本文整理汇总了C++中PlaneObject::getDestination方法的典型用法代码示例。如果您正苦于以下问题:C++ PlaneObject::getDestination方法的具体用法?C++ PlaneObject::getDestination怎么用?C++ PlaneObject::getDestination使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlaneObject
的用法示例。
在下文中一共展示了PlaneObject::getDestination方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: takeDubinsPath
/* This function calculates any maneuvers that are necessary for the
current plane to avoid looping. Returns a waypoint based on calculations.
If no maneuvers are necessary, then the function returns the current
destination. */
sim::waypoint sim::takeDubinsPath(PlaneObject &plane1) {
/* Initialize variables */
sim::coordinate circleCenter;
sim::waypoint wp = plane1.getDestination();
double minTurningRadius = 0.75*MINIMUM_TURNING_RADIUS;
bool destOnRight;
/* Calculate cartesian angle from plane to waypoint */
double wpBearing = findAngle(plane1.getCurrentLoc().latitude,
plane1.getCurrentLoc().longitude, wp.latitude, wp.longitude);
/* Calculate cartesian current bearing of plane (currentBearing is stored as Cardinal) */
double currentBearingCardinal = plane1.getCurrentBearing();
double currentBearingCartesian = toCartesian(currentBearingCardinal);
if (fabs(currentBearingCardinal) < 90.0)
/* Figure out which side of the plane the waypoint is on */
destOnRight = ((wpBearing < currentBearingCartesian) &&
(wpBearing > manipulateAngle(currentBearingCartesian - 180.0)));
else
destOnRight = !((wpBearing > currentBearingCartesian) &&
(wpBearing < manipulateAngle(currentBearingCartesian - 180.0)));
/* Calculate the center of the circle of minimum turning radius on the side that the waypoint is on */
circleCenter = calculateLoopingCircleCenter(plane1, minTurningRadius, destOnRight);
/* If destination is inside circle, must fly opposite direction before we can reach destination */
if (findDistance(circleCenter.latitude, circleCenter.longitude, wp.latitude, wp.longitude) <
minTurningRadius)
return calculateWaypoint(plane1, minTurningRadius, !destOnRight);
else
return wp;
}
示例2: findGreatestThreat
/* Function that returns the ID of the most dangerous neighboring plane and its ZEM */
AU_UAV_ROS::threatContainer AU_UAV_ROS::findGreatestThreat(PlaneObject &plane1, std::map<int, PlaneObject> &planes){
/* Set reference for origin (Northwest corner of the course)*/
AU_UAV_ROS::coordinate origin;
origin.latitude = 32.606573;
origin.longitude = -85.490356;
origin.altitude = 400;
/* Set preliminary plane to avoid as non-existent and most dangerous
ZEM as negative*/
int planeToAvoid = -1;
double mostDangerousZEM = -1;
/* Set the preliminary time-to-go to infinity*/
double minimumTimeToGo = std::numeric_limits<double>::infinity();
/* Declare second plane and ID variable */
PlaneObject plane2;
int ID;
/* Make a position vector representation of the current plane*/
double magnitude2, direction2;
double magnitude = findDistance(origin.latitude, origin.longitude,
plane1.getCurrentLoc().latitude, plane1.getCurrentLoc().longitude);
double direction = findAngle(origin.latitude, origin.longitude,
plane1.getCurrentLoc().latitude, plane1.getCurrentLoc().longitude);
AU_UAV_ROS::mathVector p1(magnitude,direction);
/* Make a heading vector representation of the current plane*/
AU_UAV_ROS::mathVector d1(1.0,toCartesian(plane1.getCurrentBearing()));
/* Declare variables needed for this loop*/
AU_UAV_ROS::mathVector pDiff;
AU_UAV_ROS::mathVector dDiff;
double timeToGo, zeroEffortMiss, distanceBetween, timeToDest;
std::map<int,AU_UAV_ROS::PlaneObject>::iterator it;
for ( it=planes.begin() ; it!= planes.end(); it++ ){
/* Unpacking plane to check*/
ID = (*it).first;
plane2 = (*it).second;
/* If it's not in the Check Zone, check the other plane*/
distanceBetween = plane1.findDistance(plane2);
if (distanceBetween > CHECK_ZONE || plane1.getID() == ID) continue;
else if (distanceBetween < MPS_SPEED) {
planeToAvoid = ID;
mostDangerousZEM = 0;
minimumTimeToGo = 0.1;
break;
}
/* Making a position vector representation of plane2*/
magnitude2 = findDistance(origin.latitude, origin.longitude,
plane2.getCurrentLoc().latitude, plane2.getCurrentLoc().longitude);
direction2 = findAngle(origin.latitude, origin.longitude,
plane2.getCurrentLoc().latitude, plane2.getCurrentLoc().longitude);
AU_UAV_ROS::mathVector p2(magnitude2,direction2);
/* Make a heading vector representation of the current plane*/
AU_UAV_ROS::mathVector d2(1.0,toCartesian(plane2.getCurrentBearing()));
/* Compute Time To Go*/
pDiff = p1-p2;
dDiff = d1-d2;
timeToGo = -1*pDiff.dotProduct(dDiff)/(MPS_SPEED*dDiff.dotProduct(dDiff));
/* Compute Zero Effort Miss*/
zeroEffortMiss = sqrt(pDiff.dotProduct(pDiff) +
2*(MPS_SPEED*timeToGo)*pDiff.dotProduct(dDiff) +
pow(MPS_SPEED*timeToGo,2)*dDiff.dotProduct(dDiff));
/* If the Zero Effort Miss is less than the minimum required
separation, and the time to go is the least so far, then avoid this plane*/
if(zeroEffortMiss <= DANGER_ZEM && timeToGo < minimumTimeToGo && timeToGo > 0){
// If the plane is behind you, don't avoid it
if ( fabs(plane2.findAngle(plane1)*180/PI - toCartesian(plane1.getCurrentBearing())) > 35.0) {
timeToDest = plane1.findDistance(plane1.getDestination().latitude,
plane1.getDestination().longitude) / MPS_SPEED;
/* If you're close to your destination and the other plane isn't
much of a threat, then don't avoid it */
if ( timeToDest < 5.0 && zeroEffortMiss > 3.0*MPS_SPEED ) continue;
planeToAvoid = ID;
mostDangerousZEM = zeroEffortMiss;
minimumTimeToGo = timeToGo;
}
}
}
AU_UAV_ROS::threatContainer greatestThreat;
greatestThreat.planeID = planeToAvoid;
greatestThreat.ZEM = mostDangerousZEM;
greatestThreat.timeToGo = minimumTimeToGo;
return greatestThreat;
}
示例3: cmpDistToDest
/*
Comparison function for two PlaneObject* parameteters. Returns a true if the first
object's distance to the destination is less than the second's, false otherwise.
*/
bool AU_UAV_ROS::cmpDistToDest(const PlaneObject &pobj1, const PlaneObject &pobj2){
return (findDistance(pobj1.getLatitude(), pobj1.getLongitude(), pobj1.getDestination().latitude, pobj1.getDestination().longitude) <
findDistance(pobj2.getLatitude(), pobj2.getLongitude(), pobj2.getDestination().latitude, pobj2.getDestination().longitude));
}
示例4: findGreatestThreat
/* Function that returns the ID of the most dangerous neighboring plane and its ZEM. */
sim::threatContainer sim::findGreatestThreat(PlaneObject &plane1, std::map<int, PlaneObject> &planes) {
/* Set reference for origin (Northwest corner of the course)*/
sim::coordinate origin;
origin.latitude = 32.606573;
origin.longitude = -85.490356;
origin.altitude = 400;
/* Set preliminary plane to avoid as non-existent and most dangerous ZEM as negative */
int planeToAvoid = -1;
int iPlaneToAvoid = -1;
double mostDangerousZEM = -1.0;
double iMostDangerousZEM = -1.0;
/* Set the preliminary time-to-go high */
double minimumTimeToGo = MINIMUM_TIME_TO_GO;
double iMinimumTimeToGo = 3.5;
/* Declare second plane and ID variable */
PlaneObject plane2;
int ID;
/* Make a position vector representation of the current plane */
double magnitude2, direction2;
double magnitude = findDistance(origin.latitude, origin.longitude,
plane1.getCurrentLoc().latitude, plane1.getCurrentLoc().longitude);
double direction = findAngle(origin.latitude, origin.longitude,
plane1.getCurrentLoc().latitude, plane1.getCurrentLoc().longitude);
sim::mathVector p1(magnitude,direction);
/* Make a heading vector representation of the current plane */
sim::mathVector d1(1.0,toCartesian(plane1.getCurrentBearing()));
/* Declare variables needed for this loop */
sim::mathVector pDiff, dDiff;
double timeToGo, zeroEffortMiss, distanceBetween, timeToDest, bearingDiff;
std::map<int,sim::PlaneObject>::iterator it;
for (it=planes.begin() ; it!= planes.end(); it++) {
/* Unpacking plane to check */
ID = (*it).first;
plane2 = (*it).second;
/* If it's not in the Check Zone, check the other plane */
distanceBetween = plane1.findDistance(plane2);
if (distanceBetween > CHECK_ZONE || plane1.getID() == ID) continue;
/* Making a position vector representation of plane2 */
magnitude2 = findDistance(origin.latitude, origin.longitude,
plane2.getCurrentLoc().latitude, plane2.getCurrentLoc().longitude);
direction2 = findAngle(origin.latitude, origin.longitude,
plane2.getCurrentLoc().latitude, plane2.getCurrentLoc().longitude);
sim::mathVector p2(magnitude2,direction2);
/* Make a heading vector representation of the other plane */
sim::mathVector d2(1.0,toCartesian(plane2.getCurrentBearing()));
/* Compute time-to-go */
pDiff = p1-p2;
dDiff = d1-d2;
timeToGo = -1.0*pDiff.dotProduct(dDiff)/(MPS_SPEED*dDiff.dotProduct(dDiff));
/* Compute Zero Effort Miss */
zeroEffortMiss = sqrt(fabs(pDiff.dotProduct(pDiff) +
2.0*(MPS_SPEED*timeToGo)*pDiff.dotProduct(dDiff) +
pow(MPS_SPEED*timeToGo,2.0)*dDiff.dotProduct(dDiff)));
if( zeroEffortMiss > DANGER_ZEM || (timeToGo > minimumTimeToGo && timeToGo > iMinimumTimeToGo) || timeToGo < 0 ) continue;
timeToDest = plane1.findDistance(plane1.getDestination().latitude,
plane1.getDestination().longitude) / MPS_SPEED;
/* If you're close to your destination and the other plane isn't
much of a threat, then don't avoid it */
if ( timeToDest < 5.0 && zeroEffortMiss > 3.0*MPS_SPEED ) continue;
/* If you're likely to zigzag, don't avoid the other plane */
bearingDiff = fabs(plane1.getCurrentBearing() - planes[ID].getCurrentBearing());
if ( plane1.findDistance(planes[ID]) > 3.5*MPS_SPEED && bearingDiff < CHATTERING_ANGLE) continue;
/* Second Threshold, to prevent planes from flying into others when trying to avoid less imminent collisions */
if ( zeroEffortMiss <= SECOND_THRESHOLD && timeToGo <= iMinimumTimeToGo ) {
iPlaneToAvoid = ID;
iMostDangerousZEM = zeroEffortMiss;
iMinimumTimeToGo = timeToGo;
continue;
}
planeToAvoid = ID;
mostDangerousZEM = zeroEffortMiss;
minimumTimeToGo = timeToGo;
}
sim::threatContainer greatestThreat;
if (iPlaneToAvoid > -1) {
greatestThreat.planeID = iPlaneToAvoid;
greatestThreat.ZEM = iMostDangerousZEM;
greatestThreat.timeToGo = iMinimumTimeToGo;
//.........这里部分代码省略.........