition(planePos);
    return true;
  }
  return false;
}
开发者ID:kmh0237,项目名称:GameProgramming2Project,代码行数:43,代码来源:Ned3DObjectManager.cpp


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