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C++ Pattern::set_name方法代码示例

本文整理汇总了C++中Pattern::set_name方法的典型用法代码示例。如果您正苦于以下问题:C++ Pattern::set_name方法的具体用法?C++ Pattern::set_name怎么用?C++ Pattern::set_name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pattern的用法示例。


在下文中一共展示了Pattern::set_name方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load_from

Pattern* Pattern::load_from( XMLNode* node, InstrumentList* instruments )
{
	Pattern* pattern = new Pattern(
	    node->read_string( "name", NULL, false, false ),
	    node->read_string( "info", "", false, false ),
	    node->read_string( "category", "unknown", false, false ),
	    node->read_int( "size", -1, false, false )
	);
	// FIXME support legacy xml element pattern_name, should once be removed
	if ( pattern->get_name().isEmpty() ) {
	    pattern->set_name( node->read_string( "pattern_name", "unknown", false, false ) );
	}
	XMLNode note_list_node = node->firstChildElement( "noteList" );
	if ( !note_list_node.isNull() ) {
		XMLNode note_node = note_list_node.firstChildElement( "note" );
		while ( !note_node.isNull() ) {
			Note* note = Note::load_from( &note_node, instruments );
			if( note ) {
				pattern->insert_note( note );
			}
			note_node = note_node.nextSiblingElement( "note" );
		}
	}
	return pattern;
}
开发者ID:hydrogen-music,项目名称:hydrogen,代码行数:25,代码来源:pattern.cpp

示例2: action_file_export_pattern_as

void MainForm::action_file_export_pattern_as()
{
	if ( ( Hydrogen::get_instance()->getState() == STATE_PLAYING ) )
	{
		Hydrogen::get_instance()->sequencer_stop();
	}

	Hydrogen *engine = Hydrogen::get_instance();
	int selectedpattern = engine->getSelectedPatternNumber();
	Song *song = engine->getSong();
	Pattern *pat = song->get_pattern_list()->get ( selectedpattern );

	Instrument *instr = song->get_instrument_list()->get ( 0 );
	assert ( instr );

	QDir dir  = Preferences::get_instance()->__lastspatternDirectory;


	QFileDialog fd(this);
	fd.setFileMode ( QFileDialog::AnyFile );
	fd.setFilter ( trUtf8 ( "Hydrogen Pattern (*.h2pattern)" ) );
	fd.setAcceptMode ( QFileDialog::AcceptSave );
	fd.setWindowTitle ( trUtf8 ( "Save Pattern as ..." ) );
	fd.setDirectory ( dir );
	fd.setSidebarUrls( fd.sidebarUrls() << QUrl::fromLocalFile( Filesystem::patterns_dir() ) );



	QString defaultPatternname = QString ( pat->get_name() );

	fd.selectFile ( defaultPatternname );

	LocalFileMng fileMng;
	QString filename;
	if ( fd.exec() == QDialog::Accepted )
	{
		filename = fd.selectedFiles().first();
		QString tmpfilename = filename;
		QString toremove = tmpfilename.section( '/', -1 );
		QString newdatapath =  tmpfilename.replace( toremove, "" );
		Preferences::get_instance()->__lastspatternDirectory = newdatapath;
	}

	if ( !filename.isEmpty() )
	{
		QString sNewFilename = filename;
		if(sNewFilename.endsWith( ".h2pattern" ) ){
			sNewFilename += "";
		}
		else{
			sNewFilename += ".h2pattern";
		}
		QString patternname = sNewFilename;
		QString realpatternname = filename;
		QString realname = realpatternname.mid( realpatternname.lastIndexOf( "/" ) + 1 );
		if ( realname.endsWith( ".h2pattern" ) )
			realname.replace( ".h2pattern", "" );
		pat->set_name(realname);
		HydrogenApp::get_instance()->getSongEditorPanel()->updateAll();
		int err = fileMng.savePattern ( song, engine->getCurrentDrumkitname(), selectedpattern, patternname, realname, 2 );
		if ( err != 0 )
		{
			QMessageBox::warning( this, "Hydrogen", trUtf8("Could not export pattern.") );
			_ERRORLOG ( "Error saving the pattern" );
		}
	}
	h2app->setStatusBarMessage ( trUtf8 ( "Pattern saved." ), 10000 );

	//update SoundlibraryPanel
	HydrogenApp::get_instance()->getInstrumentRack()->getSoundLibraryPanel()->test_expandedItems();
	HydrogenApp::get_instance()->getInstrumentRack()->getSoundLibraryPanel()->updateDrumkitList();
}
开发者ID:draekko,项目名称:hydrogen,代码行数:72,代码来源:MainForm.cpp


注:本文中的Pattern::set_name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。